/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "texteditor_global.h" QT_BEGIN_NAMESPACE class QSettings; QT_END_NAMESPACE namespace TextEditor { class TEXTEDITOR_EXPORT DisplaySettings { public: DisplaySettings(); void toSettings(const QString &category, QSettings *s) const; void fromSettings(const QString &category, const QSettings *s); bool m_displayLineNumbers; bool m_textWrapping; bool m_visualizeWhitespace; bool m_displayFoldingMarkers; bool m_highlightCurrentLine; bool m_highlightBlocks; bool m_animateMatchingParentheses; bool m_highlightMatchingParentheses; bool m_markTextChanges; bool m_autoFoldFirstComment; bool m_centerCursorOnScroll; bool m_openLinksInNextSplit; bool m_forceOpenLinksInNextSplit; bool m_displayFileEncoding; bool m_scrollBarHighlights; bool equals(const DisplaySettings &ds) const; }; inline bool operator==(const DisplaySettings &t1, const DisplaySettings &t2) { return t1.equals(t2); } inline bool operator!=(const DisplaySettings &t1, const DisplaySettings &t2) { return !t1.equals(t2); } } // namespace TextEditor