/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { anchors.fill: parent; color: "black" Rectangle { id: rect; anchors.centerIn: parent width: 1 height: 10 gradient: Gradient { GradientStop { position: 0; color: "#ff0000" } GradientStop { position: 0.5; color: "#00ff00" } GradientStop { position: 1; color: "#0000ff" } } } Text { id: text anchors.centerIn: parent font.pixelSize: 80 text: "Shaderz!" } ShaderEffectSource { id: maskSource sourceItem: text hideSource: true } ShaderEffectSource { id: colorSource sourceItem: rect; hideSource: true } ShaderEffectItem { anchors.fill: text; property variant colorSource: colorSource property variant maskSource: maskSource; fragmentShader: " uniform lowp sampler2D maskSource; uniform lowp sampler2D colorSource; varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx); } " } }