/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ----------------------------------------------------------------------*/ #ifndef OBJFILEMTLIMPORTER_H_INC #define OBJFILEMTLIMPORTER_H_INC #include #include struct aiColor3D; namespace Assimp { namespace ObjFile { struct Model; struct Material; } /** * @class ObjFileMtlImporter * @brief Loads the material description from a mtl file. */ class ObjFileMtlImporter { public: static const size_t BUFFERSIZE = 2048; typedef std::vector DataArray; typedef std::vector::iterator DataArrayIt; typedef std::vector::const_iterator ConstDataArrayIt; public: //! \brief Default constructor ObjFileMtlImporter( std::vector &buffer, const std::string &strAbsPath, ObjFile::Model *pModel ); //! \brief DEstructor ~ObjFileMtlImporter(); private: /// Copy constructor, empty. ObjFileMtlImporter(const ObjFileMtlImporter &rOther); /// \brief Assignment operator, returns only a reference of this instance. ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther); /// Load the whole material description void load(); /// Get color data. void getColorRGBA( aiColor3D *pColor); /// Get illumination model from loaded data void getIlluminationModel( int &illum_model ); /// Gets a float value from data. void getFloatValue( float &value ); /// Creates a new material from loaded data. void createMaterial(); /// Get texture name from loaded data. void getTexture(); void getTextureOption(bool &clamp); private: //! Absolute pathname std::string m_strAbsPath; //! Data iterator showing to the current position in data buffer DataArrayIt m_DataIt; //! Data iterator to end of buffer DataArrayIt m_DataItEnd; //! USed model instance ObjFile::Model *m_pModel; //! Current line in file unsigned int m_uiLine; //! Helper buffer char m_buffer[BUFFERSIZE]; }; // ------------------------------------------------------------------------------------------------ } // Namespace Assimp #endif