/* * This file is part of the WebKit project. * * Copyright (C) 2006 Apple Computer, Inc. * (C) 2007 Nikolas Zimmermann * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderSVGText_h #define RenderSVGText_h #if ENABLE(SVG) #include "AffineTransform.h" #include "RenderSVGBlock.h" namespace WebCore { class SVGTextElement; class RenderSVGText : public RenderSVGBlock { public: RenderSVGText(SVGTextElement* node); private: virtual const char* renderName() const { return "RenderSVGText"; } virtual const SVGRenderBase* toSVGRenderBase() const { return this; } virtual bool isSVGText() const { return true; } virtual const AffineTransform& localToParentTransform() const { return m_localTransform; } virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); virtual bool requiresLayer() const { return false; } virtual void layout(); virtual void destroy(); virtual void absoluteRects(Vector&, int tx, int ty); virtual void absoluteQuads(Vector&); virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; virtual FloatRect objectBoundingBox() const; virtual FloatRect strokeBoundingBox() const; virtual FloatRect repaintRectInLocalCoordinates() const; // FIXME: This can be removed when localTransform() is removed from RenderObject virtual AffineTransform localTransform() const { return m_localTransform; } virtual RootInlineBox* createRootInlineBox(); virtual RenderBlock* firstLineBlock() const; virtual void updateFirstLetter(); AffineTransform m_localTransform; }; } #endif // ENABLE(SVG) #endif // vim:ts=4:noet