/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2008 Nuanti Ltd. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FocusController.h" #include "AXObjectCache.h" #include "Chrome.h" #include "Document.h" #include "Editor.h" #include "EditorClient.h" #include "Element.h" #include "Event.h" #include "EventHandler.h" #include "EventNames.h" #include "ExceptionCode.h" #include "Frame.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLFrameOwnerElement.h" #include "HTMLNames.h" #include "KeyboardEvent.h" #include "Page.h" #include "Range.h" #include "RenderObject.h" #include "RenderWidget.h" #include "SelectionController.h" #include "Settings.h" #include "SpatialNavigation.h" #include "Widget.h" namespace WebCore { using namespace HTMLNames; using namespace std; static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused) { // If we have a focused node we should dispatch blur on it before we blur the window. // If we have a focused node we should dispatch focus on it after we focus the window. // https://bugs.webkit.org/show_bug.cgi?id=27105 // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 if (Page* page = document->page()) { if (page->defersLoading()) return; } if (!focused && document->focusedNode()) document->focusedNode()->dispatchBlurEvent(); document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); if (focused && document->focusedNode()) document->focusedNode()->dispatchFocusEvent(); } FocusController::FocusController(Page* page) : m_page(page) , m_isActive(false) , m_isFocused(false) , m_isChangingFocusedFrame(false) { } void FocusController::setFocusedFrame(PassRefPtr frame) { if (m_focusedFrame == frame || m_isChangingFocusedFrame) return; m_isChangingFocusedFrame = true; RefPtr oldFrame = m_focusedFrame; RefPtr newFrame = frame; m_focusedFrame = newFrame; // Now that the frame is updated, fire events and update the selection focused states of both frames. if (oldFrame && oldFrame->view()) { oldFrame->selection()->setFocused(false); oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); } if (newFrame && newFrame->view() && isFocused()) { newFrame->selection()->setFocused(true); newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); } m_isChangingFocusedFrame = false; } Frame* FocusController::focusedOrMainFrame() { if (Frame* frame = focusedFrame()) return frame; return m_page->mainFrame(); } void FocusController::setFocused(bool focused) { if (isFocused() == focused) return; m_isFocused = focused; if (m_focusedFrame && m_focusedFrame->view()) { m_focusedFrame->selection()->setFocused(focused); dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused); } } static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event) { // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement while (node && node->isFrameOwnerElement()) { HTMLFrameOwnerElement* owner = static_cast(node); if (!owner->contentFrame()) break; Document* document = owner->contentFrame()->document(); node = (direction == FocusDirectionForward) ? document->nextFocusableNode(0, event) : document->previousFocusableNode(0, event); if (!node) { node = owner; break; } } return node; } bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) { return advanceFocus(direction, event, true); } bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { switch (direction) { case FocusDirectionForward: case FocusDirectionBackward: return advanceFocusInDocumentOrder(direction, event, initialFocus); case FocusDirectionLeft: case FocusDirectionRight: case FocusDirectionUp: case FocusDirectionDown: return advanceFocusDirectionally(direction, event); default: ASSERT_NOT_REACHED(); } return false; } bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* document = frame->document(); Node* currentNode = document->focusedNode(); // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled(); if (caretBrowsing && !currentNode) currentNode = frame->selection()->start().node(); document->updateLayoutIgnorePendingStylesheets(); Node* node = (direction == FocusDirectionForward) ? document->nextFocusableNode(currentNode, event) : document->previousFocusableNode(currentNode, event); // If there's no focusable node to advance to, move up the frame tree until we find one. while (!node && frame) { Frame* parentFrame = frame->tree()->parent(); if (!parentFrame) break; Document* parentDocument = parentFrame->document(); HTMLFrameOwnerElement* owner = frame->ownerElement(); if (!owner) break; node = (direction == FocusDirectionForward) ? parentDocument->nextFocusableNode(owner, event) : parentDocument->previousFocusableNode(owner, event); frame = parentFrame; } node = deepFocusableNode(direction, node, event); if (!node) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { document->setFocusedNode(0); setFocusedFrame(0); m_page->chrome()->takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. Document* d = m_page->mainFrame()->document(); node = (direction == FocusDirectionForward) ? d->nextFocusableNode(0, event) : d->previousFocusableNode(0, event); node = deepFocusableNode(direction, node, event); if (!node) return false; } ASSERT(node); if (node == document->focusedNode()) // Focus wrapped around to the same node. return true; if (!node->isElementNode()) // FIXME: May need a way to focus a document here. return false; if (node->isFrameOwnerElement()) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement* owner = static_cast(node); if (!owner->contentFrame()) return false; document->setFocusedNode(0); setFocusedFrame(owner->contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document* newDocument = node->document(); if (newDocument != document) // Focus is going away from this document, so clear the focused node. document->setFocusedNode(0); if (newDocument) setFocusedFrame(newDocument->frame()); if (caretBrowsing) { VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM); if (frame->shouldChangeSelection(newSelection)) frame->selection()->setSelection(newSelection); } static_cast(node)->focus(false); return true; } bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event) { Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* focusedDocument = frame->document(); if (!focusedDocument) return false; Node* focusedNode = focusedDocument->focusedNode(); if (!focusedNode) { // Just move to the first focusable node. FocusDirection tabDirection = (direction == FocusDirectionUp || direction == FocusDirectionLeft) ? FocusDirectionForward : FocusDirectionBackward; // 'initialFocus' is set to true so the chrome is not focused. return advanceFocusInDocumentOrder(tabDirection, event, true); } // Move up in the chain of nested frames. frame = frame->tree()->top(); FocusCandidate focusCandidate; findFocusableNodeInDirection(frame->document()->firstChild(), focusedNode, direction, event, focusCandidate); Node* node = focusCandidate.node; if (!node || !node->isElementNode()) { // FIXME: May need a way to focus a document here. Frame* frame = focusedOrMainFrame(); scrollInDirection(frame, direction); return false; } // In order to avoid crazy jump between links that are either far away from each other, // or just not currently visible, lets do a scroll in the given direction and bail out // if |node| element is not in the viewport. if (hasOffscreenRect(node)) { Frame* frame = node->document()->view()->frame(); scrollInDirection(frame, direction); return true; } Document* newDocument = node->document(); if (newDocument != focusedDocument) { // Focus is going away from the originally focused document, so clear the focused node. focusedDocument->setFocusedNode(0); } if (newDocument) setFocusedFrame(newDocument->frame()); Element* element = static_cast(node); ASSERT(element); scrollIntoView(element); element->focus(false); return true; } // FIXME: Make this method more modular, and simpler to understand and maintain. static void updateFocusCandidateIfCloser(Node* focusedNode, const FocusCandidate& candidate, FocusCandidate& closest) { bool sameDocument = candidate.document() == closest.document(); if (sameDocument) { if (closest.alignment > candidate.alignment || (closest.parentAlignment && candidate.alignment > closest.parentAlignment)) return; } else if (closest.alignment > candidate.alignment && (closest.parentAlignment && candidate.alignment > closest.parentAlignment)) return; if (candidate.alignment != None || (closest.parentAlignment >= candidate.alignment && closest.document() == candidate.document())) { // If we are now in an higher precedent case, lets reset the current closest's // distance so we force it to be bigger than any result we will get from // spatialDistance(). if (closest.alignment < candidate.alignment && closest.parentAlignment < candidate.alignment) closest.distance = maxDistance(); closest.alignment = candidate.alignment; } // Bail out if candidate's distance is larger than that of the closest candidate. if (candidate.distance >= closest.distance) return; if (closest.isNull()) { closest = candidate; return; } // If the focused node and the candadate are in the same document and current // closest candidate is not in an {i}frame that is preferable to get focused ... if (focusedNode->document() == candidate.document() && candidate.distance < closest.parentDistance) closest = candidate; else if (focusedNode->document() != candidate.document()) { // If the focusedNode is in an inner document and candidate is in a // different document, we only consider to change focus if there is not // another already good focusable candidate in the same document as focusedNode. if (!((isInRootDocument(candidate.node) && !isInRootDocument(focusedNode)) && focusedNode->document() == closest.document())) closest = candidate; } } void FocusController::findFocusableNodeInDirection(Node* outer, Node* focusedNode, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closestFocusCandidate, const FocusCandidate& candidateParent) { ASSERT(outer); ASSERT(candidateParent.isNull() || candidateParent.node->hasTagName(frameTag) || candidateParent.node->hasTagName(iframeTag)); // Walk all the child nodes and update closestFocusCandidate if we find a nearer node. Node* candidate = outer; while (candidate) { // Inner documents case. if (candidate->isFrameOwnerElement()) deepFindFocusableNodeInDirection(candidate, focusedNode, direction, event, closestFocusCandidate); else if (candidate != focusedNode && candidate->isKeyboardFocusable(event)) { FocusCandidate currentFocusCandidate(candidate); // Get distance and alignment from current candidate. distanceDataForNode(direction, focusedNode, currentFocusCandidate); // Bail out if distance is maximum. if (currentFocusCandidate.distance == maxDistance()) { candidate = candidate->traverseNextNode(outer->parent()); continue; } // If candidateParent is not null, it means that we are in a recursive call // from deepFineFocusableNodeInDirection (i.e. processing an element in an iframe), // and holds the distance and alignment data of the iframe element itself. if (!candidateParent.isNull()) { currentFocusCandidate.parentAlignment = candidateParent.alignment; currentFocusCandidate.parentDistance = candidateParent.distance; } updateFocusCandidateIfCloser(focusedNode, currentFocusCandidate, closestFocusCandidate); } candidate = candidate->traverseNextNode(outer->parent()); } } void FocusController::deepFindFocusableNodeInDirection(Node* container, Node* focusedNode, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closestFocusCandidate) { ASSERT(container->hasTagName(frameTag) || container->hasTagName(iframeTag)); // Track if focusedNode is a descendant of the current container node being processed. bool descendantOfContainer = false; Node* firstChild = 0; // Iframe or Frame. if (container->hasTagName(frameTag) || container->hasTagName(iframeTag)) { HTMLFrameOwnerElement* owner = static_cast(container); if (!owner->contentFrame()) return; Document* innerDocument = owner->contentFrame()->document(); if (!innerDocument) return; descendantOfContainer = innerDocument == focusedNode->document(); firstChild = innerDocument->firstChild(); } if (descendantOfContainer) { findFocusableNodeInDirection(firstChild, focusedNode, direction, event, closestFocusCandidate); return; } // Check if the current container element itself is a good candidate // to move focus to. If it is, then we traverse its inner nodes. FocusCandidate candidateParent = FocusCandidate(container); distanceDataForNode(direction, focusedNode, candidateParent); // Bail out if distance is maximum. if (candidateParent.distance == maxDistance()) return; // FIXME: Consider alignment? if (candidateParent.distance < closestFocusCandidate.distance) findFocusableNodeInDirection(firstChild, focusedNode, direction, event, closestFocusCandidate, candidateParent); } static bool relinquishesEditingFocus(Node *node) { ASSERT(node); ASSERT(node->isContentEditable()); Node* root = node->rootEditableElement(); Frame* frame = node->document()->frame(); if (!frame || !root) return false; return frame->editor()->shouldEndEditing(rangeOfContents(root).get()); } static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) { if (!oldFocusedFrame || !newFocusedFrame) return; if (oldFocusedFrame->document() != newFocusedFrame->document()) return; SelectionController* s = oldFocusedFrame->selection(); if (s->isNone()) return; bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled(); if (caretBrowsing) return; Node* selectionStartNode = s->selection().start().node(); if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) return; if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) if (Node* root = s->rootEditableElement()) if (Node* shadowAncestorNode = root->shadowAncestorNode()) // Don't do this for textareas and text fields, when they lose focus their selections should be cleared // and then restored when they regain focus, to match other browsers. if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) return; s->clear(); } bool FocusController::setFocusedNode(Node* node, PassRefPtr newFocusedFrame) { RefPtr oldFocusedFrame = focusedFrame(); RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; if (oldFocusedNode == node) return true; // FIXME: Might want to disable this check for caretBrowsing if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode)) return false; clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); if (!node) { if (oldDocument) oldDocument->setFocusedNode(0); m_page->editorClient()->setInputMethodState(false); return true; } RefPtr newDocument = node->document(); if (newDocument && newDocument->focusedNode() == node) { m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true; } if (oldDocument && oldDocument != newDocument) oldDocument->setFocusedNode(0); setFocusedFrame(newFocusedFrame); if (newDocument) newDocument->setFocusedNode(node); m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true; } void FocusController::setActive(bool active) { if (m_isActive == active) return; m_isActive = active; if (FrameView* view = m_page->mainFrame()->view()) { if (!view->platformWidget()) { view->layoutIfNeededRecursive(); view->updateControlTints(); } } focusedOrMainFrame()->selection()->pageActivationChanged(); if (m_focusedFrame && isFocused()) dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active); } } // namespace WebCore