/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "singleselectionmanipulator.h" #include "formeditorscene.h" #include "formeditorview.h" #include namespace QmlDesigner { SingleSelectionManipulator::SingleSelectionManipulator(FormEditorView *editorView) : m_editorView(editorView), m_isActive(false) { } void SingleSelectionManipulator::begin(const QPointF &beginPoint) { m_beginPoint = beginPoint; m_isActive = true; m_oldSelectionList = toQmlItemNodeList(m_editorView->selectedModelNodes()); } void SingleSelectionManipulator::update(const QPointF &/*updatePoint*/) { m_oldSelectionList.clear(); } void SingleSelectionManipulator::clear() { m_beginPoint = QPointF(); m_oldSelectionList.clear(); } void SingleSelectionManipulator::end(const QPointF &/*updatePoint*/) { m_oldSelectionList.clear(); m_isActive = false; } void SingleSelectionManipulator::select(SelectionType selectionType) { QList itemList = m_editorView->scene()->items(m_beginPoint); QmlItemNode selectedNode; FormEditorItem *formEditorItem = m_editorView->currentTool()->nearestFormEditorItem(m_beginPoint, itemList); if (formEditorItem && formEditorItem->qmlItemNode().isValid()) selectedNode = formEditorItem->qmlItemNode(); QList nodeList; switch (selectionType) { case AddToSelection: { nodeList.append(m_oldSelectionList); if (selectedNode.isValid()) nodeList.append(selectedNode); } break; case ReplaceSelection: { if (selectedNode.isValid()) nodeList.append(selectedNode); } break; case RemoveFromSelection: { nodeList.append(m_oldSelectionList); if (selectedNode.isValid()) nodeList.removeAll(selectedNode); } break; case InvertSelection: { nodeList.append(m_oldSelectionList); if (selectedNode.isValid()) { if (!m_oldSelectionList.contains(selectedNode)) nodeList.append(selectedNode); else nodeList.removeAll(selectedNode); } } } m_editorView->setSelectedModelNodes(toModelNodeList(nodeList)); } bool SingleSelectionManipulator::isActive() const { return m_isActive; } QPointF SingleSelectionManipulator::beginPoint() const { return m_beginPoint; } }