/* Copyright (C) 2006 Alexander Kellett Copyright (C) 2006 Apple Computer, Inc. Copyright (C) 2007 Nikolas Zimmermann Copyright (C) 2007, 2008, 2009 Rob Buis Copyright (C) 2009, Google, Inc. Copyright (C) 2009 Dirk Schulze This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGImage.h" #include "Attr.h" #include "FloatConversion.h" #include "FloatQuad.h" #include "GraphicsContext.h" #include "PointerEventsHitRules.h" #include "RenderLayer.h" #include "SVGImageElement.h" #include "SVGLength.h" #include "SVGPreserveAspectRatio.h" #include "SVGRenderSupport.h" namespace WebCore { RenderSVGImage::RenderSVGImage(SVGImageElement* impl) : RenderImage(impl) { } void RenderSVGImage::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); SVGImageElement* image = static_cast(node()); m_localTransform = image->animatedLocalTransform(); // minimum height setHeight(errorOccurred() ? intrinsicSize().height() : 0); calcWidth(); calcHeight(); m_localBounds = FloatRect(image->x().value(image), image->y().value(image), image->width().value(image), image->height().value(image)); m_cachedLocalRepaintRect = FloatRect(); repainter.repaintAfterLayout(); setNeedsLayout(false); } void RenderSVGImage::paint(PaintInfo& paintInfo, int, int) { if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN) return; paintInfo.context->save(); paintInfo.context->concatCTM(localToParentTransform()); if (paintInfo.phase == PaintPhaseForeground) { SVGResourceFilter* filter = 0; PaintInfo savedInfo(paintInfo); if (prepareToRenderSVGContent(this, paintInfo, m_localBounds, filter)) { FloatRect destRect = m_localBounds; FloatRect srcRect(0, 0, image()->width(), image()->height()); SVGImageElement* imageElt = static_cast(node()); if (imageElt->preserveAspectRatio().align() != SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE) imageElt->preserveAspectRatio().transformRect(destRect, srcRect); paintInfo.context->drawImage(image(), DeviceColorSpace, destRect, srcRect); } finishRenderSVGContent(this, paintInfo, filter, savedInfo.context); } if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) paintOutline(paintInfo.context, 0, 0, width(), height(), style()); paintInfo.context->restore(); } void RenderSVGImage::destroy() { SVGRenderBase::deregisterFromResources(this); RenderImage::destroy(); } bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest&, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) { // We only draw in the forground phase, so we only hit-test then. if (hitTestAction != HitTestForeground) return false; PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, style()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); if (hitRules.canHitFill) { if (m_localBounds.contains(localPoint)) { updateHitTestResult(result, roundedIntPoint(localPoint)); return true; } } } return false; } bool RenderSVGImage::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) { ASSERT_NOT_REACHED(); return false; } FloatRect RenderSVGImage::objectBoundingBox() const { return m_localBounds; } FloatRect RenderSVGImage::repaintRectInLocalCoordinates() const { // If we already have a cached repaint rect, return that if (!m_cachedLocalRepaintRect.isEmpty()) return m_cachedLocalRepaintRect; m_cachedLocalRepaintRect = m_localBounds; // FIXME: We need to be careful here. We assume that there is no filter, // clipper or masker if the rects are empty. FloatRect rect = filterBoundingBoxForRenderer(this); if (!rect.isEmpty()) m_cachedLocalRepaintRect = rect; rect = clipperBoundingBoxForRenderer(this); if (!rect.isEmpty()) m_cachedLocalRepaintRect.intersect(rect); rect = maskerBoundingBoxForRenderer(this); if (!rect.isEmpty()) m_cachedLocalRepaintRect.intersect(rect); style()->svgStyle()->inflateForShadow(m_cachedLocalRepaintRect); return m_cachedLocalRepaintRect; } void RenderSVGImage::imageChanged(WrappedImagePtr image, const IntRect* rect) { RenderImage::imageChanged(image, rect); repaint(); } IntRect RenderSVGImage::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) { return SVGRenderBase::clippedOverflowRectForRepaint(this, repaintContainer); } void RenderSVGImage::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) { SVGRenderBase::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); } void RenderSVGImage::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const { SVGRenderBase::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState); } void RenderSVGImage::addFocusRingRects(Vector& rects, int, int) { // this is called from paint() after the localTransform has already been applied IntRect contentRect = enclosingIntRect(repaintRectInLocalCoordinates()); if (!contentRect.isEmpty()) rects.append(contentRect); } void RenderSVGImage::absoluteRects(Vector& rects, int, int) { rects.append(absoluteClippedOverflowRect()); } void RenderSVGImage::absoluteQuads(Vector& quads) { quads.append(FloatRect(absoluteClippedOverflowRect())); } } #endif // ENABLE(SVG)