// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qdispatchcompute.h" #include "qdispatchcompute_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QDispatchCompute \inmodule Qt3DRender \since 5.7 \ingroup framegraph \brief FrameGraph node to issue work for the compute shader on GPU. A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand. */ /*! \qmltype DispatchCompute \inqmlmodule Qt3D.Render \instantiates Qt3DRender::QDispatchCompute \inherits FrameGraphNode \since 5.7 \brief FrameGraph node to issue work for the compute shader on GPU. A DispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. ComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in DispatchCompute and ComputeCommand. */ /*! \qmlproperty int DispatchCompute::workGroupX Specifies X workgroup size. */ /*! \qmlproperty int DispatchCompute::workGroupY Specifies Y workgroup size. */ /*! \qmlproperty int DispatchCompute::workGroupZ Specifies Z workgroup size. */ /*! The constructor creates an instance with the specified \a parent. */ QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent) : QFrameGraphNode(*new QDispatchComputePrivate(), parent) { } /*! \internal */ QDispatchCompute::~QDispatchCompute() { } int QDispatchCompute::workGroupX() const { Q_D(const QDispatchCompute); return d->m_workGroupX; } int QDispatchCompute::workGroupY() const { Q_D(const QDispatchCompute); return d->m_workGroupY; } int QDispatchCompute::workGroupZ() const { Q_D(const QDispatchCompute); return d->m_workGroupZ; } /*! \property Qt3DRender::QDispatchCompute::workGroupX Specifies X workgroup. */ void QDispatchCompute::setWorkGroupX(int workGroupX) { Q_D(QDispatchCompute); if (d->m_workGroupX != workGroupX) { d->m_workGroupX = workGroupX; emit workGroupXChanged(); } } /*! \property Qt3DRender::QDispatchCompute::workGroupY Specifies Y workgroup. */ void QDispatchCompute::setWorkGroupY(int workGroupY) { Q_D(QDispatchCompute); if (d->m_workGroupY != workGroupY) { d->m_workGroupY = workGroupY; emit workGroupYChanged(); } } /*! \property Qt3DRender::QDispatchCompute::workGroupZ Specifies Z workgroup. */ void QDispatchCompute::setWorkGroupZ(int workGroupZ) { Q_D(QDispatchCompute); if (d->m_workGroupZ != workGroupZ) { d->m_workGroupZ = workGroupZ; emit workGroupZChanged(); } } } // Qt3DRender QT_END_NAMESPACE