/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { id :root anchors.fill: parent; color: "green" Timer { running: true interval: 2000 repeat: true onTriggered: { effect1.visible = !effect1.visible effect2.visible = !effect2.visible //effect3.visible = !effect3.visible } } Rectangle { id: a x: 90 y: 90 color: "red" width: 220 height: 220 Rectangle { id: b x: 10 y: 10 color: "blue" width: 100 height: 100 rotation: 5 Rectangle { id: c x: 10 y: 10 color: "black" width: 80 height: 80 } } Rectangle { id: d x: 10 y: 110 color: "yellow" width: 100 height: 100 } } ShaderEffectItem { id: effect1 anchors.fill: a property variant source: ShaderEffectSource{ sourceItem: a; hideSource: true } } ShaderEffectItem { id: effect2 x: 100 y: 100 width: 100 height: 100 rotation: 5 property variant source: ShaderEffectSource{ sourceItem: b; hideSource: true } } // ShaderEffectItem { // id: effect3 // x: 110 // y: 210 // width: 80 // height: 80 // property variant source: ShaderEffectSource{ sourceItem: c; hideSource: true } // } Rectangle { width: parent.width height: 40 color: "#cc000000" Text { id: label anchors.centerIn: parent text: effect1.visible ? "Effects active" : "Effects NOT active" color: "white" font.bold: true } } }