/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "chatdialog.h" ChatDialog::ChatDialog(QWidget *parent) : QDialog(parent) { setupUi(this); lineEdit->setFocusPolicy(Qt::StrongFocus); textEdit->setFocusPolicy(Qt::NoFocus); textEdit->setReadOnly(true); listWidget->setFocusPolicy(Qt::NoFocus); connect(lineEdit, SIGNAL(returnPressed()), this, SLOT(returnPressed())); #ifdef Q_OS_SYMBIAN connect(sendButton, SIGNAL(clicked()), this, SLOT(returnPressed())); #endif connect(lineEdit, SIGNAL(returnPressed()), this, SLOT(returnPressed())); connect(&client, SIGNAL(newMessage(QString,QString)), this, SLOT(appendMessage(QString,QString))); connect(&client, SIGNAL(newParticipant(QString)), this, SLOT(newParticipant(QString))); connect(&client, SIGNAL(participantLeft(QString)), this, SLOT(participantLeft(QString))); myNickName = client.nickName(); newParticipant(myNickName); tableFormat.setBorder(0); QTimer::singleShot(10 * 1000, this, SLOT(showInformation())); } void ChatDialog::appendMessage(const QString &from, const QString &message) { if (from.isEmpty() || message.isEmpty()) return; QTextCursor cursor(textEdit->textCursor()); cursor.movePosition(QTextCursor::End); QTextTable *table = cursor.insertTable(1, 2, tableFormat); table->cellAt(0, 0).firstCursorPosition().insertText('<' + from + "> "); table->cellAt(0, 1).firstCursorPosition().insertText(message); QScrollBar *bar = textEdit->verticalScrollBar(); bar->setValue(bar->maximum()); } void ChatDialog::returnPressed() { QString text = lineEdit->text(); if (text.isEmpty()) return; if (text.startsWith(QChar('/'))) { QColor color = textEdit->textColor(); textEdit->setTextColor(Qt::red); textEdit->append(tr("! Unknown command: %1") .arg(text.left(text.indexOf(' ')))); textEdit->setTextColor(color); } else { client.sendMessage(text); appendMessage(myNickName, text); } lineEdit->clear(); } void ChatDialog::newParticipant(const QString &nick) { if (nick.isEmpty()) return; QColor color = textEdit->textColor(); textEdit->setTextColor(Qt::gray); textEdit->append(tr("* %1 has joined").arg(nick)); textEdit->setTextColor(color); listWidget->addItem(nick); } void ChatDialog::participantLeft(const QString &nick) { if (nick.isEmpty()) return; QList items = listWidget->findItems(nick, Qt::MatchExactly); if (items.isEmpty()) return; delete items.at(0); QColor color = textEdit->textColor(); textEdit->setTextColor(Qt::gray); textEdit->append(tr("* %1 has left").arg(nick)); textEdit->setTextColor(color); } void ChatDialog::showInformation() { if (listWidget->count() == 1) { QMessageBox::information(this, tr("Chat"), tr("Launch several instances of this " "program on your local network and " "start chatting!")); } }