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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-10 17:53:35 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-18 16:24:12 +0300
commit6b4fecf0e93d979297d998b10bcfcc0521fa3656 (patch)
tree917e94e85c50f759091a8de2edf1a4c055104038
parentacdf3b43980875403f6059e45d70f372179de138 (diff)
downloadqtlocation-mapboxgl-upstream/mikhail_cp_nectar_15092.tar.gz
[core][cp] Backport #15092 to nectarupstream/mikhail_cp_nectar_15092
Backports #15092 to release-nectar.
-rw-r--r--include/mbgl/style/layer_properties.hpp2
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp5
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp3
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp5
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp6
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp4
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp3
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp1
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp5
-rw-r--r--src/mbgl/renderer/render_layer.cpp18
-rw-r--r--src/mbgl/renderer/render_layer.hpp4
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp6
13 files changed, 47 insertions, 17 deletions
diff --git a/include/mbgl/style/layer_properties.hpp b/include/mbgl/style/layer_properties.hpp
index 301a048e50..5d1aee9c99 100644
--- a/include/mbgl/style/layer_properties.hpp
+++ b/include/mbgl/style/layer_properties.hpp
@@ -15,6 +15,8 @@ public:
virtual ~LayerProperties() = default;
Immutable<Layer::Impl> baseImpl;
+ // Contains render passes used by the renderer, see `mbgl::RenderPass`.
+ uint8_t renderPasses = 0u;
protected:
LayerProperties(Immutable<Layer::Impl> impl) : baseImpl(std::move(impl)) {}
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 51c4f2ae4f..71216811a5 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -41,6 +41,7 @@ void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters &paramet
if (passes != RenderPass::None && !properties->evaluated.get<style::BackgroundPattern>().to.empty()) {
passes |= RenderPass::Upload;
}
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -142,8 +143,8 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
}
optional<Color> RenderBackgroundLayer::getSolidBackground() const {
- const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
- if (!evaluated.get<BackgroundPattern>().from.empty()) {
+ const auto& evaluated = getEvaluated<BackgroundLayerProperties>(evaluatedProperties);
+ if (!evaluated.get<BackgroundPattern>().from.empty() || evaluated.get<style::BackgroundOpacity>() <= 0.0f) {
return nullopt;
}
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index 7c922c51ad..04fae4f94f 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -41,6 +41,7 @@ void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters)
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -58,7 +59,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
}
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 6c2d049948..5c2bcbe155 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -44,6 +44,7 @@ void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& para
passes = (properties->evaluated.get<style::FillExtrusionOpacity>() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -115,7 +116,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
// Draw solid color extrusions
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_) {
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
@@ -160,7 +161,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
const auto fillPatternValue = evaluated.get<FillExtrusionPattern>().constantOr(mbgl::Faded<std::basic_string<char> >{"", ""});
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_) {
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index ec446136dc..e3f2f918f6 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -60,7 +60,7 @@ void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
} else {
passes |= RenderPass::Opaque;
}
-
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -76,7 +76,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
if (unevaluated.get<FillPattern>().isUndefined()) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
@@ -162,7 +162,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 053503bbaa..5fc28acde2 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -43,7 +43,7 @@ void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters
passes = (properties->evaluated.get<style::HeatmapOpacity>() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D | RenderPass::Upload)
: RenderPass::None;
-
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -94,7 +94,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
"heatmap texture", { *renderTexture, Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {} });
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index a13de7c4cd..84f567c8a5 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -53,7 +53,7 @@ void RenderHillshadeLayer::evaluate(const PropertyEvaluationParameters& paramete
passes = (properties->evaluated.get<style::HillshadeExaggeration >() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
-
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index bfb6ac619e..8c31acf98b 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -48,6 +48,7 @@ void RenderLineLayer::evaluate(const PropertyEvaluationParameters& parameters) {
&& evaluated.get<style::LineColor>().constantOr(Color::black()).a > 0
&& evaluated.get<style::LineWidth>().constantOr(1.0) > 0)
? RenderPass::Translucent | RenderPass::Upload : RenderPass::None;
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -99,7 +100,7 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index ce4fb05929..50e504d4cd 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -34,6 +34,7 @@ void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters)
staticImmutableCast<RasterLayer::Impl>(baseImpl),
unevaluated.evaluate(parameters));
passes = properties->evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 576bdd92d8..7d23a16c91 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -400,7 +400,7 @@ void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters)
passes = ((evaluated.get<style::IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (evaluated.get<style::TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent | RenderPass::Upload : RenderPass::None;
-
+ properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -525,7 +525,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
};
for (const RenderTile& tile : renderTiles) {
- const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
+ const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
@@ -670,6 +670,7 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
void RenderSymbolLayer::setRenderTiles(RenderTiles tiles, const TransformState& state) {
renderTiles = std::move(tiles);
+ addRenderPassesFromTiles();
// Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
// on top of each other, with lower symbols being drawn on top of higher symbols.
std::sort(renderTiles.begin(), renderTiles.end(), [&state](const auto& a, const auto& b) {
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index 373a693ffd..58b9d94ed6 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -41,6 +41,7 @@ bool RenderLayer::supportsZoom(float zoom) const {
void RenderLayer::setRenderTiles(RenderTiles tiles, const TransformState&) {
renderTiles = filterRenderTiles(std::move(tiles));
+ addRenderPassesFromTiles();
}
const RenderLayerSymbolInterface* RenderLayer::getSymbolInterface() const {
@@ -96,5 +97,22 @@ void RenderLayer::checkRenderability(const PaintParameters& parameters,
}
}
+void RenderLayer::addRenderPassesFromTiles() {
+ for (const RenderTile& tile : renderTiles) {
+ if (tile.tile.kind != Tile::Kind::Geometry) break;
+ if (const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl)) {
+ passes |= RenderPass(renderData->layerProperties->renderPasses);
+ }
+ }
+}
+
+const LayerRenderData* RenderLayer::getRenderDataForPass(const RenderTile& tile, RenderPass pass) const {
+ assert(tile.tile.kind == Tile::Kind::Geometry);
+ if (const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl)) {
+ return bool(RenderPass(renderData->layerProperties->renderPasses) & pass) ? renderData : nullptr;
+ }
+ return nullptr;
+}
+
} //namespace mbgl
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 8b01739c31..37a8d27c9f 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -94,6 +94,10 @@ protected:
// in the console to inform the developer.
void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
+ void addRenderPassesFromTiles();
+
+ const LayerRenderData* getRenderDataForPass(const RenderTile&, RenderPass) const;
+
protected:
// Stores current set of tiles to be rendered for this layer.
std::vector<std::reference_wrapper<RenderTile>> renderTiles;
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 3f9b59a14a..ad9fe1f43a 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -243,14 +243,14 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
const Immutable<Layer::Impl>& layerImpl = *it;
RenderLayer* layer = getRenderLayer(layerImpl->id);
const auto* layerInfo = layerImpl->getTypeInfo();
- const bool layerNeedsRendering = layer->needsRendering();
+ const bool layerIsVisible = layer->baseImpl->visibility != style::VisibilityType::None;
const bool zoomFitsLayer = layer->supportsZoom(zoomHistory.lastZoom);
staticData->has3D = (staticData->has3D || layerInfo->pass3d == LayerTypeInfo::Pass3D::Required);
if (layerInfo->source != LayerTypeInfo::Source::NotRequired) {
if (layerImpl->source == sourceImpl->id) {
sourceNeedsRelayout = (sourceNeedsRelayout || hasImageDiff || hasLayoutDifference(layerDiff, layerImpl->id));
- if (layerNeedsRendering) {
+ if (layerIsVisible) {
filteredLayersForSource.push_back(layer->evaluatedProperties);
if (zoomFitsLayer) {
sourceNeedsRendering = true;
@@ -262,7 +262,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
// Handle layers without source.
- if (layerNeedsRendering && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
+ if (layerIsVisible && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
if (!backend.contextIsShared() && layerImpl.get() == layerImpls->at(0).get()) {
const auto& solidBackground = layer->getSolidBackground();
if (solidBackground) {