/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #define QT_DEBUG_SHADER_CACHE #define QT_MEEGO_EXPERIMENTAL_SHADERCACHE #define QT_OPENGL_ES_2 #define QT_BOOTSTRAPPED typedef int GLsizei; typedef unsigned int GLenum; #include "../../gl2paintengineex/qglshadercache_meego_p.h" #include #include int main() { ShaderCacheSharedMemory shm; if (!shm.isAttached()) { fprintf(stderr, "Unable to attach to shared memory\n"); return EXIT_FAILURE; } ShaderCacheLocker locker(&shm); if (!locker.isLocked()) { fprintf(stderr, "Unable to lock shared memory\n"); return EXIT_FAILURE; } void *data = shm.data(); Q_ASSERT(data); CachedShaders *cache = reinterpret_cast(data); for (int i = 0; i < cache->shaderCount; ++i) { printf("Shader %d: %d bytes\n", i, cache->headers[i].size); } printf("\nSummary:\n\n" " Amount of cached shaders: %d\n" " Bytes used: %d\n" " Bytes available: %d\n", cache->shaderCount, cache->dataSize, cache->availableSize()); return EXIT_SUCCESS; }