// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 import QtQuick 6.0 import QtQuick3D 6.0 Item { id: root width: 150 height: 150 visible: true property View3D view: null property alias contentItem: contentItem property var previewObject property var materialViewComponent property var modelViewComponent property var nodeViewComponent property bool closeUp: false function destroyView() { previewObject = null; if (view) view.destroy(); } function createViewForObject(obj, env, envValue, model) { backgroundView3d.visible = true; if (obj instanceof Material) createViewForMaterial(obj, env, envValue, model); else if (obj instanceof Model) createViewForModel(obj); else if (obj instanceof Node) createViewForNode(obj); } function createViewForMaterial(material, env, envValue, model) { if (!materialViewComponent) materialViewComponent = Qt.createComponent("MaterialNodeView.qml"); // Always recreate the view to ensure material is up to date if (materialViewComponent.status === Component.Ready) { view = materialViewComponent.createObject(viewRect, {"previewMaterial": material, "envMode": env, "envValue": envValue, "modelSrc": model}); } // Floor must be in same view as material so material can reflect it, so hide it in this one backgroundView3d.visible = false; previewObject = material; } function createViewForModel(model) { if (!modelViewComponent) modelViewComponent = Qt.createComponent("ModelNodeView.qml"); // Always recreate the view to ensure model is up to date if (modelViewComponent.status === Component.Ready) view = modelViewComponent.createObject(viewRect, {"sourceModel": model}); previewObject = model; } function createViewForNode(node) { if (!nodeViewComponent) nodeViewComponent = Qt.createComponent("NodeNodeView.qml"); // Always recreate the view to ensure node is up to date if (nodeViewComponent.status === Component.Ready) view = nodeViewComponent.createObject(viewRect, {"importScene": node}); previewObject = node; } function fitToViewPort() { view.fitToViewPort(closeUp); } // Enables/disables icon mode. When in icon mode, camera is zoomed bit closer to reduce margins // and the background is removed, in order to generate a preview suitable for library icons. function setIconMode(enable) { closeUp = enable; backgroundRect.visible = !enable; } Item { id: contentItem anchors.fill: parent Item { id: viewRect anchors.fill: parent } Rectangle { id: backgroundRect anchors.fill: parent z: -1 gradient: Gradient { GradientStop { position: 1.0; color: "#222222" } GradientStop { position: 0.0; color: "#999999" } } // Use View3D instead of static image to make background look good on all resolutions View3D { id: backgroundView3d anchors.fill: parent environment: sceneEnv SceneEnvironment { id: sceneEnv antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High } DirectionalLight { eulerRotation.x: -26 eulerRotation.y: -57 } PerspectiveCamera { y: 125 z: 120 eulerRotation.x: -31 clipNear: 1 clipFar: 1000 } Model { id: floorModel source: "#Rectangle" scale.y: 8 scale.x: 8 eulerRotation.x: -90 materials: floorMaterial DefaultMaterial { id: floorMaterial diffuseMap: floorTex Texture { id: floorTex source: "../images/floor_tex.png" scaleU: floorModel.scale.x scaleV: floorModel.scale.y } } } } } } }