/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: rootItem property variant source property real radius: 0.0 property int maximumRadius: 0 property real spread: 0.0 property color color: "white" property bool cached: false property bool transparentBorder: false SourceProxy { id: sourceProxy input: rootItem.source sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0) } ShaderEffectSource { id: cacheItem anchors.fill: shaderItem visible: rootItem.cached smooth: true sourceItem: shaderItem live: true hideSource: visible } GaussianDirectionalBlur { id: shaderItem x: transparentBorder ? -maximumRadius - 1 : 0 y: transparentBorder ? -maximumRadius - 1 : 0 width: horizontalBlur.width height: horizontalBlur.height horizontalStep: 0.0 verticalStep: 1.0 / parent.height source: horizontalBlur radius: rootItem.radius maximumRadius: rootItem.maximumRadius transparentBorder: rootItem.transparentBorder enableColor: true color: rootItem.color spread: rootItem.spread } GaussianDirectionalBlur { id: horizontalBlur width: transparentBorder ? parent.width + 2 * maximumRadius + 2 : parent.width height: transparentBorder ? parent.height + 2 * maximumRadius + 2 : parent.height horizontalStep: 1.0 / parent.width verticalStep: 0.0 source: sourceProxy.output radius: rootItem.radius maximumRadius: rootItem.maximumRadius transparentBorder: rootItem.transparentBorder visible: false } }