/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTableSection_h #define RenderTableSection_h #include "RenderTable.h" #include namespace WebCore { class RenderTableCell; class RenderTableRow; class RenderTableSection : public RenderBox { public: RenderTableSection(Node*); virtual ~RenderTableSection(); const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); virtual int firstLineBoxBaseline() const; void addCell(RenderTableCell*, RenderTableRow* row); void setCellWidths(); int calcRowHeight(); int layoutRows(int height); RenderTable* table() const { return toRenderTable(parent()); } struct CellStruct { RenderTableCell* cell; bool inColSpan; // true for columns after the first in a colspan }; typedef Vector Row; struct RowStruct { Row* row; RenderTableRow* rowRenderer; int baseline; Length height; }; CellStruct& cellAt(int row, int col) { return (*m_grid[row].row)[col]; } const CellStruct& cellAt(int row, int col) const { return (*m_grid[row].row)[col]; } void appendColumn(int pos); void splitColumn(int pos, int newSize); int calcOuterBorderTop() const; int calcOuterBorderBottom() const; int calcOuterBorderLeft(bool rtl) const; int calcOuterBorderRight(bool rtl) const; void recalcOuterBorder(); int outerBorderTop() const { return m_outerBorderTop; } int outerBorderBottom() const { return m_outerBorderBottom; } int outerBorderLeft() const { return m_outerBorderLeft; } int outerBorderRight() const { return m_outerBorderRight; } int numRows() const { return m_gridRows; } int numColumns() const; void recalcCells(); void recalcCellsIfNeeded() { if (m_needsCellRecalc) recalcCells(); } bool needsCellRecalc() const { return m_needsCellRecalc; } void setNeedsCellRecalc() { m_needsCellRecalc = true; table()->setNeedsSectionRecalc(); } int getBaseline(int row) { return m_grid[row].baseline; } private: virtual RenderObjectChildList* virtualChildren() { return children(); } virtual const RenderObjectChildList* virtualChildren() const { return children(); } virtual const char* renderName() const { return isAnonymous() ? "RenderTableSection (anonymous)" : "RenderTableSection"; } virtual bool isTableSection() const { return true; } virtual void destroy(); virtual void layout(); virtual void removeChild(RenderObject* oldChild); virtual int lowestPosition(bool includeOverflowInterior, bool includeSelf) const; virtual int rightmostPosition(bool includeOverflowInterior, bool includeSelf) const; virtual int leftmostPosition(bool includeOverflowInterior, bool includeSelf) const; virtual void paint(PaintInfo&, int tx, int ty); virtual void paintObject(PaintInfo&, int tx, int ty); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual int lineHeight(bool, bool) const { return 0; } bool ensureRows(int); void clearGrid(); RenderObjectChildList m_children; Vector m_grid; Vector m_rowPos; int m_gridRows; // the current insertion position int m_cCol; int m_cRow; int m_outerBorderLeft; int m_outerBorderRight; int m_outerBorderTop; int m_outerBorderBottom; bool m_needsCellRecalc; bool m_hasOverflowingCell; }; inline RenderTableSection* toRenderTableSection(RenderObject* object) { ASSERT(!object || object->isTableSection()); return static_cast(object); } inline const RenderTableSection* toRenderTableSection(const RenderObject* object) { ASSERT(!object || object->isTableSection()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderTableSection(const RenderTableSection*); } // namespace WebCore #endif // RenderTableSection_h