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authorMikko Pulkki <mikko.pulkki@mapbox.com>2020-04-22 17:49:50 +0300
committerMikko Pulkki <55925868+mpulkki-mapbox@users.noreply.github.com>2020-04-23 10:53:57 +0300
commit9f8c9c61e87868510ee2951c93044c4995478641 (patch)
tree0c39bdbd59e8513b31973095c1124e775b95b925
parent1798bda98112dce54f3577b54d6e73eb21483bbc (diff)
downloadqtlocation-mapboxgl-9f8c9c61e87868510ee2951c93044c4995478641.tar.gz
Add vec3 math operations
-rw-r--r--src/mbgl/util/bounding_volumes.cpp28
-rw-r--r--src/mbgl/util/mat3.hpp29
2 files changed, 29 insertions, 28 deletions
diff --git a/src/mbgl/util/bounding_volumes.cpp b/src/mbgl/util/bounding_volumes.cpp
index 8d34f9bd62..ccad4d95af 100644
--- a/src/mbgl/util/bounding_volumes.cpp
+++ b/src/mbgl/util/bounding_volumes.cpp
@@ -11,34 +11,6 @@ vec3 toVec3(const vec4& v) {
return vec3{v[0], v[1], v[2]};
}
-vec3 vec3Sub(const vec3& a, const vec3& b) {
- return vec3{a[0] - b[0], a[1] - b[1], a[2] - b[2]};
-}
-
-vec3 vec3Scale(const vec3& a, double s) {
- return vec3{a[0] * s, a[1] * s, a[2] * s};
-}
-
-vec3 vec3Cross(const vec3& a, const vec3& b) {
- return vec3{a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]};
-}
-
-double vec3Dot(const vec3& a, const vec3& b) {
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
-}
-
-double vec3LengthSq(const vec3& a) {
- return vec3Dot(a, a);
-}
-
-double vec3Length(const vec3& a) {
- return std::sqrt(vec3LengthSq(a));
-}
-
-vec3 vec3Normalize(const vec3& a) {
- return vec3Scale(a, 1.0 / vec3Length(a));
-}
-
double vec4Dot(const vec4& a, const vec4& b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
}
diff --git a/src/mbgl/util/mat3.hpp b/src/mbgl/util/mat3.hpp
index 5069e02056..6b2e61a006 100644
--- a/src/mbgl/util/mat3.hpp
+++ b/src/mbgl/util/mat3.hpp
@@ -23,6 +23,7 @@
#pragma once
#include <array>
+#include <cmath>
namespace mbgl {
@@ -31,6 +32,34 @@ using vec3f = std::array<float, 3>;
using vec3i = std::array<int, 3>;
using mat3 = std::array<double, 9>;
+inline vec3 vec3Cross(const vec3& a, const vec3& b) {
+ return vec3{a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]};
+}
+
+inline double vec3Dot(const vec3& a, const vec3& b) {
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
+}
+
+inline double vec3LengthSq(const vec3& a) {
+ return vec3Dot(a, a);
+}
+
+inline double vec3Length(const vec3& a) {
+ return std::sqrt(vec3LengthSq(a));
+}
+
+inline vec3 vec3Scale(const vec3& a, double s) {
+ return vec3{a[0] * s, a[1] * s, a[2] * s};
+}
+
+inline vec3 vec3Normalize(const vec3& a) {
+ return vec3Scale(a, 1.0 / vec3Length(a));
+}
+
+inline vec3 vec3Sub(const vec3& a, const vec3& b) {
+ return vec3{a[0] - b[0], a[1] - b[1], a[2] - b[2]};
+}
+
namespace matrix {
void identity(mat3& out);