/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtEnginio module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import Enginio 1.0 import QtQuick.Controls 1.0 import QtQuick.Layouts 1.0 ColumnLayout { //![identity] EnginioOAuth2Authentication { id: identity user: login.text password: password.text } //![identity] anchors.fill: parent anchors.margins: 3 spacing: 3 TextField { id: login Layout.fillWidth: true placeholderText: "Username" enabled: enginioClient.authenticationState == Enginio.NotAuthenticated } TextField { id: password Layout.fillWidth: true placeholderText: "Password" echoMode: TextInput.PasswordEchoOnEdit enabled: enginioClient.authenticationState == Enginio.NotAuthenticated } Button { id: proccessButton Layout.fillWidth: true } TextArea { id: data text: "Not logged in.\n\n" readOnly: true Layout.fillHeight: true Layout.fillWidth: true //![connections] Connections { target: enginioClient onSessionAuthenticated: { data.text = data.text + "User '"+ login.text +"' is logged in.\n\n" + JSON.stringify(reply.data, undefined, 2) + "\n\n" } onSessionAuthenticationError: { data.text = data.text + "Authentication of user '"+ login.text +"' failed.\n\n" + JSON.stringify(reply.data, undefined, 2) + "\n\n" } onSessionTerminated: { data.text = data.text + "Session closed.\n\n" } } //![connections] } states: [ State { name: "NotAuthenticated" when: enginioClient.authenticationState == Enginio.NotAuthenticated PropertyChanges { target: proccessButton text: "Login" onClicked: { //![assignIdentity] enginioClient.identity = identity //![assignIdentity] } } }, State { name: "Authenticating" when: enginioClient.authenticationState == Enginio.Authenticating PropertyChanges { target: proccessButton text: "Authenticating..." enabled: false } }, State { name: "AuthenticationFailure" when: enginioClient.authenticationState == Enginio.AuthenticationFailure PropertyChanges { target: proccessButton text: "Authentication failed, restart" onClicked: { enginioClient.identity = null } } }, State { name: "Authenticated" when: enginioClient.authenticationState == Enginio.Authenticated PropertyChanges { target: proccessButton text: "Logout" onClicked: { //![assignNull] enginioClient.identity = null //![assignNull] } } } ] }