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authorChris Loer <chris.loer@gmail.com>2018-02-21 15:48:51 -0800
committerChris Loer <chris.loer@gmail.com>2018-02-21 16:06:47 -0800
commitc9ec9978a1e7046bc5c40d3136e4585ac63ce4d8 (patch)
tree95f962bf22351aa662643b95426c3d99a1702f31
parent0525fd1e4a207040b6268ee0b2a9634d8fa37753 (diff)
downloadqtlocation-mapboxgl-upstream/heatmap-texture-reuse.tar.gz
[core] Don't reuse heatmap render texture on viewport resize.upstream/heatmap-texture-reuse
Fixes issue #11228.
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 0f9e3239ef..4f2e899220 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -67,7 +67,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
}
}
- if (!renderTexture) {
+ if (!parameters.context.supportsHalfFloatTextures || !renderTexture) {
renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte);
renderTexture->bind();
}