/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mainwindow.h" #include "menumanager.h" #include "colors.h" #include "dockitem.h" #include "demotextitem.h" #include "imageitem.h" #include "demoitem.h" #include "demoscene.h" #ifndef QT_NO_OPENGL #include #endif //#define QT_NO_OPENGL MainWindow::MainWindow(QWidget *parent) : QGraphicsView(parent), updateTimer(this) { this->currentFps = Colors::fps; this->loop = false; this->fpsMedian = -1; this->fpsLabel = 0; this->pausedLabel = 0; this->doneAdapt = false; this->useTimer = false; this->updateTimer.setSingleShot(true); this->trolltechLogo = 0; this->qtLogo = 0; this->setupWidget(); this->setupScene(); this->setupSceneItems(); this->drawBackgroundToPixmap(); } MainWindow::~MainWindow() { delete this->trolltechLogo; delete this->qtLogo; } void MainWindow::setupWidget() { QRect screenRect = QApplication::desktop()->screenGeometry(QApplication::desktop()->primaryScreen()); QRect windowRect(0, 0, 800, 600); if (screenRect.width() < 800) windowRect.setWidth(screenRect.width()); if (screenRect.height() < 600) windowRect.setHeight(screenRect.height()); windowRect.moveCenter(screenRect.center()); this->setGeometry(windowRect); this->setMinimumSize(80, 60); setWindowTitle(tr("Qt Examples and Demos")); setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setFrameStyle(QFrame::NoFrame); this->setRenderingSystem(); connect(&this->updateTimer, SIGNAL(timeout()), this, SLOT(tick())); } void MainWindow::setRenderingSystem() { QWidget *viewport = 0; if (Colors::direct3dRendering){ viewport->setAttribute(Qt::WA_MSWindowsUseDirect3D); setCacheMode(QGraphicsView::CacheNone); if (Colors::verbose) qDebug() << "- using Direct3D"; } #ifndef QT_NO_OPENGL else if (Colors::openGlRendering){ QGLWidget *glw = new QGLWidget(QGLFormat(QGL::SampleBuffers)); if (Colors::noScreenSync) glw->format().setSwapInterval(0); glw->setAutoFillBackground(false); viewport = glw; setCacheMode(QGraphicsView::CacheNone); if (Colors::verbose) qDebug() << "- using OpenGL"; } #endif else{ // software rendering viewport = new QWidget; setCacheMode(QGraphicsView::CacheBackground); if (Colors::verbose) qDebug() << "- using software rendering"; } setViewport(viewport); } void MainWindow::start() { this->switchTimerOnOff(true); this->demoStartTime.restart(); MenuManager::instance()->itemSelected(MenuManager::ROOT, Colors::rootMenuName); if (Colors::verbose) qDebug("- starting demo"); } void MainWindow::enableMask(bool enable) { if (!enable || Colors::noWindowMask) this->clearMask(); else { QPolygon region; region.setPoints(9, // north side: 0, 0, 800, 0, // east side: // 800, 70, // 790, 90, // 790, 480, // 800, 500, 800, 600, // south side: 700, 600, 670, 590, 130, 590, 100, 600, 0, 600, // west side: // 0, 550, // 10, 530, // 10, 520, // 0, 520, 0, 0); this->setMask(QRegion(region)); } } void MainWindow::setupScene() { this->scene = new DemoScene(this); this->scene->setSceneRect(0, 0, 800, 600); setScene(this->scene); this->scene->setItemIndexMethod(QGraphicsScene::NoIndex); } void MainWindow::drawItems(QPainter *painter, int numItems, QGraphicsItem **items, const QStyleOptionGraphicsItem* options) { QGraphicsView::drawItems(painter, numItems, items, options); } void MainWindow::switchTimerOnOff(bool on) { bool ticker = MenuManager::instance()->ticker && MenuManager::instance()->ticker->scene(); if (ticker) MenuManager::instance()->ticker->tickOnPaint = !on || Colors::noTimerUpdate; if (on && !Colors::noTimerUpdate){ this->useTimer = true; this->setViewportUpdateMode(QGraphicsView::NoViewportUpdate); this->fpsTime = QTime::currentTime(); this->updateTimer.start(int(1000 / Colors::fps)); } else{ this->useTimer = false; this->updateTimer.stop(); if (Colors::softwareRendering) if (Colors::noTicker) this->setViewportUpdateMode(QGraphicsView::MinimalViewportUpdate); else this->setViewportUpdateMode(QGraphicsView::SmartViewportUpdate); else this->setViewportUpdateMode(QGraphicsView::FullViewportUpdate); } } bool MainWindow::measureFps() { // Calculate time diff: float t = this->fpsTime.msecsTo(QTime::currentTime()); if (t == 0) t = 0.01f; this->currentFps = (1000.0f / t); this->fpsHistory += this->currentFps; this->fpsTime = QTime::currentTime(); // Calculate median: int size = this->fpsHistory.size(); if (size == 10){ qSort(this->fpsHistory.begin(), this->fpsHistory.end()); this->fpsMedian = this->fpsHistory.at(int(size/2)); if (this->fpsMedian == 0) this->fpsMedian = 0.01f; this->fpsHistory.clear(); return true; } return false; } /** Used for adaption in case things are so slow that no median yet has been calculated */ void MainWindow::forceFpsMedianCalculation() { if (this->fpsMedian != -1) return; int size = this->fpsHistory.size(); if (size == 0){ this->fpsMedian = 0.01f; return; } qSort(this->fpsHistory.begin(), this->fpsHistory.end()); this->fpsMedian = this->fpsHistory.at(int(size/2)); if (this->fpsMedian == 0) this->fpsMedian = 0.01f; } void MainWindow::tick() { bool medianChanged = this->measureFps(); this->checkAdapt(); if (medianChanged && this->fpsLabel && Colors::showFps) this->fpsLabel->setText(QString("FPS: ") + QString::number(int(this->currentFps))); if (MenuManager::instance()->ticker) MenuManager::instance()->ticker->tick(); this->viewport()->update(); if (this->useTimer) this->updateTimer.start(int(1000 / Colors::fps)); } void MainWindow::setupSceneItems() { if (Colors::showFps){ this->fpsLabel = new DemoTextItem(QString("FPS: --"), Colors::buttonFont(), Qt::white, -1, this->scene, 0, DemoTextItem::DYNAMIC_TEXT); this->fpsLabel->setZValue(100); this->fpsLabel->setPos(Colors::stageStartX, 600 - QFontMetricsF(Colors::buttonFont()).height() - 5); } this->trolltechLogo = new ImageItem(QImage(":/images/trolltech-logo.png"), 1000, 1000, this->scene, 0, true, 0.5f); this->qtLogo = new ImageItem(QImage(":/images/qtlogo_small.png"), 1000, 1000, this->scene, 0, true, 0.5f); this->trolltechLogo->setZValue(100); this->qtLogo->setZValue(100); this->pausedLabel = new DemoTextItem(QString("PAUSED"), Colors::buttonFont(), Qt::white, -1, this->scene, 0); this->pausedLabel->setZValue(100); QFontMetricsF fm(Colors::buttonFont()); this->pausedLabel->setPos(Colors::stageWidth - fm.width("PAUSED"), 590 - fm.height()); this->pausedLabel->setRecursiveVisible(false); } void MainWindow::checkAdapt() { if (this->doneAdapt || Colors::noTimerUpdate || this->demoStartTime.elapsed() < 2000) return; this->doneAdapt = true; this->forceFpsMedianCalculation(); Colors::benchmarkFps = this->fpsMedian; if (Colors::verbose) qDebug() << "- benchmark:" << QString::number(Colors::benchmarkFps) << "FPS"; if (Colors::noAdapt) return; if (this->fpsMedian < 30){ if (MenuManager::instance()->ticker && MenuManager::instance()->ticker->scene()){ this->scene->removeItem(MenuManager::instance()->ticker); Colors::noTimerUpdate = true; this->switchTimerOnOff(false); if (this->fpsLabel) this->fpsLabel->setText(QString("FPS: (") + QString::number(this->fpsMedian) + QString(")")); if (Colors::verbose) qDebug() << "- benchmark adaption: removed ticker (fps < 30)"; } if (this->fpsMedian < 20){ Colors::noAnimations = true; if (Colors::verbose) qDebug() << "- benchmark adaption: animations switched off (fps < 20)"; } Colors::adapted = true; } } int MainWindow::performBenchmark() { /* QTime time; time.restart(); while (time.elapsed() < 2000) QCoreApplication::processEvents(QEventLoop::AllEvents, 50); */ return 0; } void MainWindow::drawBackgroundToPixmap() { const QRectF r = this->scene->sceneRect(); this->background = QPixmap(qRound(r.width()), qRound(r.height())); this->background.fill(Qt::black); QPainter painter(&this->background); if (false && Colors::useEightBitPalette){ painter.fillRect(r, Colors::sceneBg1); } else { QImage bg(":/images/demobg.png"); painter.drawImage(0, 0, bg); } } void MainWindow::drawBackground(QPainter *painter, const QRectF &rect) { Q_UNUSED(rect); painter->drawPixmap(QPoint(0, 0), this->background); } void MainWindow::showEvent(QShowEvent * event) { Q_UNUSED(event); QGraphicsView::showEvent(event); } void MainWindow::toggleFullscreen() { if (this->isFullScreen()){ this->enableMask(true); this->showNormal(); if (MenuManager::instance()->ticker) MenuManager::instance()->ticker->pause(false); } else { this->enableMask(false); this->showFullScreen(); } } void MainWindow::keyPressEvent(QKeyEvent *event) { if (event->key() == Qt::Key_Escape){ this->loop = false; QApplication::quit(); } else if (event->key() == Qt::Key_1){ QString s(""); s += "Rendering system: "; if (Colors::openGlRendering) s += "OpenGL"; else if (Colors::direct3dRendering) s += "Direct3D"; else s += "software"; s += "\nAdapt: "; s += Colors::noAdapt ? "off" : "on"; s += "\nAdaption occured: "; s += Colors::adapted ? "yes" : "no"; s += "\nOpenGL version: "; s += Colors::glVersion; QWidget w; s += "\nColor bit depth: "; s += QString::number(w.depth()); s += "\nWanted FPS: "; s += QString::number(Colors::fps); s += "\nBenchmarked FPS: "; s += Colors::benchmarkFps != -1 ? QString::number(Colors::benchmarkFps) : "not calculated"; s += "\nAnimations: "; s += Colors::noAnimations ? "off" : "on"; s += "\nBlending: "; s += Colors::useEightBitPalette ? "off" : "on"; s += "\nTicker: "; s += Colors::noTicker ? "off" : "on"; s += "\nPixmaps: "; s += Colors::usePixmaps ? "on" : "off"; s += "\nRescale images on resize: "; s += Colors::noRescale ? "off" : "on"; s += "\nTimer based updates: "; s += Colors::noTimerUpdate ? "off" : "on"; s += "\nSeparate loop: "; s += Colors::useLoop ? "yes" : "no"; s += "\nScreen sync: "; s += Colors::noScreenSync ? "no" : "yes"; QMessageBox::information(0, QString("Current configuration"), s); } } void MainWindow::focusInEvent(QFocusEvent *) { if (!Colors::pause) return; if (MenuManager::instance()->ticker) MenuManager::instance()->ticker->pause(false); int code = MenuManager::instance()->currentMenuCode; if (code == MenuManager::ROOT || code == MenuManager::MENU1) this->switchTimerOnOff(true); this->pausedLabel->setRecursiveVisible(false); } void MainWindow::focusOutEvent(QFocusEvent *) { if (!Colors::pause) return; if (MenuManager::instance()->ticker) MenuManager::instance()->ticker->pause(true); int code = MenuManager::instance()->currentMenuCode; if (code == MenuManager::ROOT || code == MenuManager::MENU1) this->switchTimerOnOff(false); this->pausedLabel->setRecursiveVisible(true); } void MainWindow::resizeEvent(QResizeEvent *event) { Q_UNUSED(event); this->resetMatrix(); this->scale(event->size().width() / 800.0, event->size().height() / 600.0); QGraphicsView::resizeEvent(event); DemoItem::setMatrix(this->matrix()); if (this->trolltechLogo){ const QRectF r = this->scene->sceneRect(); QRectF ttb = this->trolltechLogo->boundingRect(); this->trolltechLogo->setPos(int((r.width() - ttb.width()) / 2), 595 - ttb.height()); QRectF qtb = this->qtLogo->boundingRect(); this->qtLogo->setPos(802 - qtb.width(), 0); } // Changing size will almost always // hurt FPS during the changing. So // ignore it. this->fpsHistory.clear(); }