From f04f014835e9fd4c41e9113e8036ba71ff884ae9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Samuel=20R=C3=B8dal?= Date: Wed, 10 Feb 2010 13:11:01 +0100 Subject: Prevented assert when using drop shadow effect in the GL 2 engine. The GL 2 pixmap filter uses Indexed8 images in the drop shadow case. Reviewed-by: Tom Cooksey --- src/gui/image/qpixmapfilter.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gui') diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp index 7cf942c9aa..2792e458e0 100644 --- a/src/gui/image/qpixmapfilter.cpp +++ b/src/gui/image/qpixmapfilter.cpp @@ -713,7 +713,8 @@ void expblur(QImage &img, qreal radius, bool improvedQuality = false, int transp radius *= qreal(0.5); Q_ASSERT(img.format() == QImage::Format_ARGB32_Premultiplied - || img.format() == QImage::Format_RGB32); + || img.format() == QImage::Format_RGB32 + || img.format() == QImage::Format_Indexed8); // choose the alpha such that pixels at radius distance from a fully // saturated pixel will have an alpha component of no greater than -- cgit v1.2.1