/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the documentation of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \qmlclass InnerShadow \inqmlmodule QtGraphicalEffects 1.0 \since QtGraphicalEffects 1.0 \inherits QtQuick2::Item \ingroup qtgraphicaleffects-drop-shadow \brief Generates a colorized and blurred shadow inside the source. By default the effect produces a high quality shadow image, thus the rendering speed of the shadow might not be the highest possible. The rendering speed is reduced especially if the shadow edges are heavily softened. For use cases that require faster rendering speed and for which the highest possible visual quality is not necessary, property \l{InnerShadow::fast}{fast} can be set to true. \table \header \li Source \li Effect applied \row \li \image Original_butterfly.png \li \image InnerShadow_butterfly.png \endtable \section1 Example The following example shows how to apply the effect. \snippet snippets/InnerShadow-example.qml example */ /*! \qmlproperty variant QtGraphicalEffects1::InnerShadow::source This property defines the source item that is going to be used as the source for the generated shadow. */ /*! \qmlproperty real QtGraphicalEffects1::InnerShadow::radius Radius defines the softness of the shadow. A larger radius causes the edges of the shadow to appear more blurry. Depending on the radius value, value of the \l{InnerShadow::samples}{samples} should be set to sufficiently large to ensure the visual quality. The value ranges from 0.0 (no blur) to inf. By default, the property is set to \c 0.0 (no blur). \table \header \li Output examples with different radius values \li \li \row \li \image InnerShadow_radius1.png \li \image InnerShadow_radius2.png \li \image InnerShadow_radius3.png \row \li \b { radius: 0 } \li \b { radius: 6 } \li \b { radius: 12 } \row \li \l samples: 24 \li \l samples: 24 \li \l samples: 24 \row \li \l color: #000000 \li \l color: #000000 \li \l color: #000000 \row \li \l horizontalOffset: 0 \li \l horizontalOffset: 0 \li \l horizontalOffset: 0 \row \li \l verticalOffset: 0 \li \l verticalOffset: 0 \li \l verticalOffset: 0 \row \li \l spread: 0 \li \l spread: 0 \li \l spread: 0 \endtable */ /*! \qmlproperty int QtGraphicalEffects1::InnerShadow::samples This property defines how many samples are taken per pixel when edge softening blur calculation is done. Larger value produces better quality, but is slower to render. Ideally, this value should be twice as large as the highest required radius value, for example, if the radius is animated between 0.0 and 4.0, samples should be set to 8. The value ranges from 0 to 32. By default, the property is set to \c 0. This property is not intended to be animated. Changing this property may cause the underlying OpenGL shaders to be recompiled. When \l{InnerShadow::fast}{fast} property is set to true, this property has no effect. */ /*! \qmlproperty real QtGraphicalEffects1::InnerShadow::spread This property defines how large part of the shadow color is strenghtened near the source edges. The value ranges from 0.0 to 1.0. By default, the property is set to \c 0.5. \table \header \li Output examples with different spread values \li \li \row \li \image InnerShadow_spread1.png \li \image InnerShadow_spread2.png \li \image InnerShadow_spread3.png \row \li \b { spread: 0.0 } \li \b { spread: 0.3 } \li \b { spread: 0.5 } \row \li \l radius: 16 \li \l radius: 16 \li \l radius: 16 \row \li \l samples: 24 \li \l samples: 24 \li \l samples: 24 \row \li \l color: #000000 \li \l color: #000000 \li \l color: #000000 \row \li \l horizontalOffset: 0 \li \l horizontalOffset: 0 \li \l horizontalOffset: 0 \row \li \l verticalOffset: 0 \li \l verticalOffset: 0 \li \l verticalOffset: 0 \endtable */ /*! \qmlproperty color QtGraphicalEffects1::InnerShadow::color This property defines the RGBA color value which is used for the shadow. By default, the property is set to \c "black". \table \header \li Output examples with different color values \li \li \row \li \image InnerShadow_color1.png \li \image InnerShadow_color2.png \li \image InnerShadow_color3.png \row \li \b { color: #000000 } \li \b { color: #ffffff } \li \b { color: #ff0000 } \row \li \l radius: 16 \li \l radius: 16 \li \l radius: 16 \row \li \l samples: 24 \li \l samples: 24 \li \l samples: 24 \row \li \l horizontalOffset: 0 \li \l horizontalOffset: 0 \li \l horizontalOffset: 0 \row \li \l verticalOffset: 0 \li \l verticalOffset: 0 \li \l verticalOffset: 0 \row \li \l spread: 0.2 \li \l spread: 0.2 \li \l spread: 0.2 \endtable */ /*! \qmlproperty real QtGraphicalEffects1::InnerShadow::horizontalOffset \qmlproperty real QtGraphicalEffects1::InnerShadow::verticalOffset HorizontalOffset and verticalOffset properties define the offset for the rendered shadow compared to the InnerShadow item position. Often, the InnerShadow item is anchored so that it fills the source element. In this case, if the HorizontalOffset and verticalOffset properties are set to 0, the shadow is rendered fully inside the source item. By changing the offset properties, the shadow can be positioned relatively to the source item. The values range from -inf to inf. By default, the properties are set to \c 0. \table \header \li Output examples with different horizontalOffset values \li \li \row \li \image InnerShadow_horizontalOffset1.png \li \image InnerShadow_horizontalOffset2.png \li \image InnerShadow_horizontalOffset3.png \row \li \b { horizontalOffset: -20 } \li \b { horizontalOffset: 0 } \li \b { horizontalOffset: 20 } \row \li \l radius: 16 \li \l radius: 16 \li \l radius: 16 \row \li \l samples: 24 \li \l samples: 24 \li \l samples: 24 \row \li \l color: #000000 \li \l color: #000000 \li \l color: #000000 \row \li \l verticalOffset: 0 \li \l verticalOffset: 0 \li \l verticalOffset: 0 \row \li \l spread: 0 \li \l spread: 0 \li \l spread: 0 \endtable */ /*! \qmlproperty bool QtGraphicalEffects1::InnerShadow::fast This property selects the blurring algorithm that is used to produce the softness for the effect. Setting this to true enables fast algorithm, setting value to false produces higher quality result. By default, the property is set to \c false. \table \header \li Output examples with different fast values \li \li \row \li \image InnerShadow_fast1.png \li \image InnerShadow_fast2.png \row \li \b { fast: false } \li \b { fast: true } \row \li \l radius: 16 \li \l radius: 16 \row \li \l samples: 24 \li \l samples: 24 \row \li \l color: #000000 \li \l color: #000000 \row \li \l horizontalOffset: 0 \li \l horizontalOffset: 0 \row \li \l verticalOffset: 0 \li \l verticalOffset: 0 \row \li \l spread: 0.2 \li \l spread: 0.2 \endtable */ /*! \qmlproperty bool QtGraphicalEffects1::InnerShadow::cached This property allows the effect output pixels to be cached in order to improve the rendering performance. Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output. It is recommended to disable the cache when the source or the effect properties are animated. By default, the property is set to \c false. */