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authorKonstantin Käfer <mail@kkaefer.com>2019-03-19 14:02:10 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-19 17:55:33 +0100
commita14ea11d564c18d6136f92eb673f771752783b9d (patch)
tree78235e4652dae24dbdce616252544800fcc5fa55
parent5b0e26310a9bd17b7ad6662c043b812258014db1 (diff)
downloadqtlocation-mapboxgl-upstream/gfx-refactor-5.tar.gz
[core] move ProgramMap to within the gl::Program objectupstream/gfx-refactor-5
-rwxr-xr-xscripts/generate-shaders.js70
-rw-r--r--src/core-files.json1
-rw-r--r--src/mbgl/gl/attribute.hpp31
-rw-r--r--src/mbgl/gl/context.cpp6
-rw-r--r--src/mbgl/gl/context.hpp2
-rw-r--r--src/mbgl/gl/program.hpp203
-rw-r--r--src/mbgl/programs/circle_program.hpp2
-rw-r--r--src/mbgl/programs/fill_extrusion_program.hpp4
-rw-r--r--src/mbgl/programs/fill_program.hpp8
-rw-r--r--src/mbgl/programs/gl/background.cpp25
-rw-r--r--src/mbgl/programs/gl/background_pattern.cpp25
-rw-r--r--src/mbgl/programs/gl/circle.cpp25
-rw-r--r--src/mbgl/programs/gl/clipping_mask.cpp25
-rw-r--r--src/mbgl/programs/gl/collision_box.cpp25
-rw-r--r--src/mbgl/programs/gl/collision_circle.cpp25
-rw-r--r--src/mbgl/programs/gl/debug.cpp25
-rw-r--r--src/mbgl/programs/gl/extrusion_texture.cpp25
-rw-r--r--src/mbgl/programs/gl/fill.cpp25
-rw-r--r--src/mbgl/programs/gl/fill_extrusion.cpp25
-rw-r--r--src/mbgl/programs/gl/fill_extrusion_pattern.cpp25
-rw-r--r--src/mbgl/programs/gl/fill_outline.cpp25
-rw-r--r--src/mbgl/programs/gl/fill_outline_pattern.cpp25
-rw-r--r--src/mbgl/programs/gl/fill_pattern.cpp25
-rw-r--r--src/mbgl/programs/gl/heatmap.cpp25
-rw-r--r--src/mbgl/programs/gl/heatmap_texture.cpp25
-rw-r--r--src/mbgl/programs/gl/hillshade.cpp25
-rw-r--r--src/mbgl/programs/gl/hillshade_prepare.cpp25
-rw-r--r--src/mbgl/programs/gl/line.cpp25
-rw-r--r--src/mbgl/programs/gl/line_gradient.cpp25
-rw-r--r--src/mbgl/programs/gl/line_pattern.cpp25
-rw-r--r--src/mbgl/programs/gl/line_sdf.cpp25
-rw-r--r--src/mbgl/programs/gl/preludes.cpp15
-rw-r--r--src/mbgl/programs/gl/preludes.hpp7
-rw-r--r--src/mbgl/programs/gl/raster.cpp25
-rw-r--r--src/mbgl/programs/gl/shader_source.hpp3
-rw-r--r--src/mbgl/programs/gl/shaders.cpp24
-rw-r--r--src/mbgl/programs/gl/shaders.hpp7
-rw-r--r--src/mbgl/programs/gl/symbol_icon.cpp25
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_icon.cpp25
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_text.cpp25
-rw-r--r--src/mbgl/programs/heatmap_program.hpp2
-rw-r--r--src/mbgl/programs/line_program.hpp8
-rw-r--r--src/mbgl/programs/program.hpp30
-rw-r--r--src/mbgl/programs/program_parameters.cpp9
-rw-r--r--src/mbgl/programs/program_parameters.hpp3
-rw-r--r--src/mbgl/programs/symbol_program.hpp6
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp4
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp8
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp5
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp7
-rw-r--r--src/mbgl/renderer/paint_property_binder.hpp27
53 files changed, 819 insertions, 327 deletions
diff --git a/scripts/generate-shaders.js b/scripts/generate-shaders.js
index 4f58608e20..fc9088fd21 100755
--- a/scripts/generate-shaders.js
+++ b/scripts/generate-shaders.js
@@ -5,6 +5,7 @@ require('flow-remove-types/register');
const path = require('path');
const outputPath = 'src/mbgl/programs/gl';
const zlib = require('zlib');
+const crypto = require('crypto');
var shaders = require('../mapbox-gl-js/src/shaders');
@@ -28,18 +29,23 @@ for (const key in shaders) {
// https://github.com/mapbox/mapbox-gl-native/issues/13984
shaders[key].vertexSource = shaders[key].vertexSource.replace(/\ba_(\w+)_t\b/mg, 'u_$1_t');
+ const hash = crypto.createHash('sha1');
+
const vertex = concatenated.length;
- concatenated += basicMinify(shaders[key].vertexSource);
- concatenated += '\n\0';
+ const vertexSource = basicMinify(shaders[key].vertexSource) + '\n\0';
+ hash.update(vertexSource);
+ concatenated += vertexSource;
const fragment = concatenated.length;
- concatenated += basicMinify(shaders[key].fragmentSource);
- concatenated += '\n\0';
+ const fragmentSource = basicMinify(shaders[key].fragmentSource) + '\n\0';
+ hash.update(fragmentSource);
+ concatenated += fragmentSource;
offsets[key] = {
vertex,
fragment,
originalKey: key,
+ hash: hash.digest('hex').substring(0, 16).match(/.{1,2}/g).map(n => `0x${n}`).join(', '),
shaderName: key.replace(/[A-Z]+/g, (match) => `_${match.toLowerCase()}`),
ShaderName: key.replace(/^[a-z]/g, (match) => match.toUpperCase())
};
@@ -49,6 +55,7 @@ for (const key in shaders) {
offsets.symbolSDFIcon = {
vertex: offsets.symbolSDF.vertex,
fragment: offsets.symbolSDF.fragment,
+ hash: offsets.symbolSDF.hash,
originalKey: 'symbolSDF',
shaderName: 'symbol_sdf_icon',
ShaderName: 'SymbolSDFIcon',
@@ -57,6 +64,7 @@ offsets.symbolSDFIcon = {
offsets.symbolSDFText = {
vertex: offsets.symbolSDF.vertex,
fragment: offsets.symbolSDF.fragment,
+ hash: offsets.symbolSDF.hash,
originalKey: 'symbolSDF',
shaderName: 'symbol_sdf_text',
ShaderName: 'SymbolSDFText',
@@ -71,10 +79,6 @@ const compressed = zlib.deflateSync(concatenated, {level: zlib.Z_BEST_COMPRESSIO
.join(',\n ')
.trim();
-function sourceOffset(key, type) {
- return `programs::gl::shaderSource() + ${offsets[key][type]}`
-}
-
writeIfModified(path.join(outputPath, 'shader_source.hpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#pragma once
@@ -85,6 +89,9 @@ namespace gl {
const char* shaderSource();
+template <typename>
+struct ShaderSource;
+
} // namespace gl
} // namespace programs
} // namespace mbgl
@@ -119,29 +126,15 @@ writeIfModified(path.join(outputPath, 'preludes.hpp'), `// NOTE: DO NOT CHANGE T
#pragma once
-namespace mbgl {
-namespace programs {
-namespace gl {
-
-extern const char* vertexShaderPrelude;
-extern const char* fragmentShaderPrelude;
-
-} // namespace gl
-} // namespace programs
-} // namespace mbgl
-`);
-
-writeIfModified(path.join(outputPath, 'preludes.cpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
-#include <mbgl/programs/gl/preludes.hpp>
-#include <mbgl/programs/gl/shader_source.hpp>
+#include <cstdint>
namespace mbgl {
namespace programs {
namespace gl {
-const char* vertexShaderPrelude = ${sourceOffset('prelude', 'vertex')};
-const char* fragmentShaderPrelude = ${sourceOffset('prelude', 'fragment')};
+constexpr const uint8_t preludeHash[8] = { ${offsets['prelude'].hash} };
+constexpr const auto vertexPreludeOffset = ${offsets['prelude'].vertex};
+constexpr const auto fragmentPreludeOffset = ${offsets['prelude'].fragment};
} // namespace gl
} // namespace programs
@@ -157,18 +150,37 @@ for (const key in offsets) {
writeIfModified(path.join(outputPath, `${shaderName}.cpp`), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/${shaderName}_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<${ShaderName}Program> {
+ static constexpr const char* name = "${shaderName}";
+ static constexpr const uint8_t hash[8] = { ${offsets[key].hash} };
+ static constexpr const auto vertexOffset = ${offsets[key].vertex};
+ static constexpr const auto fragmentOffset = ${offsets[key].fragment};
+};
+
+constexpr const char* ShaderSource<${ShaderName}Program>::name;
+constexpr const uint8_t ShaderSource<${ShaderName}Program>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<${ShaderName}Program>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<${ShaderName}Program>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "${shaderName}",
- ${sourceOffset(key, 'vertex')}, ${sourceOffset(key, 'fragment')});
+ return std::make_unique<gl::Program<${ShaderName}Program>>(programParameters);
}
} // namespace gfx
diff --git a/src/core-files.json b/src/core-files.json
index 153a965567..e78f6232c3 100644
--- a/src/core-files.json
+++ b/src/core-files.json
@@ -82,7 +82,6 @@
"src/mbgl/programs/gl/line_gradient.cpp",
"src/mbgl/programs/gl/line_pattern.cpp",
"src/mbgl/programs/gl/line_sdf.cpp",
- "src/mbgl/programs/gl/preludes.cpp",
"src/mbgl/programs/gl/raster.cpp",
"src/mbgl/programs/gl/shader_source.cpp",
"src/mbgl/programs/gl/shaders.cpp",
diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp
index 62c89178cd..c7f9ba3fd4 100644
--- a/src/mbgl/gl/attribute.hpp
+++ b/src/mbgl/gl/attribute.hpp
@@ -95,5 +95,36 @@ public:
}
};
+template <class>
+class AttributeKey;
+
+constexpr auto attributeDefinePrefix() {
+ return "#define HAS_UNIFORM_u_";
+}
+
+template <class... As>
+class AttributeKey<TypeList<As...>> final {
+public:
+ static_assert(sizeof...(As) <= 32, "attribute count exceeds 32");
+
+ static uint32_t compute(const gfx::AttributeBindings<TypeList<As...>>& bindings) {
+ uint32_t value = 0;
+ util::ignore(
+ { (bindings.template get<As>() ? (void)(value |= 1 << TypeIndex<As, As...>::value)
+ : (void)0,
+ 0)... });
+ return value;
+ }
+
+ static std::string defines(const gfx::AttributeBindings<TypeList<As...>>& bindings) {
+ std::string result;
+ util::ignore({ (!bindings.template get<As>()
+ ? (void)(result += concat_literals<&attributeDefinePrefix, &As::name, &string_literal<'\n'>::value>::value())
+ : (void)0,
+ 0)... });
+ return result;
+ }
+};
+
} // namespace gl
} // namespace mbgl
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 1f780331c2..eff3c2160c 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -160,12 +160,10 @@ void Context::enableDebugging() {
MBGL_CHECK_ERROR(debugging->debugMessageCallback(extension::Debugging::DebugCallback, nullptr));
}
-UniqueShader Context::createShader(ShaderType type, const std::string& source) {
+UniqueShader Context::createShader(ShaderType type, const std::initializer_list<const char*>& sources) {
UniqueShader result { MBGL_CHECK_ERROR(glCreateShader(static_cast<GLenum>(type))), { this } };
- const GLchar* sources = source.data();
- const auto lengths = static_cast<GLsizei>(source.length());
- MBGL_CHECK_ERROR(glShaderSource(result, 1, &sources, &lengths));
+ MBGL_CHECK_ERROR(glShaderSource(result, static_cast<GLsizei>(sources.size()), sources.begin(), nullptr));
MBGL_CHECK_ERROR(glCompileShader(result));
GLint status = 0;
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 754b29c03e..8a67213628 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -46,7 +46,7 @@ public:
void enableDebugging();
- UniqueShader createShader(ShaderType type, const std::string& source);
+ UniqueShader createShader(ShaderType type, const std::initializer_list<const char*>& sources);
UniqueProgram createProgram(ShaderID vertexShader, ShaderID fragmentShader);
UniqueProgram createProgram(BinaryProgramFormat binaryFormat, const std::string& binaryProgram);
void verifyProgramLinkage(ProgramID);
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp
index 9028ffdf53..569d7e35dd 100644
--- a/src/mbgl/gl/program.hpp
+++ b/src/mbgl/gl/program.hpp
@@ -18,6 +18,7 @@
#include <mbgl/util/logging.hpp>
#include <mbgl/programs/program_parameters.hpp>
+#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/programs/gl/shaders.hpp>
#include <string>
@@ -31,93 +32,128 @@ public:
using AttributeList = typename Name::AttributeList;
using UniformList = typename Name::UniformList;
using TextureList = typename Name::TextureList;
-
- Program(Context& context, const std::string& vertexSource, const std::string& fragmentSource)
- : program(
- context.createProgram(context.createShader(ShaderType::Vertex, vertexSource),
- context.createShader(ShaderType::Fragment, fragmentSource))),
- attributeLocations(context, program) {
- // Re-link program after manually binding only active attributes in Attributes::queryLocations
- context.linkProgram(program);
-
- // We have to re-initialize the uniforms state from the bindings as the uniform locations
- // get shifted on some implementations
- uniformStates.queryLocations(program);
-
- // Texture units are specified via uniforms as well, so we need query their locations
- textureStates.queryLocations(program);
- }
- template <class BinaryProgram>
- Program(Context& context, const BinaryProgram& binaryProgram)
- : program(context.createProgram(binaryProgram.format(), binaryProgram.code())),
- attributeLocations(binaryProgram) {
- uniformStates.loadNamedLocations(binaryProgram);
- textureStates.loadNamedLocations(binaryProgram);
+ Program(const ProgramParameters& programParameters_)
+ : programParameters(programParameters_){
}
- static std::unique_ptr<Program> createProgram(gl::Context& context,
- const ProgramParameters& programParameters,
- const char* name,
- const char* vertexSource_,
- const char* fragmentSource_) {
- const std::string vertexSource = programs::gl::vertexSource(programParameters, vertexSource_);
- const std::string fragmentSource = programs::gl::fragmentSource(programParameters, fragmentSource_);
+ const ProgramParameters programParameters;
+
+ static constexpr const auto vertexOffset = programs::gl::ShaderSource<Name>::vertexOffset;
+ static constexpr const auto fragmentOffset = programs::gl::ShaderSource<Name>::fragmentOffset;
+
+ class Instance {
+ public:
+ Instance(Context& context,
+ const std::initializer_list<const char*>& vertexSource,
+ const std::initializer_list<const char*>& fragmentSource)
+ : program(context.createProgram(
+ context.createShader(ShaderType::Vertex, vertexSource),
+ context.createShader(ShaderType::Fragment, fragmentSource))),
+ attributeLocations(context, program) {
+ // Re-link program after manually binding only active attributes in Attributes::queryLocations
+ context.linkProgram(program);
+
+ // We have to re-initialize the uniforms state from the bindings as the uniform locations
+ // get shifted on some implementations
+ uniformStates.queryLocations(program);
+
+ // Texture units are specified via uniforms as well, so we need query their locations
+ textureStates.queryLocations(program);
+ }
+
+ template <class BinaryProgram>
+ Instance(Context& context, const BinaryProgram& binaryProgram)
+ : program(context.createProgram(binaryProgram.format(), binaryProgram.code())),
+ attributeLocations(binaryProgram) {
+ uniformStates.loadNamedLocations(binaryProgram);
+ textureStates.loadNamedLocations(binaryProgram);
+ }
+
+ static std::unique_ptr<Instance>
+ createInstance(gl::Context& context,
+ const ProgramParameters& programParameters,
+ const std::string& additionalDefines) {
+
+
#if MBGL_HAS_BINARY_PROGRAMS
- optional<std::string> cachePath = programParameters.cachePath(name);
- if (cachePath && context.supportsProgramBinaries()) {
- const std::string identifier = programs::gl::programIdentifier(vertexSource, fragmentSource);
-
- try {
- if (auto cachedBinaryProgram = util::readFile(*cachePath)) {
- const BinaryProgram binaryProgram(std::move(*cachedBinaryProgram));
- if (binaryProgram.identifier() == identifier) {
- return std::make_unique<Program>(context, binaryProgram);
- } else {
- Log::Warning(Event::OpenGL,
- "Cached program %s changed. Recompilation required.",
- name);
+ optional<std::string> cachePath =
+ programParameters.cachePath(programs::gl::ShaderSource<Name>::name);
+ std::string programIdentifier;
+ if (cachePath && context.supportsProgramBinaries()) {
+ programIdentifier = programs::gl::programIdentifier(
+ programParameters.getDefines(), additionalDefines, programs::gl::preludeHash,
+ programs::gl::ShaderSource<Name>::hash);
+
+ try {
+ if (auto cachedBinaryProgram = util::readFile(*cachePath)) {
+ const BinaryProgram binaryProgram(std::move(*cachedBinaryProgram));
+ if (binaryProgram.identifier() == programIdentifier) {
+ return std::make_unique<Instance>(context, binaryProgram);
+ } else {
+ Log::Warning(Event::OpenGL,
+ "Cached program %s changed. Recompilation required.",
+ programs::gl::ShaderSource<Name>::name);
+ }
}
+ } catch (std::runtime_error& error) {
+ Log::Warning(Event::OpenGL, "Could not load cached program: %s",
+ error.what());
}
- } catch (std::runtime_error& error) {
- Log::Warning(Event::OpenGL, "Could not load cached program: %s",
- error.what());
}
+#endif
// Compile the shader
- auto result = std::make_unique<Program>(context, vertexSource, fragmentSource);
+ const std::initializer_list<const char*> vertexSource = {
+ programParameters.getDefines().c_str(),
+ additionalDefines.c_str(),
+ (programs::gl::shaderSource() + programs::gl::vertexPreludeOffset),
+ (programs::gl::shaderSource() + vertexOffset)
+ };
+ const std::initializer_list<const char*> fragmentSource = {
+ programParameters.getDefines().c_str(),
+ additionalDefines.c_str(),
+ (programs::gl::shaderSource() + programs::gl::fragmentPreludeOffset),
+ (programs::gl::shaderSource() + fragmentOffset)
+ };
+ auto result = std::make_unique<Instance>(context, vertexSource, fragmentSource);
- try {
- if (const auto binaryProgram =
- result->template get<BinaryProgram>(context, identifier)) {
- util::write_file(*cachePath, binaryProgram->serialize());
- Log::Warning(Event::OpenGL, "Caching program in: %s", (*cachePath).c_str());
+#if MBGL_HAS_BINARY_PROGRAMS
+ if (cachePath && context.supportsProgramBinaries()) {
+ try {
+ if (const auto binaryProgram =
+ result->template get<BinaryProgram>(context, programIdentifier)) {
+ util::write_file(*cachePath, binaryProgram->serialize());
+ Log::Warning(Event::OpenGL, "Caching program in: %s", (*cachePath).c_str());
+ }
+ } catch (std::runtime_error& error) {
+ Log::Warning(Event::OpenGL, "Failed to cache program: %s", error.what());
}
- } catch (std::runtime_error& error) {
- Log::Warning(Event::OpenGL, "Failed to cache program: %s", error.what());
}
-
+#endif
+
return std::move(result);
}
-#endif
- (void)name;
- return std::make_unique<Program>(context, vertexSource, fragmentSource);
- }
-
- template <class BinaryProgram>
- optional<BinaryProgram> get(Context& context, const std::string& identifier) const {
- if (auto binaryProgram = context.getBinaryProgram(program)) {
- return BinaryProgram{ binaryProgram->first,
- std::move(binaryProgram->second),
- identifier,
- attributeLocations.getNamedLocations(),
- uniformStates.getNamedLocations(),
- textureStates.getNamedLocations() };
+ template <class BinaryProgram>
+ optional<BinaryProgram> get(Context& context, const std::string& identifier) const {
+ if (auto binaryProgram = context.getBinaryProgram(program)) {
+ return BinaryProgram{ binaryProgram->first,
+ std::move(binaryProgram->second),
+ identifier,
+ attributeLocations.getNamedLocations(),
+ uniformStates.getNamedLocations(),
+ textureStates.getNamedLocations() };
+ }
+ return {};
}
- return {};
- }
+
+ UniqueProgram program;
+ gl::AttributeLocations<AttributeList> attributeLocations;
+ gl::UniformStates<UniformList> uniformStates;
+ gl::TextureStates<TextureList> textureStates;
+ };
void draw(gfx::Context& genericContext,
const gfx::DrawMode& drawMode,
@@ -139,16 +175,29 @@ public:
context.setColorMode(colorMode);
context.setCullFaceMode(cullFaceMode);
- context.program = program;
+ const uint32_t key = gl::AttributeKey<AttributeList>::compute(attributeBindings);
+ auto it = instances.find(key);
+ if (it == instances.end()) {
+ it = instances
+ .emplace(key,
+ Instance::createInstance(
+ context,
+ programParameters,
+ gl::AttributeKey<AttributeList>::defines(attributeBindings)))
+ .first;
+ }
- uniformStates.bind(uniformValues);
+ auto& instance = *it->second;
+ context.program = instance.program;
- textureStates.bind(context, textureBindings);
+ instance.uniformStates.bind(uniformValues);
+
+ instance.textureStates.bind(context, textureBindings);
auto& vertexArray = reinterpret_cast<gl::DrawScopeResource&>(*drawScope.resource).vertexArray;
vertexArray.bind(context,
indexBuffer,
- attributeLocations.toBindingArray(attributeBindings));
+ instance.attributeLocations.toBindingArray(attributeBindings));
context.draw(drawMode,
indexOffset,
@@ -156,11 +205,7 @@ public:
}
private:
- UniqueProgram program;
-
- gl::AttributeLocations<AttributeList> attributeLocations;
- gl::UniformStates<UniformList> uniformStates;
- gl::TextureStates<TextureList> textureStates;
+ std::map<uint32_t, std::unique_ptr<Instance>> instances;
};
} // namespace gl
diff --git a/src/mbgl/programs/circle_program.hpp b/src/mbgl/programs/circle_program.hpp
index b108a43da3..2b218d1768 100644
--- a/src/mbgl/programs/circle_program.hpp
+++ b/src/mbgl/programs/circle_program.hpp
@@ -52,7 +52,7 @@ class CircleLayerPrograms final : public LayerTypePrograms {
public:
CircleLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters)
: circle(context, programParameters) {}
- ProgramMap<CircleProgram> circle;
+ CircleProgram circle;
};
} // namespace mbgl
diff --git a/src/mbgl/programs/fill_extrusion_program.hpp b/src/mbgl/programs/fill_extrusion_program.hpp
index ca696230b4..85e2ff3caf 100644
--- a/src/mbgl/programs/fill_extrusion_program.hpp
+++ b/src/mbgl/programs/fill_extrusion_program.hpp
@@ -117,8 +117,8 @@ public:
: fillExtrusion(context, programParameters),
fillExtrusionPattern(context, programParameters),
extrusionTexture(context, programParameters) {}
- ProgramMap<FillExtrusionProgram> fillExtrusion;
- ProgramMap<FillExtrusionPatternProgram> fillExtrusionPattern;
+ FillExtrusionProgram fillExtrusion;
+ FillExtrusionPatternProgram fillExtrusionPattern;
ExtrusionTextureProgram extrusionTexture;
};
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp
index 4684a84f54..99314c51b0 100644
--- a/src/mbgl/programs/fill_program.hpp
+++ b/src/mbgl/programs/fill_program.hpp
@@ -110,10 +110,10 @@ public:
fillPattern(context, programParameters),
fillOutline(context, programParameters),
fillOutlinePattern(context, programParameters) {}
- ProgramMap<FillProgram> fill;
- ProgramMap<FillPatternProgram> fillPattern;
- ProgramMap<FillOutlineProgram> fillOutline;
- ProgramMap<FillOutlinePatternProgram> fillOutlinePattern;
+ FillProgram fill;
+ FillPatternProgram fillPattern;
+ FillOutlineProgram fillOutline;
+ FillOutlinePatternProgram fillOutlinePattern;
};
} // namespace mbgl
diff --git a/src/mbgl/programs/gl/background.cpp b/src/mbgl/programs/gl/background.cpp
index da5ea25410..78074d670f 100644
--- a/src/mbgl/programs/gl/background.cpp
+++ b/src/mbgl/programs/gl/background.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/background_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<BackgroundProgram> {
+ static constexpr const char* name = "background";
+ static constexpr const uint8_t hash[8] = { 0x2d, 0xef, 0x97, 0xa2, 0xec, 0xb5, 0x67, 0xef };
+ static constexpr const auto vertexOffset = 1429;
+ static constexpr const auto fragmentOffset = 1525;
+};
+
+constexpr const char* ShaderSource<BackgroundProgram>::name;
+constexpr const uint8_t ShaderSource<BackgroundProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<BackgroundProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<BackgroundProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "background",
- programs::gl::shaderSource() + 1429, programs::gl::shaderSource() + 1525);
+ return std::make_unique<gl::Program<BackgroundProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/background_pattern.cpp b/src/mbgl/programs/gl/background_pattern.cpp
index af5d87129e..04111c7abd 100644
--- a/src/mbgl/programs/gl/background_pattern.cpp
+++ b/src/mbgl/programs/gl/background_pattern.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/background_pattern_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<BackgroundPatternProgram> {
+ static constexpr const char* name = "background_pattern";
+ static constexpr const uint8_t hash[8] = { 0x70, 0x13, 0xc8, 0x7e, 0xba, 0x18, 0xf5, 0x19 };
+ static constexpr const auto vertexOffset = 1675;
+ static constexpr const auto fragmentOffset = 2266;
+};
+
+constexpr const char* ShaderSource<BackgroundPatternProgram>::name;
+constexpr const uint8_t ShaderSource<BackgroundPatternProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<BackgroundPatternProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<BackgroundPatternProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "background_pattern",
- programs::gl::shaderSource() + 1675, programs::gl::shaderSource() + 2266);
+ return std::make_unique<gl::Program<BackgroundPatternProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp
index ae2b65c20f..d1f1e29d33 100644
--- a/src/mbgl/programs/gl/circle.cpp
+++ b/src/mbgl/programs/gl/circle.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/circle_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<CircleProgram> {
+ static constexpr const char* name = "circle";
+ static constexpr const uint8_t hash[8] = { 0xf0, 0x3e, 0x18, 0xb7, 0x75, 0xb2, 0xde, 0xa9 };
+ static constexpr const auto vertexOffset = 2927;
+ static constexpr const auto fragmentOffset = 6093;
+};
+
+constexpr const char* ShaderSource<CircleProgram>::name;
+constexpr const uint8_t ShaderSource<CircleProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<CircleProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<CircleProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "circle",
- programs::gl::shaderSource() + 2927, programs::gl::shaderSource() + 6093);
+ return std::make_unique<gl::Program<CircleProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/clipping_mask.cpp b/src/mbgl/programs/gl/clipping_mask.cpp
index 311877f065..3179ab0c13 100644
--- a/src/mbgl/programs/gl/clipping_mask.cpp
+++ b/src/mbgl/programs/gl/clipping_mask.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/clipping_mask_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<ClippingMaskProgram> {
+ static constexpr const char* name = "clipping_mask";
+ static constexpr const uint8_t hash[8] = { 0x3e, 0x17, 0xc2, 0x3a, 0x1f, 0xf0, 0xa8, 0xa3 };
+ static constexpr const auto vertexOffset = 7848;
+ static constexpr const auto fragmentOffset = 7944;
+};
+
+constexpr const char* ShaderSource<ClippingMaskProgram>::name;
+constexpr const uint8_t ShaderSource<ClippingMaskProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<ClippingMaskProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<ClippingMaskProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "clipping_mask",
- programs::gl::shaderSource() + 7848, programs::gl::shaderSource() + 7944);
+ return std::make_unique<gl::Program<ClippingMaskProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/collision_box.cpp b/src/mbgl/programs/gl/collision_box.cpp
index 9af67f7981..f7ac4d4d67 100644
--- a/src/mbgl/programs/gl/collision_box.cpp
+++ b/src/mbgl/programs/gl/collision_box.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/collision_box_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<CollisionBoxProgram> {
+ static constexpr const char* name = "collision_box";
+ static constexpr const uint8_t hash[8] = { 0xcb, 0x6a, 0x9b, 0xd1, 0x1f, 0x31, 0xf8, 0x5b };
+ static constexpr const auto vertexOffset = 9956;
+ static constexpr const auto fragmentOffset = 10635;
+};
+
+constexpr const char* ShaderSource<CollisionBoxProgram>::name;
+constexpr const uint8_t ShaderSource<CollisionBoxProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<CollisionBoxProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<CollisionBoxProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "collision_box",
- programs::gl::shaderSource() + 9956, programs::gl::shaderSource() + 10635);
+ return std::make_unique<gl::Program<CollisionBoxProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/collision_circle.cpp b/src/mbgl/programs/gl/collision_circle.cpp
index 843f9161bb..8f1b5726fe 100644
--- a/src/mbgl/programs/gl/collision_circle.cpp
+++ b/src/mbgl/programs/gl/collision_circle.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/collision_circle_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<CollisionCircleProgram> {
+ static constexpr const char* name = "collision_circle";
+ static constexpr const uint8_t hash[8] = { 0x99, 0x2e, 0xad, 0x8c, 0xd3, 0x88, 0xae, 0x82 };
+ static constexpr const auto vertexOffset = 10858;
+ static constexpr const auto fragmentOffset = 11774;
+};
+
+constexpr const char* ShaderSource<CollisionCircleProgram>::name;
+constexpr const uint8_t ShaderSource<CollisionCircleProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<CollisionCircleProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<CollisionCircleProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "collision_circle",
- programs::gl::shaderSource() + 10858, programs::gl::shaderSource() + 11774);
+ return std::make_unique<gl::Program<CollisionCircleProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/debug.cpp b/src/mbgl/programs/gl/debug.cpp
index 8b7aee5a0b..ad23f420ab 100644
--- a/src/mbgl/programs/gl/debug.cpp
+++ b/src/mbgl/programs/gl/debug.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/debug_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<DebugProgram> {
+ static constexpr const char* name = "debug";
+ static constexpr const uint8_t hash[8] = { 0xa8, 0x7d, 0x87, 0x6e, 0x36, 0xa8, 0x81, 0xe3 };
+ static constexpr const auto vertexOffset = 12450;
+ static constexpr const auto fragmentOffset = 12546;
+};
+
+constexpr const char* ShaderSource<DebugProgram>::name;
+constexpr const uint8_t ShaderSource<DebugProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<DebugProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<DebugProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "debug",
- programs::gl::shaderSource() + 12450, programs::gl::shaderSource() + 12546);
+ return std::make_unique<gl::Program<DebugProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/extrusion_texture.cpp b/src/mbgl/programs/gl/extrusion_texture.cpp
index bd320d52cf..bca533a788 100644
--- a/src/mbgl/programs/gl/extrusion_texture.cpp
+++ b/src/mbgl/programs/gl/extrusion_texture.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/extrusion_texture_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<ExtrusionTextureProgram> {
+ static constexpr const char* name = "extrusion_texture";
+ static constexpr const uint8_t hash[8] = { 0xd9, 0x77, 0x11, 0xd2, 0x03, 0xc7, 0x27, 0xcb };
+ static constexpr const auto vertexOffset = 27554;
+ static constexpr const auto fragmentOffset = 27734;
+};
+
+constexpr const char* ShaderSource<ExtrusionTextureProgram>::name;
+constexpr const uint8_t ShaderSource<ExtrusionTextureProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<ExtrusionTextureProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<ExtrusionTextureProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "extrusion_texture",
- programs::gl::shaderSource() + 27554, programs::gl::shaderSource() + 27734);
+ return std::make_unique<gl::Program<ExtrusionTextureProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp
index 44ab40949c..a699f82609 100644
--- a/src/mbgl/programs/gl/fill.cpp
+++ b/src/mbgl/programs/gl/fill.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<FillProgram> {
+ static constexpr const char* name = "fill";
+ static constexpr const uint8_t hash[8] = { 0x87, 0xea, 0x65, 0x7f, 0x0c, 0x9b, 0x97, 0x5d };
+ static constexpr const auto vertexOffset = 12610;
+ static constexpr const auto fragmentOffset = 13254;
+};
+
+constexpr const char* ShaderSource<FillProgram>::name;
+constexpr const uint8_t ShaderSource<FillProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<FillProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<FillProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "fill",
- programs::gl::shaderSource() + 12610, programs::gl::shaderSource() + 13254);
+ return std::make_unique<gl::Program<FillProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp
index bd26d7afde..83a8eadee6 100644
--- a/src/mbgl/programs/gl/fill_extrusion.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<FillExtrusionProgram> {
+ static constexpr const char* name = "fill_extrusion";
+ static constexpr const uint8_t hash[8] = { 0x49, 0x8a, 0xa2, 0x8b, 0x21, 0x74, 0x27, 0x93 };
+ static constexpr const auto vertexOffset = 21238;
+ static constexpr const auto fragmentOffset = 23121;
+};
+
+constexpr const char* ShaderSource<FillExtrusionProgram>::name;
+constexpr const uint8_t ShaderSource<FillExtrusionProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<FillExtrusionProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<FillExtrusionProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "fill_extrusion",
- programs::gl::shaderSource() + 21238, programs::gl::shaderSource() + 23121);
+ return std::make_unique<gl::Program<FillExtrusionProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
index 94a663947a..45068d84b8 100644
--- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/fill_extrusion_pattern_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<FillExtrusionPatternProgram> {
+ static constexpr const char* name = "fill_extrusion_pattern";
+ static constexpr const uint8_t hash[8] = { 0x93, 0x2b, 0xd1, 0xab, 0xa3, 0xf2, 0x24, 0x63 };
+ static constexpr const auto vertexOffset = 23237;
+ static constexpr const auto fragmentOffset = 26157;
+};
+
+constexpr const char* ShaderSource<FillExtrusionPatternProgram>::name;
+constexpr const uint8_t ShaderSource<FillExtrusionPatternProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<FillExtrusionPatternProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<FillExtrusionPatternProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "fill_extrusion_pattern",
- programs::gl::shaderSource() + 23237, programs::gl::shaderSource() + 26157);
+ return std::make_unique<gl::Program<FillExtrusionPatternProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp
index 6186db4c9a..e7644468a5 100644
--- a/src/mbgl/programs/gl/fill_outline.cpp
+++ b/src/mbgl/programs/gl/fill_outline.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/fill_outline_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<FillOutlineProgram> {
+ static constexpr const char* name = "fill_outline";
+ static constexpr const uint8_t hash[8] = { 0x56, 0x65, 0x69, 0x4b, 0x70, 0x2d, 0x3d, 0xc4 };
+ static constexpr const auto vertexOffset = 13678;
+ static constexpr const auto fragmentOffset = 14503;
+};
+
+constexpr const char* ShaderSource<FillOutlineProgram>::name;
+constexpr const uint8_t ShaderSource<FillOutlineProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<FillOutlineProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<FillOutlineProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "fill_outline",
- programs::gl::shaderSource() + 13678, programs::gl::shaderSource() + 14503);
+ return std::make_unique<gl::Program<FillOutlineProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp
index 9989c4076a..40aa5ea2de 100644
--- a/src/mbgl/programs/gl/fill_outline_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/fill_outline_pattern_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<FillOutlinePatternProgram> {
+ static constexpr const char* name = "fill_outline_pattern";
+ static constexpr const uint8_t hash[8] = { 0x56, 0x9c, 0x2f, 0x58, 0x6b, 0x31, 0xff, 0x84 };
+ static constexpr const auto vertexOffset = 15092;
+ static constexpr const auto fragmentOffset = 16952;
+};
+
+constexpr const char* ShaderSource<FillOutlinePatternProgram>::name;
+constexpr const uint8_t ShaderSource<FillOutlinePatternProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<FillOutlinePatternProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<FillOutlinePatternProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "fill_outline_pattern",
- programs::gl::shaderSource() + 15092, programs::gl::shaderSource() + 16952);
+ return std::make_unique<gl::Program<FillOutlinePatternProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp
index 10d6c6ab85..fd16d8bfc9 100644
--- a/src/mbgl/programs/gl/fill_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_pattern.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/fill_pattern_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<FillPatternProgram> {
+ static constexpr const char* name = "fill_pattern";
+ static constexpr const uint8_t hash[8] = { 0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36 };
+ static constexpr const auto vertexOffset = 18259;
+ static constexpr const auto fragmentOffset = 20038;
+};
+
+constexpr const char* ShaderSource<FillPatternProgram>::name;
+constexpr const uint8_t ShaderSource<FillPatternProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<FillPatternProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<FillPatternProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "fill_pattern",
- programs::gl::shaderSource() + 18259, programs::gl::shaderSource() + 20038);
+ return std::make_unique<gl::Program<FillPatternProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp
index 836fd52b07..3b960f1bda 100644
--- a/src/mbgl/programs/gl/heatmap.cpp
+++ b/src/mbgl/programs/gl/heatmap.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<HeatmapProgram> {
+ static constexpr const char* name = "heatmap";
+ static constexpr const uint8_t hash[8] = { 0xab, 0x97, 0x81, 0x5c, 0xa2, 0x88, 0xaa, 0x7e };
+ static constexpr const auto vertexOffset = 7983;
+ static constexpr const auto fragmentOffset = 9030;
+};
+
+constexpr const char* ShaderSource<HeatmapProgram>::name;
+constexpr const uint8_t ShaderSource<HeatmapProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<HeatmapProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<HeatmapProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "heatmap",
- programs::gl::shaderSource() + 7983, programs::gl::shaderSource() + 9030);
+ return std::make_unique<gl::Program<HeatmapProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/heatmap_texture.cpp b/src/mbgl/programs/gl/heatmap_texture.cpp
index 530e9fa18b..57b033d55c 100644
--- a/src/mbgl/programs/gl/heatmap_texture.cpp
+++ b/src/mbgl/programs/gl/heatmap_texture.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/heatmap_texture_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<HeatmapTextureProgram> {
+ static constexpr const char* name = "heatmap_texture";
+ static constexpr const uint8_t hash[8] = { 0x9f, 0xc7, 0x56, 0xb2, 0x9e, 0x8f, 0x15, 0xff };
+ static constexpr const auto vertexOffset = 9491;
+ static constexpr const auto fragmentOffset = 9671;
+};
+
+constexpr const char* ShaderSource<HeatmapTextureProgram>::name;
+constexpr const uint8_t ShaderSource<HeatmapTextureProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<HeatmapTextureProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<HeatmapTextureProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "heatmap_texture",
- programs::gl::shaderSource() + 9491, programs::gl::shaderSource() + 9671);
+ return std::make_unique<gl::Program<HeatmapTextureProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/hillshade.cpp b/src/mbgl/programs/gl/hillshade.cpp
index dcf90f1149..a33ddb4326 100644
--- a/src/mbgl/programs/gl/hillshade.cpp
+++ b/src/mbgl/programs/gl/hillshade.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<HillshadeProgram> {
+ static constexpr const char* name = "hillshade";
+ static constexpr const uint8_t hash[8] = { 0x8a, 0x11, 0x29, 0x18, 0x52, 0x7f, 0x3b, 0xbb };
+ static constexpr const auto vertexOffset = 29340;
+ static constexpr const auto fragmentOffset = 29511;
+};
+
+constexpr const char* ShaderSource<HillshadeProgram>::name;
+constexpr const uint8_t ShaderSource<HillshadeProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<HillshadeProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<HillshadeProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "hillshade",
- programs::gl::shaderSource() + 29340, programs::gl::shaderSource() + 29511);
+ return std::make_unique<gl::Program<HillshadeProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/hillshade_prepare.cpp b/src/mbgl/programs/gl/hillshade_prepare.cpp
index b445713530..a302db5feb 100644
--- a/src/mbgl/programs/gl/hillshade_prepare.cpp
+++ b/src/mbgl/programs/gl/hillshade_prepare.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/hillshade_prepare_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<HillshadePrepareProgram> {
+ static constexpr const char* name = "hillshade_prepare";
+ static constexpr const uint8_t hash[8] = { 0xe6, 0x01, 0xf2, 0xbb, 0xa0, 0x77, 0x1d, 0xeb };
+ static constexpr const auto vertexOffset = 27925;
+ static constexpr const auto fragmentOffset = 28218;
+};
+
+constexpr const char* ShaderSource<HillshadePrepareProgram>::name;
+constexpr const uint8_t ShaderSource<HillshadePrepareProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<HillshadePrepareProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<HillshadePrepareProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "hillshade_prepare",
- programs::gl::shaderSource() + 27925, programs::gl::shaderSource() + 28218);
+ return std::make_unique<gl::Program<HillshadePrepareProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp
index 1f96b74a9c..e59cb07cb9 100644
--- a/src/mbgl/programs/gl/line.cpp
+++ b/src/mbgl/programs/gl/line.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/line_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<LineProgram> {
+ static constexpr const char* name = "line";
+ static constexpr const uint8_t hash[8] = { 0x44, 0x46, 0x9e, 0x59, 0x02, 0xbb, 0xaa, 0xae };
+ static constexpr const auto vertexOffset = 30585;
+ static constexpr const auto fragmentOffset = 33509;
+};
+
+constexpr const char* ShaderSource<LineProgram>::name;
+constexpr const uint8_t ShaderSource<LineProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<LineProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<LineProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "line",
- programs::gl::shaderSource() + 30585, programs::gl::shaderSource() + 33509);
+ return std::make_unique<gl::Program<LineProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp
index 493fc850d1..f5325f84ba 100644
--- a/src/mbgl/programs/gl/line_gradient.cpp
+++ b/src/mbgl/programs/gl/line_gradient.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/line_gradient_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<LineGradientProgram> {
+ static constexpr const char* name = "line_gradient";
+ static constexpr const uint8_t hash[8] = { 0xee, 0xdd, 0x10, 0x3d, 0x1a, 0x21, 0x26, 0x25 };
+ static constexpr const auto vertexOffset = 34335;
+ static constexpr const auto fragmentOffset = 37054;
+};
+
+constexpr const char* ShaderSource<LineGradientProgram>::name;
+constexpr const uint8_t ShaderSource<LineGradientProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<LineGradientProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<LineGradientProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "line_gradient",
- programs::gl::shaderSource() + 34335, programs::gl::shaderSource() + 37054);
+ return std::make_unique<gl::Program<LineGradientProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp
index 747b2bd197..e323b16785 100644
--- a/src/mbgl/programs/gl/line_pattern.cpp
+++ b/src/mbgl/programs/gl/line_pattern.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/line_pattern_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<LinePatternProgram> {
+ static constexpr const char* name = "line_pattern";
+ static constexpr const uint8_t hash[8] = { 0x73, 0xa0, 0x59, 0x46, 0x57, 0xa5, 0x60, 0x25 };
+ static constexpr const auto vertexOffset = 37841;
+ static constexpr const auto fragmentOffset = 41162;
+};
+
+constexpr const char* ShaderSource<LinePatternProgram>::name;
+constexpr const uint8_t ShaderSource<LinePatternProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<LinePatternProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<LinePatternProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "line_pattern",
- programs::gl::shaderSource() + 37841, programs::gl::shaderSource() + 41162);
+ return std::make_unique<gl::Program<LinePatternProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp
index 12fb5b61fd..a7b4e7e3b7 100644
--- a/src/mbgl/programs/gl/line_sdf.cpp
+++ b/src/mbgl/programs/gl/line_sdf.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/line_sdf_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<LineSDFProgram> {
+ static constexpr const char* name = "line_sdf";
+ static constexpr const uint8_t hash[8] = { 0x66, 0x20, 0x75, 0x4e, 0xbe, 0x02, 0x9e, 0x67 };
+ static constexpr const auto vertexOffset = 43475;
+ static constexpr const auto fragmentOffset = 47089;
+};
+
+constexpr const char* ShaderSource<LineSDFProgram>::name;
+constexpr const uint8_t ShaderSource<LineSDFProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<LineSDFProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<LineSDFProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "line_sdf",
- programs::gl::shaderSource() + 43475, programs::gl::shaderSource() + 47089);
+ return std::make_unique<gl::Program<LineSDFProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/preludes.cpp b/src/mbgl/programs/gl/preludes.cpp
deleted file mode 100644
index 6c895c0d36..0000000000
--- a/src/mbgl/programs/gl/preludes.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
-#include <mbgl/programs/gl/preludes.hpp>
-#include <mbgl/programs/gl/shader_source.hpp>
-
-namespace mbgl {
-namespace programs {
-namespace gl {
-
-const char* vertexShaderPrelude = programs::gl::shaderSource() + 0;
-const char* fragmentShaderPrelude = programs::gl::shaderSource() + 1252;
-
-} // namespace gl
-} // namespace programs
-} // namespace mbgl
diff --git a/src/mbgl/programs/gl/preludes.hpp b/src/mbgl/programs/gl/preludes.hpp
index 6d86ee45c5..e796f1655b 100644
--- a/src/mbgl/programs/gl/preludes.hpp
+++ b/src/mbgl/programs/gl/preludes.hpp
@@ -2,12 +2,15 @@
#pragma once
+#include <cstdint>
+
namespace mbgl {
namespace programs {
namespace gl {
-extern const char* vertexShaderPrelude;
-extern const char* fragmentShaderPrelude;
+constexpr const uint8_t preludeHash[8] = { 0x24, 0x91, 0x82, 0x37, 0x02, 0xad, 0x98, 0x0a };
+constexpr const auto vertexPreludeOffset = 0;
+constexpr const auto fragmentPreludeOffset = 1252;
} // namespace gl
} // namespace programs
diff --git a/src/mbgl/programs/gl/raster.cpp b/src/mbgl/programs/gl/raster.cpp
index 512dc81a30..1867a48f1c 100644
--- a/src/mbgl/programs/gl/raster.cpp
+++ b/src/mbgl/programs/gl/raster.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/raster_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<RasterProgram> {
+ static constexpr const char* name = "raster";
+ static constexpr const uint8_t hash[8] = { 0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e };
+ static constexpr const auto vertexOffset = 48592;
+ static constexpr const auto fragmentOffset = 48941;
+};
+
+constexpr const char* ShaderSource<RasterProgram>::name;
+constexpr const uint8_t ShaderSource<RasterProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<RasterProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<RasterProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "raster",
- programs::gl::shaderSource() + 48592, programs::gl::shaderSource() + 48941);
+ return std::make_unique<gl::Program<RasterProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/shader_source.hpp b/src/mbgl/programs/gl/shader_source.hpp
index f6de8a56cc..1a5fbddae3 100644
--- a/src/mbgl/programs/gl/shader_source.hpp
+++ b/src/mbgl/programs/gl/shader_source.hpp
@@ -8,6 +8,9 @@ namespace gl {
const char* shaderSource();
+template <typename>
+struct ShaderSource;
+
} // namespace gl
} // namespace programs
} // namespace mbgl
diff --git a/src/mbgl/programs/gl/shaders.cpp b/src/mbgl/programs/gl/shaders.cpp
index 3cc33992de..6fb4d70db9 100644
--- a/src/mbgl/programs/gl/shaders.cpp
+++ b/src/mbgl/programs/gl/shaders.cpp
@@ -1,4 +1,5 @@
#include <mbgl/programs/gl/shaders.hpp>
+#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/program_parameters.hpp>
#include <mbgl/util/string.hpp>
@@ -9,20 +10,17 @@ namespace mbgl {
namespace programs {
namespace gl {
-std::string fragmentSource(const ProgramParameters& parameters, const char* fragmentSource) {
- return parameters.getDefines() + fragmentShaderPrelude + fragmentSource;
-}
-
-std::string vertexSource(const ProgramParameters& parameters, const char* vertexSource) {
- return parameters.getDefines() + vertexShaderPrelude + vertexSource;
-}
-
-std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource) {
+std::string programIdentifier(const std::string& defines1,
+ const std::string& defines2,
+ const uint8_t hash1[8],
+ const uint8_t hash2[8]) {
std::string result;
- result.reserve((sizeof(size_t) * 2) * 2 + 2); // 2 size_t hex values + "v2"
- result += util::toHex(std::hash<std::string>()(vertexSource));
- result += util::toHex(std::hash<std::string>()(fragmentSource));
- result += "v3";
+ result.reserve(8 + 8 + (sizeof(size_t) * 2) * 2 + 2);
+ result.append(util::toHex(std::hash<std::string>()(defines1)));
+ result.append(util::toHex(std::hash<std::string>()(defines2)));
+ result.append(hash1, hash2 + 8);
+ result.append(hash2, hash2 + 8);
+ result.append("v3");
return result;
}
diff --git a/src/mbgl/programs/gl/shaders.hpp b/src/mbgl/programs/gl/shaders.hpp
index 5278ea54da..46a87f4af8 100644
--- a/src/mbgl/programs/gl/shaders.hpp
+++ b/src/mbgl/programs/gl/shaders.hpp
@@ -9,9 +9,10 @@ class ProgramParameters;
namespace programs {
namespace gl {
-std::string fragmentSource(const ProgramParameters&, const char* fragmentSource);
-std::string vertexSource(const ProgramParameters&, const char* vertexSource);
-std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource);
+std::string programIdentifier(const std::string& defines1,
+ const std::string& defines2,
+ const uint8_t hash1[8],
+ const uint8_t hash2[8]);
} // namespace gl
} // namespace programs
diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp
index 1cf2090ba3..6cb2b88543 100644
--- a/src/mbgl/programs/gl/symbol_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_icon.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/symbol_icon_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<SymbolIconProgram> {
+ static constexpr const char* name = "symbol_icon";
+ static constexpr const uint8_t hash[8] = { 0x96, 0x0c, 0xef, 0xec, 0x37, 0x23, 0xf9, 0xb1 };
+ static constexpr const auto vertexOffset = 50000;
+ static constexpr const auto fragmentOffset = 52654;
+};
+
+constexpr const char* ShaderSource<SymbolIconProgram>::name;
+constexpr const uint8_t ShaderSource<SymbolIconProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<SymbolIconProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<SymbolIconProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "symbol_icon",
- programs::gl::shaderSource() + 50000, programs::gl::shaderSource() + 52654);
+ return std::make_unique<gl::Program<SymbolIconProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
index ccb213bcfd..d98554099f 100644
--- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/symbol_sdf_icon_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<SymbolSDFIconProgram> {
+ static constexpr const char* name = "symbol_sdf_icon";
+ static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d };
+ static constexpr const auto vertexOffset = 53059;
+ static constexpr const auto fragmentOffset = 57099;
+};
+
+constexpr const char* ShaderSource<SymbolSDFIconProgram>::name;
+constexpr const uint8_t ShaderSource<SymbolSDFIconProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<SymbolSDFIconProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<SymbolSDFIconProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "symbol_sdf_icon",
- programs::gl::shaderSource() + 53059, programs::gl::shaderSource() + 57099);
+ return std::make_unique<gl::Program<SymbolSDFIconProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp
index 0d08a64dee..81f3729d92 100644
--- a/src/mbgl/programs/gl/symbol_sdf_text.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/symbol_sdf_text_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<SymbolSDFTextProgram> {
+ static constexpr const char* name = "symbol_sdf_text";
+ static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d };
+ static constexpr const auto vertexOffset = 53059;
+ static constexpr const auto fragmentOffset = 57099;
+};
+
+constexpr const char* ShaderSource<SymbolSDFTextProgram>::name;
+constexpr const uint8_t ShaderSource<SymbolSDFTextProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<SymbolSDFTextProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<SymbolSDFTextProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "symbol_sdf_text",
- programs::gl::shaderSource() + 53059, programs::gl::shaderSource() + 57099);
+ return std::make_unique<gl::Program<SymbolSDFTextProgram>>(programParameters);
}
} // namespace gfx
diff --git a/src/mbgl/programs/heatmap_program.hpp b/src/mbgl/programs/heatmap_program.hpp
index 89ba655105..537a9e9565 100644
--- a/src/mbgl/programs/heatmap_program.hpp
+++ b/src/mbgl/programs/heatmap_program.hpp
@@ -52,7 +52,7 @@ public:
HeatmapLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters)
: heatmap(context, programParameters),
heatmapTexture(context, programParameters) {}
- ProgramMap<HeatmapProgram> heatmap;
+ HeatmapProgram heatmap;
HeatmapTextureProgram heatmapTexture;
};
diff --git a/src/mbgl/programs/line_program.hpp b/src/mbgl/programs/line_program.hpp
index 9ec01bd3ac..26f630a5eb 100644
--- a/src/mbgl/programs/line_program.hpp
+++ b/src/mbgl/programs/line_program.hpp
@@ -189,10 +189,10 @@ public:
lineGradient(context, programParameters),
lineSDF(context, programParameters),
linePattern(context, programParameters) {}
- ProgramMap<LineProgram> line;
- ProgramMap<LineGradientProgram> lineGradient;
- ProgramMap<LineSDFProgram> lineSDF;
- ProgramMap<LinePatternProgram> linePattern;
+ LineProgram line;
+ LineGradientProgram lineGradient;
+ LineSDFProgram lineSDF;
+ LinePatternProgram linePattern;
};
} // namespace mbgl
diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp
index 240da22b4f..e4d2af95f8 100644
--- a/src/mbgl/programs/program.hpp
+++ b/src/mbgl/programs/program.hpp
@@ -109,36 +109,6 @@ public:
}
};
-template <class Program>
-class ProgramMap {
-public:
- using PaintProperties = typename Program::PaintProperties;
- using Binders = typename Program::Binders;
- using Bitset = typename Binders::Bitset;
-
- ProgramMap(gfx::Context& context_, ProgramParameters parameters_)
- : context(context_),
- parameters(std::move(parameters_)) {
- }
-
- Program& get(const typename PaintProperties::PossiblyEvaluated& currentProperties) {
- Bitset bits = Binders::constants(currentProperties);
- auto it = programs.find(bits);
- if (it != programs.end()) {
- return it->second;
- }
- return programs.emplace(std::piecewise_construct,
- std::forward_as_tuple(bits),
- std::forward_as_tuple(context,
- parameters.withAdditionalDefines(Binders::defines(currentProperties)))).first->second;
- }
-
-private:
- gfx::Context& context;
- ProgramParameters parameters;
- std::unordered_map<Bitset, Program> programs;
-};
-
class LayerTypePrograms {
public:
virtual ~LayerTypePrograms() = default;
diff --git a/src/mbgl/programs/program_parameters.cpp b/src/mbgl/programs/program_parameters.cpp
index 6b6c2bb2fe..e692b74e0e 100644
--- a/src/mbgl/programs/program_parameters.cpp
+++ b/src/mbgl/programs/program_parameters.cpp
@@ -40,13 +40,4 @@ optional<std::string> ProgramParameters::cachePath(const char* name) const {
}
}
-ProgramParameters ProgramParameters::withAdditionalDefines(const std::vector<std::string>& additionalDefines) const {
- ProgramParameters result(*this);
- for (const auto& define : additionalDefines) {
- result.defines += define;
- result.defines += "\n";
- }
- return result;
-}
-
} // namespace mbgl
diff --git a/src/mbgl/programs/program_parameters.hpp b/src/mbgl/programs/program_parameters.hpp
index e94e61c217..71ad454399 100644
--- a/src/mbgl/programs/program_parameters.hpp
+++ b/src/mbgl/programs/program_parameters.hpp
@@ -3,7 +3,6 @@
#include <mbgl/util/optional.hpp>
#include <string>
-#include <vector>
namespace mbgl {
@@ -14,8 +13,6 @@ public:
const std::string& getDefines() const;
optional<std::string> cachePath(const char* name) const;
- ProgramParameters withAdditionalDefines(const std::vector<std::string>& defines) const;
-
private:
std::string defines;
optional<std::string> cacheDir;
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 66e53647ef..9c00caef84 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -468,9 +468,9 @@ public:
symbolGlyph(context, programParameters),
collisionBox(context, programParameters),
collisionCircle(context, programParameters) {}
- ProgramMap<SymbolIconProgram> symbolIcon;
- ProgramMap<SymbolSDFIconProgram> symbolIconSDF;
- ProgramMap<SymbolSDFTextProgram> symbolGlyph;
+ SymbolIconProgram symbolIcon;
+ SymbolSDFIconProgram symbolIconSDF;
+ SymbolSDFTextProgram symbolGlyph;
CollisionBoxProgram collisionBox;
CollisionCircleProgram collisionCircle;
};
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index 9b463e6a6f..1c13a6152b 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -65,7 +65,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
- auto& programInstance = parameters.programs.getCircleLayerPrograms().circle.get(evaluated);
+ auto& programInstance = parameters.programs.getCircleLayerPrograms().circle;
const auto allUniformValues = programInstance.computeAllUniformValues(
CircleProgram::LayoutUniformValues {
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 0d0c9034e1..13ef84f169 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -119,7 +119,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
FillExtrusionBucket& bucket = *bucket_;
draw(
- parameters.programs.getFillExtrusionLayerPrograms().fillExtrusion.get(evaluated),
+ parameters.programs.getFillExtrusionLayerPrograms().fillExtrusion,
bucket,
FillExtrusionProgram::layoutUniformValues(
tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
@@ -146,7 +146,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
FillExtrusionBucket& bucket = *bucket_;
draw(
- parameters.programs.getFillExtrusionLayerPrograms().fillExtrusionPattern.get(evaluated),
+ parameters.programs.getFillExtrusionLayerPrograms().fillExtrusionPattern,
bucket,
FillExtrusionPatternProgram::layoutUniformValues(
tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 2c6f1127f2..205a38e380 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -74,14 +74,12 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
}
FillBucket& bucket = *bucket_;
- auto draw = [&] (auto& program,
+ auto draw = [&] (auto& programInstance,
const auto& drawMode,
const auto& depthMode,
const auto& indexBuffer,
const auto& segments,
auto&& textureBindings) {
- auto& programInstance = program.get(evaluated);
-
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
const auto allUniformValues = programInstance.computeAllUniformValues(
@@ -162,14 +160,12 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
}
FillBucket& bucket = *bucket_;
- auto draw = [&] (auto& program,
+ auto draw = [&] (auto& programInstance,
const auto& drawMode,
const auto& depthMode,
const auto& indexBuffer,
const auto& segments,
auto&& textureBindings) {
- auto& programInstance = program.get(evaluated);
-
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index a8d25df818..f8ba68965e 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -102,7 +102,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
- auto& programInstance = parameters.programs.getHeatmapLayerPrograms().heatmap.get(evaluated);
+ auto& programInstance = parameters.programs.getHeatmapLayerPrograms().heatmap;
const auto allUniformValues = programInstance.computeAllUniformValues(
HeatmapProgram::LayoutUniformValues {
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index 60c487c205..a023bc6254 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -65,11 +65,10 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
}
LineBucket& bucket = *bucket_;
- auto draw = [&](auto& program, auto&& uniformValues,
+ auto draw = [&](auto& programInstance,
+ auto&& uniformValues,
const optional<ImagePosition>& patternPositionA,
const optional<ImagePosition>& patternPositionB, auto&& textureBindings) {
- auto& programInstance = program.get(evaluated);
-
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
paintPropertyBinders.setPatternParameters(patternPositionA, patternPositionB, crossfade);
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 5fbc81663c..72c641e95a 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -88,17 +88,14 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& evaluated_ = bucketPaintProperties.evaluated;
const auto& layout = bucket.layout;
- auto draw = [&] (auto& program,
+ auto draw = [&] (auto& programInstance,
auto&& uniformValues,
const auto& buffers,
const auto& symbolSizeBinder,
const SymbolPropertyValues& values_,
const auto& binders,
const auto& paintProperties,
- auto&& textureBindings)
- {
- auto& programInstance = program.get(paintProperties);
-
+ auto&& textureBindings) {
const auto allUniformValues = programInstance.computeAllUniformValues(
std::move(uniformValues),
*symbolSizeBinder,
diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp
index d233e6f2e0..60866832c6 100644
--- a/src/mbgl/renderer/paint_property_binder.hpp
+++ b/src/mbgl/renderer/paint_property_binder.hpp
@@ -545,33 +545,6 @@ public:
return result;
}
- template <class>
- struct UniformDefines;
-
- template <class... Us>
- struct UniformDefines<TypeList<Us...>> {
- static constexpr auto define() {
- return "#define HAS_UNIFORM_u_";
- }
-
- static void appendDefines(std::vector<std::string>& defines) {
- util::ignore({
- (defines.push_back(concat_literals<&define, &Us::name, &string_literal<'\n'>::value>::value()), 0)...
- });
- }
- };
-
- template <class EvaluatedProperties>
- static std::vector<std::string> defines(const EvaluatedProperties& currentProperties) {
- std::vector<std::string> result;
- util::ignore({
- (currentProperties.template get<Ps>().isConstant()
- ? UniformDefines<typename Ps::UniformList>::appendDefines(result)
- : (void) 0, 0)...
- });
- return result;
- }
-
private:
Binders binders;
};