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author | Chris Loer <chris.loer@gmail.com> | 2018-02-21 15:48:51 -0800 |
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committer | Chris Loer <chris.loer@gmail.com> | 2018-02-21 16:06:47 -0800 |
commit | c9ec9978a1e7046bc5c40d3136e4585ac63ce4d8 (patch) | |
tree | 95f962bf22351aa662643b95426c3d99a1702f31 | |
parent | 0525fd1e4a207040b6268ee0b2a9634d8fa37753 (diff) | |
download | qtlocation-mapboxgl-upstream/heatmap-texture-reuse.tar.gz |
[core] Don't reuse heatmap render texture on viewport resize.upstream/heatmap-texture-reuse
Fixes issue #11228.
-rw-r--r-- | src/mbgl/renderer/layers/render_heatmap_layer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index 0f9e3239ef..4f2e899220 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -67,7 +67,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { } } - if (!renderTexture) { + if (!parameters.context.supportsHalfFloatTextures || !renderTexture) { renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte); renderTexture->bind(); } |