/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "selectionrectangle.h" #include #include #include #include namespace QmlDesigner { SelectionRectangle::SelectionRectangle(LayerItem *layerItem) : m_controlShape(new QGraphicsRectItem(layerItem)), m_layerItem(layerItem) { QPen pen(Qt::black); pen.setJoinStyle(Qt::MiterJoin); pen.setCosmetic(true); m_controlShape->setPen(pen); m_controlShape->setBrush(QColor(128, 128, 128, 50)); } SelectionRectangle::~SelectionRectangle() { if (m_controlShape) { if (m_controlShape->scene()) m_controlShape->scene()->removeItem(m_controlShape); delete m_controlShape; } } void SelectionRectangle::clear() { hide(); } void SelectionRectangle::show() { m_controlShape->setParentItem(m_layerItem.data()); m_controlShape->show(); } void SelectionRectangle::hide() { m_controlShape->setParentItem(nullptr); m_controlShape->hide(); } QRectF SelectionRectangle::rect() const { return m_controlShape->mapFromScene(m_controlShape->rect()).boundingRect(); } void SelectionRectangle::setRect(const QPointF &firstPoint, const QPointF &secondPoint) { double firstX = std::floor(firstPoint.x()) + 0.5; double firstY = std::floor(firstPoint.y()) + 0.5; double secondX = std::floor(secondPoint.x()) + 0.5; double secondY = std::floor(secondPoint.y()) + 0.5; QPointF topLeftPoint(firstX < secondX ? firstX : secondX, firstY < secondY ? firstY : secondY); QPointF bottomRightPoint(firstX > secondX ? firstX : secondX, firstY > secondY ? firstY : secondY); QRectF rect(topLeftPoint, bottomRightPoint); m_controlShape->setRect(rect); } }