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authorMinh Nguyễn <mxn@1ec5.org>2016-06-13 14:47:13 -0700
committerKonstantin Käfer <mail@kkaefer.com>2016-06-14 10:02:06 +0200
commitb9702ef41a4cfdd0ab3107cfe5cec16ba3a4c230 (patch)
tree21a11f25139c129561d6830932a9eee4f2be895d /ARCHITECTURE.md
parent1e41c151f6edfba69037c854a5cb7abc18bb55e7 (diff)
downloadqtlocation-mapboxgl-b9702ef41a4cfdd0ab3107cfe5cec16ba3a4c230.tar.gz
[macos] Renamed OS X SDK to macOS SDK
Also renamed as many references to OS X as possible to macOS in documentation.
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@@ -2,7 +2,7 @@ This document aims to outline at a high level the various parts that make up map
# Repository structure
-mapbox-gl-native uses a monolithic that houses both core C++ code and code that wraps the C++ core with SDKs for Android, iOS, OS X, Node.js, and Qt. A "monorepo" allows us to:
+mapbox-gl-native uses a monolithic that houses both core C++ code and code that wraps the C++ core with SDKs for Android, iOS, macOS, Node.js, and Qt. A "monorepo" allows us to:
* Make changes to the core API and SDKs simultaneously, ensuring no platform falls behind.
* Ensure that core changes do not inadvertently break SDK tests.
@@ -42,7 +42,7 @@ We track mason dependencies for a given platform in the file `platform/<platform
Outside of the core C++ static library, platform SDKs typically rely on platform-native build tooling to complete the job.
-* For iOS and OS X this means Xcode and the xcodebuild command line tool.
+* For iOS and macOS this means Xcode and the xcodebuild command line tool.
* For Android, Gradle and Android Studio.
* For Qt, `qmake`.