/* * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "PlayerButton.h" #include #include PlayerButton::PlayerButton(QWidget *parent) : QPushButton(parent) { grabGesture(Qt::TapAndHoldGesture); setFixedSize(50, 50); setIconSize(QSize(50, 50)); setStyleSheet("border: none"); } bool PlayerButton::event(QEvent *event) { if (event->type() == QEvent::Gesture) { QGestureEvent * gestureEvent = (QGestureEvent*)static_cast(event); QGesture * gesture = gestureEvent->gesture(Qt::TapAndHoldGesture); if (gesture && gesture->state() == Qt::GestureFinished) { emit tapAndHold(); return true; } } return QPushButton::event(event); }