/* This file is part of the WebKit open source project. This file has been generated by generate-bindings.pl. DO NOT MODIFY! This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(WEBGL) #include "JSWebGLVertexArrayObjectOES.h" #include "WebGLVertexArrayObjectOES.h" #include using namespace JSC; namespace WebCore { ASSERT_CLASS_FITS_IN_CELL(JSWebGLVertexArrayObjectOES); /* Hash table */ #if ENABLE(JIT) #define THUNK_GENERATOR(generator) , generator #else #define THUNK_GENERATOR(generator) #endif static const HashTableValue JSWebGLVertexArrayObjectOESTableValues[2] = { { "constructor", DontEnum | ReadOnly, (intptr_t)static_cast(jsWebGLVertexArrayObjectOESConstructor), (intptr_t)0 THUNK_GENERATOR(0) }, { 0, 0, 0, 0 THUNK_GENERATOR(0) } }; #undef THUNK_GENERATOR static JSC_CONST_HASHTABLE HashTable JSWebGLVertexArrayObjectOESTable = { 2, 1, JSWebGLVertexArrayObjectOESTableValues, 0 }; /* Hash table for constructor */ #if ENABLE(JIT) #define THUNK_GENERATOR(generator) , generator #else #define THUNK_GENERATOR(generator) #endif static const HashTableValue JSWebGLVertexArrayObjectOESConstructorTableValues[1] = { { 0, 0, 0, 0 THUNK_GENERATOR(0) } }; #undef THUNK_GENERATOR static JSC_CONST_HASHTABLE HashTable JSWebGLVertexArrayObjectOESConstructorTable = { 1, 0, JSWebGLVertexArrayObjectOESConstructorTableValues, 0 }; class JSWebGLVertexArrayObjectOESConstructor : public DOMConstructorObject { public: JSWebGLVertexArrayObjectOESConstructor(JSC::ExecState*, JSC::Structure*, JSDOMGlobalObject*); virtual bool getOwnPropertySlot(JSC::ExecState*, const JSC::Identifier&, JSC::PropertySlot&); virtual bool getOwnPropertyDescriptor(JSC::ExecState*, const JSC::Identifier&, JSC::PropertyDescriptor&); static const JSC::ClassInfo s_info; static JSC::Structure* createStructure(JSC::JSGlobalData& globalData, JSC::JSValue prototype) { return JSC::Structure::create(globalData, prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount, &s_info); } protected: static const unsigned StructureFlags = JSC::OverridesGetOwnPropertySlot | JSC::ImplementsHasInstance | DOMConstructorObject::StructureFlags; }; const ClassInfo JSWebGLVertexArrayObjectOESConstructor::s_info = { "WebGLVertexArrayObjectOESConstructor", &DOMConstructorObject::s_info, &JSWebGLVertexArrayObjectOESConstructorTable, 0 }; JSWebGLVertexArrayObjectOESConstructor::JSWebGLVertexArrayObjectOESConstructor(ExecState* exec, Structure* structure, JSDOMGlobalObject* globalObject) : DOMConstructorObject(structure, globalObject) { ASSERT(inherits(&s_info)); putDirect(exec->globalData(), exec->propertyNames().prototype, JSWebGLVertexArrayObjectOESPrototype::self(exec, globalObject), DontDelete | ReadOnly); } bool JSWebGLVertexArrayObjectOESConstructor::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) { return getStaticValueSlot(exec, &JSWebGLVertexArrayObjectOESConstructorTable, this, propertyName, slot); } bool JSWebGLVertexArrayObjectOESConstructor::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) { return getStaticValueDescriptor(exec, &JSWebGLVertexArrayObjectOESConstructorTable, this, propertyName, descriptor); } /* Hash table for prototype */ #if ENABLE(JIT) #define THUNK_GENERATOR(generator) , generator #else #define THUNK_GENERATOR(generator) #endif static const HashTableValue JSWebGLVertexArrayObjectOESPrototypeTableValues[1] = { { 0, 0, 0, 0 THUNK_GENERATOR(0) } }; #undef THUNK_GENERATOR static JSC_CONST_HASHTABLE HashTable JSWebGLVertexArrayObjectOESPrototypeTable = { 1, 0, JSWebGLVertexArrayObjectOESPrototypeTableValues, 0 }; const ClassInfo JSWebGLVertexArrayObjectOESPrototype::s_info = { "WebGLVertexArrayObjectOESPrototype", &JSC::JSObjectWithGlobalObject::s_info, &JSWebGLVertexArrayObjectOESPrototypeTable, 0 }; JSObject* JSWebGLVertexArrayObjectOESPrototype::self(ExecState* exec, JSGlobalObject* globalObject) { return getDOMPrototype(exec, globalObject); } const ClassInfo JSWebGLVertexArrayObjectOES::s_info = { "WebGLVertexArrayObjectOES", &JSDOMWrapper::s_info, &JSWebGLVertexArrayObjectOESTable, 0 }; JSWebGLVertexArrayObjectOES::JSWebGLVertexArrayObjectOES(Structure* structure, JSDOMGlobalObject* globalObject, PassRefPtr impl) : JSDOMWrapper(structure, globalObject) , m_impl(impl) { ASSERT(inherits(&s_info)); } JSObject* JSWebGLVertexArrayObjectOES::createPrototype(ExecState* exec, JSGlobalObject* globalObject) { return new (exec) JSWebGLVertexArrayObjectOESPrototype(exec->globalData(), globalObject, JSWebGLVertexArrayObjectOESPrototype::createStructure(globalObject->globalData(), globalObject->objectPrototype())); } bool JSWebGLVertexArrayObjectOES::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) { return getStaticValueSlot(exec, &JSWebGLVertexArrayObjectOESTable, this, propertyName, slot); } bool JSWebGLVertexArrayObjectOES::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) { return getStaticValueDescriptor(exec, &JSWebGLVertexArrayObjectOESTable, this, propertyName, descriptor); } JSValue jsWebGLVertexArrayObjectOESConstructor(ExecState* exec, JSValue slotBase, const Identifier&) { JSWebGLVertexArrayObjectOES* domObject = static_cast(asObject(slotBase)); return JSWebGLVertexArrayObjectOES::getConstructor(exec, domObject->globalObject()); } JSValue JSWebGLVertexArrayObjectOES::getConstructor(ExecState* exec, JSGlobalObject* globalObject) { return getDOMConstructor(exec, static_cast(globalObject)); } JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLVertexArrayObjectOES* impl) { return wrap(exec, globalObject, impl); } WebGLVertexArrayObjectOES* toWebGLVertexArrayObjectOES(JSC::JSValue value) { return value.inherits(&JSWebGLVertexArrayObjectOES::s_info) ? static_cast(asObject(value))->impl() : 0; } } #endif // ENABLE(WEBGL)