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For instance, images imported from HTML are implemented using text objects. Text objects are used by the document's \l{QAbstractTextDocumentLayout}{layout} to lay out and render (paint) the document. Each object knows how to paint the elements they govern, and calculates their size. To be able to insert an SVG image into a text document, we create a text object, and implement painting for that object. This object can then be \l{QTextCharFormat::setObjectType()}{set} on a QTextCharFormat. We also register the text object with the layout of the document, enabling it to draw \l{QTextCharFormat}s governed by our text object. We can summarize the procedure with the following steps: \list \o Implement the text object. \o Register the text object with the layout of the text document. \o Set the text object on a QTextCharFormat. \o Insert a QChar::ObjectReplacementCharacter with that text char format into the document. \endlist The example consists of the following classes: \list \o \c{SvgTextObject} implements the text object. \o \c{Window} shows a QTextEdit into which SVG images can be inserted. \endlist \section1 SvgTextObject Class Definition Let's take a look at the header file of \c {SvgTextObject}: \snippet examples/richtext/textobject/svgtextobject.h 0 A text object is a QObject that implements QTextObjectInterface. Note that the first class inherited must be QObject, and that you must use Q_INTERFACES to let Qt know that your class implements QTextObjectInterface. The document layout keeps a collection of text objects stored as \l{QObject}s, each of which has an associated object type. The layout casts the QObject for the associated object type into the QTextObjectInterface. The \l{QTextObjectInterface::}{intrinsicSize()} and \l{QTextObjectInterface::}{drawObject()} functions are then used to calculate the size of the text object and draw it. \section1 SvgTextObject Class Implementation We start of by taking a look at the \l{QTextObjectInterface::}{intrinsicSize()} function: \snippet examples/richtext/textobject/svgtextobject.cpp 0 \c intrinsicSize() is called by the layout to calculate the size of the text object. Notice that we have drawn the SVG image on a QImage. This is because SVG rendering is quite expensive. The example would lag seriously for large images if we drew them with a QSvgRenderer each time. \snippet examples/richtext/textobject/svgtextobject.cpp 1 In \c drawObject(), we paint the SVG image using the QPainter provided by the layout. \section1 Window Class Definition The \c Window class is a self-contained window that has a QTextEdit in which SVG images can be inserted. \snippet examples/richtext/textobject/window.h 0 The \c insertTextObject() slot inserts an SVG image at the current cursor position, while \c setupTextObject() creates and registers the SvgTextObject with the layout of the text edit's document. The constructor simply calls \c setupTextObject() and \c setupGui(), which creates and lays out the widgets of the \c Window. \section1 Window Class Implementation We will now take a closer look at the functions that are relevant to our text object, starting with the \c setupTextObject() function. \snippet examples/richtext/textobject/window.cpp 3 \c {SvgTextFormat}'s value is the number of our object type. It is used to identify object types by the document layout. Note that we only create one SvgTextObject instance; it will be used for all QTextCharFormat's with the \c SvgTextFormat object type. Let's move on to the \c insertTextObject() function: \snippet examples/richtext/textobject/window.cpp 1 First, the \c .svg file is opened and its contents are read into the \c svgData array. \snippet examples/richtext/textobject/window.cpp 2 To speed things up, we buffer the SVG image in a QImage. We use \l{QTextFormat::}{setProperty()} to store the QImage in the in the QTextCharFormat. We can retrieve it later with \l{QTextCharFormat::}{property()}. We insert the char format in the standard way - using a QTextCursor. Notice that we use the special QChar \l{QChar::}{ObjectReplacementCharacter}. */