/* * Copyright (C) 2007, 2008 Rob Buis * (C) 2007 Nikolas Zimmermann * (C) 2007 Eric Seidel * (C) 2009 Google, Inc. All rights reserved. * (C) 2009 Dirk Schulze * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(SVG) #include "SVGRenderSupport.h" #include "AffineTransform.h" #include "Document.h" #include "ImageBuffer.h" #include "RenderObject.h" #include "RenderSVGContainer.h" #include "RenderSVGResource.h" #include "RenderSVGResourceClipper.h" #include "RenderSVGResourceMasker.h" #include "RenderView.h" #include "SVGResourceFilter.h" #include "SVGStyledElement.h" #include "SVGURIReference.h" #include "TransformState.h" #include namespace WebCore { SVGRenderBase::~SVGRenderBase() { } IntRect SVGRenderBase::clippedOverflowRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer) { // Return early for any cases where we don't actually paint if (object->style()->visibility() != VISIBLE && !object->enclosingLayer()->hasVisibleContent()) return IntRect(); // Pass our local paint rect to computeRectForRepaint() which will // map to parent coords and recurse up the parent chain. IntRect repaintRect = enclosingIntRect(object->repaintRectInLocalCoordinates()); object->computeRectForRepaint(repaintContainer, repaintRect); return repaintRect; } void SVGRenderBase::computeRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) { object->style()->svgStyle()->inflateForShadow(repaintRect); // Translate to coords in our parent renderer, and then call computeRectForRepaint on our parent repaintRect = object->localToParentTransform().mapRect(repaintRect); object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed); } void SVGRenderBase::mapLocalToContainer(const RenderObject* object, RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) { ASSERT(!fixed); // We should have no fixed content in the SVG rendering tree. ASSERT(useTransforms); // Mapping a point through SVG w/o respecting transforms is useless. transformState.applyTransform(object->localToParentTransform()); object->parent()->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState); } bool SVGRenderBase::prepareToRenderSVGContent(RenderObject* object, RenderObject::PaintInfo& paintInfo, const FloatRect& repaintRect, SVGResourceFilter*& filter, SVGResourceFilter* rootFilter) { #if !ENABLE(FILTERS) UNUSED_PARAM(filter); UNUSED_PARAM(rootFilter); #endif ASSERT(object); SVGElement* svgElement = static_cast(object->node()); ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); SVGStyledElement* styledElement = static_cast(svgElement); const RenderStyle* style = object->style(); ASSERT(style); const SVGRenderStyle* svgStyle = style->svgStyle(); ASSERT(svgStyle); // Setup transparency layers before setting up filters! float opacity = style->opacity(); if (opacity < 1.0f) { paintInfo.context->clip(repaintRect); paintInfo.context->beginTransparencyLayer(opacity); } if (ShadowData* shadow = svgStyle->shadow()) { paintInfo.context->clip(repaintRect); paintInfo.context->setShadow(IntSize(shadow->x, shadow->y), shadow->blur, shadow->color, style->colorSpace()); paintInfo.context->beginTransparencyLayer(1.0f); } #if ENABLE(FILTERS) AtomicString filterId(svgStyle->filter()); #endif AtomicString clipperId(svgStyle->clipPath()); AtomicString maskerId(svgStyle->maskElement()); Document* document = object->document(); #if ENABLE(FILTERS) SVGResourceFilter* newFilter = getFilterById(document, filterId, object); if (newFilter == rootFilter) { // Catch Test123. // The filter is NOT meant to be applied twice in that case! filter = 0; filterId = String(); } else filter = newFilter; #endif if (RenderSVGResourceMasker* masker = getRenderSVGResourceById(document, maskerId)) { if (!masker->applyResource(object, paintInfo.context)) return false; } else if (!maskerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(maskerId, styledElement); if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById(document, clipperId)) clipper->applyResource(object, paintInfo.context); else if (!clipperId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(clipperId, styledElement); #if ENABLE(FILTERS) if (filter) { filter->addClient(styledElement); if (!filter->prepareFilter(paintInfo.context, object)) return false; } else if (!filterId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(filterId, styledElement); #endif return true; } void SVGRenderBase::finishRenderSVGContent(RenderObject* object, RenderObject::PaintInfo& paintInfo, SVGResourceFilter*& filter, GraphicsContext* savedContext) { #if !ENABLE(FILTERS) UNUSED_PARAM(filter); UNUSED_PARAM(savedContext); #endif ASSERT(object); const RenderStyle* style = object->style(); ASSERT(style); #if ENABLE(FILTERS) if (filter) { filter->applyFilter(paintInfo.context, object); paintInfo.context = savedContext; } #endif float opacity = style->opacity(); if (opacity < 1.0f) paintInfo.context->endTransparencyLayer(); // This needs to be done separately from opacity, because if both properties are set, // then the transparency layers are nested. if (style->svgStyle()->shadow()) paintInfo.context->endTransparencyLayer(); } void renderSubtreeToImage(ImageBuffer* image, RenderObject* item) { ASSERT(item); ASSERT(image); ASSERT(image->context()); RenderObject::PaintInfo info(image->context(), IntRect(), PaintPhaseForeground, 0, 0, 0); // FIXME: isSVGContainer returns true for RenderSVGViewportContainer, so if this is ever // called with one of those, we will read from the wrong offset in an object due to a bad cast. RenderSVGContainer* svgContainer = 0; if (item && item->isSVGContainer()) svgContainer = toRenderSVGContainer(item); bool drawsContents = svgContainer ? svgContainer->drawsContents() : false; if (svgContainer && !drawsContents) svgContainer->setDrawsContents(true); item->layoutIfNeeded(); item->paint(info, 0, 0); if (svgContainer && !drawsContents) svgContainer->setDrawsContents(false); } void clampImageBufferSizeToViewport(FrameView* frameView, IntSize& size) { if (!frameView) return; int viewWidth = frameView->visibleWidth(); int viewHeight = frameView->visibleHeight(); if (size.width() > viewWidth) size.setWidth(viewWidth); if (size.height() > viewHeight) size.setHeight(viewHeight); } FloatRect SVGRenderBase::computeContainerBoundingBox(const RenderObject* container, bool includeAllPaintedContent) { FloatRect boundingBox; RenderObject* current = container->firstChild(); for (; current != 0; current = current->nextSibling()) { FloatRect childBBox = includeAllPaintedContent ? current->repaintRectInLocalCoordinates() : current->objectBoundingBox(); FloatRect childBBoxInLocalCoords = current->localToParentTransform().mapRect(childBBox); boundingBox.unite(childBBoxInLocalCoords); } return boundingBox; } void SVGRenderBase::layoutChildren(RenderObject* start, bool selfNeedsLayout) { for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { // Only force our kids to layout if we're being asked to relayout as a result of a parent changing // FIXME: We should be able to skip relayout of non-relative kids when only bounds size has changed // that's a possible future optimization using LayoutState // http://bugs.webkit.org/show_bug.cgi?id=15391 bool needsLayout = selfNeedsLayout; if (!needsLayout) { if (SVGElement* element = child->node()->isSVGElement() ? static_cast(child->node()) : 0) { if (element->isStyled()) needsLayout = static_cast(element)->hasRelativeValues(); } } if (needsLayout) child->setNeedsLayout(true, false); child->layoutIfNeeded(); ASSERT(!child->needsLayout()); } } bool SVGRenderBase::isOverflowHidden(const RenderObject* object) { // SVG doesn't support independent x/y overflow ASSERT(object->style()->overflowX() == object->style()->overflowY()); // OSCROLL is never set for SVG - see CSSStyleSelector::adjustRenderStyle ASSERT(object->style()->overflowX() != OSCROLL); // RenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size. ASSERT(!object->isRoot()); return object->style()->overflowX() == OHIDDEN; } FloatRect SVGRenderBase::filterBoundingBoxForRenderer(const RenderObject* object) const { #if ENABLE(FILTERS) SVGResourceFilter* filter = getFilterById(object->document(), object->style()->svgStyle()->filter(), object); if (filter) return filter->filterBoundingBox(object->objectBoundingBox()); #else UNUSED_PARAM(object); #endif return FloatRect(); } FloatRect SVGRenderBase::clipperBoundingBoxForRenderer(const RenderObject* object) const { if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById(object->document(), object->style()->svgStyle()->clipPath())) return clipper->resourceBoundingBox(object->objectBoundingBox()); return FloatRect(); } FloatRect SVGRenderBase::maskerBoundingBoxForRenderer(const RenderObject* object) const { if (RenderSVGResourceMasker* masker = getRenderSVGResourceById(object->document(), object->style()->svgStyle()->maskElement())) return masker->resourceBoundingBox(object->objectBoundingBox()); return FloatRect(); } void SVGRenderBase::deregisterFromResources(RenderObject* object) { // We only have the renderer for masker and clipper at the moment. if (RenderSVGResourceMasker* masker = getRenderSVGResourceById(object->document(), object->style()->svgStyle()->maskElement())) masker->invalidateClient(object); if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById(object->document(), object->style()->svgStyle()->clipPath())) clipper->invalidateClient(object); } void applyTransformToPaintInfo(RenderObject::PaintInfo& paintInfo, const AffineTransform& localToAncestorTransform) { if (localToAncestorTransform.isIdentity()) return; paintInfo.context->concatCTM(localToAncestorTransform); paintInfo.rect = localToAncestorTransform.inverse().mapRect(paintInfo.rect); } const RenderObject* findTextRootObject(const RenderObject* start) { while (start && !start->isSVGText()) start = start->parent(); ASSERT(start); ASSERT(start->isSVGText()); return start; } } #endif