// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #pragma once #include "abstractview.h" #include #include #include QT_BEGIN_NAMESPACE class QQuickView; QT_END_NAMESPACE namespace QmlDesigner { class MaterialBrowserWidget; class MaterialBrowserView : public AbstractView { Q_OBJECT public: MaterialBrowserView(class AsynchronousImageCache &imageCache, ExternalDependenciesInterface &externalDependencies); ~MaterialBrowserView() override; bool hasWidget() const override; WidgetInfo widgetInfo() override; // AbstractView void modelAttached(Model *model) override; void modelAboutToBeDetached(Model *model) override; void selectedNodesChanged(const QList &selectedNodeList, const QList &lastSelectedNodeList) override; void modelNodePreviewPixmapChanged(const ModelNode &node, const QPixmap &pixmap) override; void nodeIdChanged(const ModelNode &node, const QString &newId, const QString &oldId) override; void variantPropertiesChanged(const QList &propertyList, PropertyChangeFlags propertyChange) override; void propertiesRemoved(const QList &propertyList) override; void nodeReparented(const ModelNode &node, const NodeAbstractProperty &newPropertyParent, const NodeAbstractProperty &oldPropertyParent, AbstractView::PropertyChangeFlags propertyChange) override; void nodeAboutToBeRemoved(const ModelNode &removedNode) override; void nodeRemoved(const ModelNode &removedNode, const NodeAbstractProperty &parentProperty, PropertyChangeFlags propertyChange) override; void importsChanged(const QList &addedImports, const QList &removedImports) override; void customNotification(const AbstractView *view, const QString &identifier, const QList &nodeList, const QList &data) override; void instancesCompleted(const QVector &completedNodeList) override; void instancePropertyChanged(const QList > &propertyList) override; void active3DSceneChanged(qint32 sceneId) override; void currentStateChanged(const ModelNode &node) override; void applyTextureToModel3D(const QmlObjectNode &model3D, const ModelNode &texture = {}); void applyTextureToMaterial(const QList &materials, const ModelNode &texture); void createTextures(const QStringList &assetPaths); Q_INVOKABLE void updatePropsModel(const QString &matId); Q_INVOKABLE void applyTextureToProperty(const QString &matId, const QString &propName); Q_INVOKABLE void closeChooseMatPropsView(); protected: bool eventFilter(QObject *obj, QEvent *event) override; private: void refreshModel(bool updateImages); bool isMaterial(const ModelNode &node) const; bool isTexture(const ModelNode &node) const; void loadPropertyGroups(); void requestPreviews(); ModelNode resolveSceneEnv(); ModelNode getMaterialOfModel(const ModelNode &model, int idx = 0); AsynchronousImageCache &m_imageCache; QPointer m_widget; QList m_selectedModels; // selected 3D model nodes bool m_hasQuick3DImport = false; bool m_autoSelectModelMaterial = false; // TODO: wire this to some action bool m_puppetResetPending = false; bool m_propertyGroupsLoaded = false; QTimer m_previewTimer; QSet m_previewRequests; QPointer m_chooseMatPropsView; QHash> m_textureModels; QString m_appliedTextureId; QString m_appliedTexturePath; // defers texture creation until dialog apply int m_sceneId = -1; }; } // namespace QmlDesigner