/* This file is part of the WebKit open source project. This file has been generated by generate-bindings.pl. DO NOT MODIFY! This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(WEBGL) #include "JSWebGLFramebuffer.h" #include "WebGLFramebuffer.h" #include using namespace JSC; namespace WebCore { ASSERT_CLASS_FITS_IN_CELL(JSWebGLFramebuffer); /* Hash table */ #if ENABLE(JIT) #define THUNK_GENERATOR(generator) , generator #else #define THUNK_GENERATOR(generator) #endif static const HashTableValue JSWebGLFramebufferTableValues[2] = { { "constructor", DontEnum | ReadOnly, (intptr_t)static_cast(jsWebGLFramebufferConstructor), (intptr_t)0 THUNK_GENERATOR(0) }, { 0, 0, 0, 0 THUNK_GENERATOR(0) } }; #undef THUNK_GENERATOR static JSC_CONST_HASHTABLE HashTable JSWebGLFramebufferTable = { 2, 1, JSWebGLFramebufferTableValues, 0 }; /* Hash table for constructor */ #if ENABLE(JIT) #define THUNK_GENERATOR(generator) , generator #else #define THUNK_GENERATOR(generator) #endif static const HashTableValue JSWebGLFramebufferConstructorTableValues[1] = { { 0, 0, 0, 0 THUNK_GENERATOR(0) } }; #undef THUNK_GENERATOR static JSC_CONST_HASHTABLE HashTable JSWebGLFramebufferConstructorTable = { 1, 0, JSWebGLFramebufferConstructorTableValues, 0 }; class JSWebGLFramebufferConstructor : public DOMConstructorObject { public: JSWebGLFramebufferConstructor(JSC::ExecState*, JSC::Structure*, JSDOMGlobalObject*); virtual bool getOwnPropertySlot(JSC::ExecState*, const JSC::Identifier&, JSC::PropertySlot&); virtual bool getOwnPropertyDescriptor(JSC::ExecState*, const JSC::Identifier&, JSC::PropertyDescriptor&); static const JSC::ClassInfo s_info; static JSC::Structure* createStructure(JSC::JSGlobalData& globalData, JSC::JSValue prototype) { return JSC::Structure::create(globalData, prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount, &s_info); } protected: static const unsigned StructureFlags = JSC::OverridesGetOwnPropertySlot | JSC::ImplementsHasInstance | DOMConstructorObject::StructureFlags; }; const ClassInfo JSWebGLFramebufferConstructor::s_info = { "WebGLFramebufferConstructor", &DOMConstructorObject::s_info, &JSWebGLFramebufferConstructorTable, 0 }; JSWebGLFramebufferConstructor::JSWebGLFramebufferConstructor(ExecState* exec, Structure* structure, JSDOMGlobalObject* globalObject) : DOMConstructorObject(structure, globalObject) { ASSERT(inherits(&s_info)); putDirect(exec->globalData(), exec->propertyNames().prototype, JSWebGLFramebufferPrototype::self(exec, globalObject), DontDelete | ReadOnly); } bool JSWebGLFramebufferConstructor::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) { return getStaticValueSlot(exec, &JSWebGLFramebufferConstructorTable, this, propertyName, slot); } bool JSWebGLFramebufferConstructor::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) { return getStaticValueDescriptor(exec, &JSWebGLFramebufferConstructorTable, this, propertyName, descriptor); } /* Hash table for prototype */ #if ENABLE(JIT) #define THUNK_GENERATOR(generator) , generator #else #define THUNK_GENERATOR(generator) #endif static const HashTableValue JSWebGLFramebufferPrototypeTableValues[1] = { { 0, 0, 0, 0 THUNK_GENERATOR(0) } }; #undef THUNK_GENERATOR static JSC_CONST_HASHTABLE HashTable JSWebGLFramebufferPrototypeTable = { 1, 0, JSWebGLFramebufferPrototypeTableValues, 0 }; const ClassInfo JSWebGLFramebufferPrototype::s_info = { "WebGLFramebufferPrototype", &JSC::JSObjectWithGlobalObject::s_info, &JSWebGLFramebufferPrototypeTable, 0 }; JSObject* JSWebGLFramebufferPrototype::self(ExecState* exec, JSGlobalObject* globalObject) { return getDOMPrototype(exec, globalObject); } const ClassInfo JSWebGLFramebuffer::s_info = { "WebGLFramebuffer", &JSDOMWrapper::s_info, &JSWebGLFramebufferTable, 0 }; JSWebGLFramebuffer::JSWebGLFramebuffer(Structure* structure, JSDOMGlobalObject* globalObject, PassRefPtr impl) : JSDOMWrapper(structure, globalObject) , m_impl(impl) { ASSERT(inherits(&s_info)); } JSObject* JSWebGLFramebuffer::createPrototype(ExecState* exec, JSGlobalObject* globalObject) { return new (exec) JSWebGLFramebufferPrototype(exec->globalData(), globalObject, JSWebGLFramebufferPrototype::createStructure(globalObject->globalData(), globalObject->objectPrototype())); } bool JSWebGLFramebuffer::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) { return getStaticValueSlot(exec, &JSWebGLFramebufferTable, this, propertyName, slot); } bool JSWebGLFramebuffer::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) { return getStaticValueDescriptor(exec, &JSWebGLFramebufferTable, this, propertyName, descriptor); } JSValue jsWebGLFramebufferConstructor(ExecState* exec, JSValue slotBase, const Identifier&) { JSWebGLFramebuffer* domObject = static_cast(asObject(slotBase)); return JSWebGLFramebuffer::getConstructor(exec, domObject->globalObject()); } JSValue JSWebGLFramebuffer::getConstructor(ExecState* exec, JSGlobalObject* globalObject) { return getDOMConstructor(exec, static_cast(globalObject)); } JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLFramebuffer* impl) { return wrap(exec, globalObject, impl); } WebGLFramebuffer* toWebGLFramebuffer(JSC::JSValue value) { return value.inherits(&JSWebGLFramebuffer::s_info) ? static_cast(asObject(value))->impl() : 0; } } #endif // ENABLE(WEBGL)