/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Author: Frank Osterfeld, KDAB (frank.osterfeld@kdab.com) ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "status.h" #include #include namespace Valgrind { namespace XmlProtocol { class Status::Private : public QSharedData { public: Private() : state(Running) { } State state; QString time; }; Status::Status() : d(new Private) { } Status::Status(const Status &other) : d(other.d) { } Status::~Status() { } void Status::swap(Status &other) { qSwap(d, other.d); } Status &Status::operator=(const Status &other) { Status tmp(other); swap(tmp); return *this; } bool Status::operator==(const Status &other) const { return d->state == other.d->state && d->time == other.d->time; } void Status::setState(State state) { d->state = state; } Status::State Status::state() const { return d->state; } void Status::setTime(const QString &time) { d->time = time; } QString Status::time() const { return d->time; } } // namespace XmlProtocol } // namespace Valgrind