/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "globjwin.h" #include "glbox.h" #include #include #include #include #include #include #include GLObjectWindow::GLObjectWindow(QWidget* parent) : QWidget(parent) { // Create a menu QMenu *file = new QMenu( this ); file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->addMenu(file)->setText("&File"); // Create a nice frame to put around the OpenGL widget QFrame* f = new QFrame(this); f->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f->setLineWidth( 2 ); // Create our OpenGL widget GLBox* c = new GLBox( f, "glbox"); // Create the three sliders; one for each rotation axis QSlider* x = new QSlider(Qt::Vertical, this); x->setMaximum(360); x->setPageStep(60); x->setTickPosition( QSlider::TicksLeft ); QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) ); QSlider* y = new QSlider(Qt::Vertical, this); y->setMaximum(360); y->setPageStep(60); y->setTickPosition( QSlider::TicksLeft ); QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) ); QSlider* z = new QSlider(Qt::Vertical, this); z->setMaximum(360); z->setPageStep(60); z->setTickPosition( QSlider::TicksLeft ); QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Top level layout, puts the sliders to the left of the frame/GL widget QHBoxLayout* hlayout = new QHBoxLayout(this); // Put the sliders on top of each other QVBoxLayout* vlayout = new QVBoxLayout(); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widget inside the frame QHBoxLayout* flayout = new QHBoxLayout(f); flayout->setMargin(0); flayout->addWidget( c, 1 ); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f, 1 ); }