// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 import QtQuick 2.0 import QtQuick3D 1.15 import CameraGeometry 1.0 Model { id: cameraFrustum property alias geometryName: cameraGeometry.name // Name must be unique for each geometry property alias viewPortRect: cameraGeometry.viewPortRect property Node targetNode: null property Node scene: null property bool selected: false function updateGeometry() { cameraGeometry.update(); } position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0) rotation: targetNode ? targetNode.sceneRotation : Qt.quaternion(1, 0, 0, 0) geometry: cameraGeometry materials: [ DefaultMaterial { id: defaultMaterial diffuseColor: cameraFrustum.selected ? "#FF0000" : "#555555" lighting: DefaultMaterial.NoLighting cullMode: Material.NoCulling } ] CameraGeometry { id: cameraGeometry camera: cameraFrustum.scene && cameraFrustum.targetNode ? cameraFrustum.targetNode : null } }