/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "mainwindow.h" #include "piecesmodel.h" #include "puzzlewidget.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { setupMenus(); setupWidgets(); model = new PiecesModel(this); piecesList->setModel(model); setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); setWindowTitle(tr("Puzzle")); } void MainWindow::openImage(const QString &path) { QString fileName = path; if (fileName.isNull()) fileName = QFileDialog::getOpenFileName(this, tr("Open Image"), "", tr("Image Files (*.png *.jpg *.bmp)")); if (!fileName.isEmpty()) { QPixmap newImage; if (!newImage.load(fileName)) { QMessageBox::warning(this, tr("Open Image"), tr("The image file could not be loaded."), QMessageBox::Cancel); return; } puzzleImage = newImage; setupPuzzle(); } } void MainWindow::setCompleted() { QMessageBox::information(this, tr("Puzzle Completed"), tr("Congratulations! You have completed the puzzle!\n" "Click OK to start again."), QMessageBox::Ok); setupPuzzle(); } void MainWindow::setupPuzzle() { int size = qMin(puzzleImage.width(), puzzleImage.height()); puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2, (puzzleImage.height() - size)/2, size, size).scaled(400, 400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); qsrand(QCursor::pos().x() ^ QCursor::pos().y()); model->addPieces(puzzleImage); puzzleWidget->clear(); } void MainWindow::setupMenus() { QMenu *fileMenu = menuBar()->addMenu(tr("&File")); QAction *openAction = fileMenu->addAction(tr("&Open...")); openAction->setShortcuts(QKeySequence::Open); QAction *exitAction = fileMenu->addAction(tr("E&xit")); exitAction->setShortcuts(QKeySequence::Quit); QMenu *gameMenu = menuBar()->addMenu(tr("&Game")); QAction *restartAction = gameMenu->addAction(tr("&Restart")); connect(openAction, SIGNAL(triggered()), this, SLOT(openImage())); connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit())); connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle())); } void MainWindow::setupWidgets() { QFrame *frame = new QFrame; QHBoxLayout *frameLayout = new QHBoxLayout(frame); piecesList = new QListView; piecesList->setDragEnabled(true); piecesList->setViewMode(QListView::IconMode); piecesList->setIconSize(QSize(60, 60)); piecesList->setGridSize(QSize(80, 80)); piecesList->setSpacing(10); piecesList->setMovement(QListView::Snap); piecesList->setAcceptDrops(true); piecesList->setDropIndicatorShown(true); PiecesModel *model = new PiecesModel(this); piecesList->setModel(model); puzzleWidget = new PuzzleWidget; connect(puzzleWidget, SIGNAL(puzzleCompleted()), this, SLOT(setCompleted()), Qt::QueuedConnection); frameLayout->addWidget(piecesList); frameLayout->addWidget(puzzleWidget); setCentralWidget(frame); }