/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "projectexplorer_export.h" #include "projectconfiguration.h" #include #include namespace ProjectExplorer { class BuildConfiguration; class BuildInfo; class NamedWidget; class BuildStepList; class Kit; class Target; class IOutputParser; class PROJECTEXPLORER_EXPORT BuildConfiguration : public ProjectConfiguration { Q_OBJECT public: // ctors are protected Utils::FileName buildDirectory() const; Utils::FileName rawBuildDirectory() const; void setBuildDirectory(const Utils::FileName &dir); virtual NamedWidget *createConfigWidget() = 0; virtual QList createSubConfigWidgets(); // Maybe the BuildConfiguration is not the best place for the environment Utils::Environment baseEnvironment() const; QString baseEnvironmentText() const; Utils::Environment environment() const; void setUserEnvironmentChanges(const QList &diff); QList userEnvironmentChanges() const; bool useSystemEnvironment() const; void setUseSystemEnvironment(bool b); virtual void addToEnvironment(Utils::Environment &env) const; QList knownStepLists() const; BuildStepList *stepList(Core::Id id) const; bool fromMap(const QVariantMap &map) override; QVariantMap toMap() const override; Target *target() const; virtual bool isEnabled() const; virtual QString disabledReason() const; enum BuildType { Unknown, Debug, Profile, Release }; virtual BuildType buildType() const = 0; static QString buildTypeName(BuildType type); signals: void environmentChanged(); void buildDirectoryChanged(); void enabledChanged(); void buildTypeChanged(); protected: BuildConfiguration(Target *target, Core::Id id); BuildConfiguration(Target *target, BuildConfiguration *source); void cloneSteps(BuildConfiguration *source); void emitEnvironmentChanged(); private: void handleKitUpdate(); void emitBuildDirectoryChanged(); void ctor(); bool m_clearSystemEnvironment; QList m_userEnvironmentChanges; QList m_stepLists; Utils::FileName m_buildDirectory; Utils::FileName m_lastEmmitedBuildDirectory; mutable Utils::Environment m_cachedEnvironment; }; class PROJECTEXPLORER_EXPORT IBuildConfigurationFactory : public QObject { Q_OBJECT public: explicit IBuildConfigurationFactory(QObject *parent = nullptr); ~IBuildConfigurationFactory() override; // The priority is negative if this factory can not create anything for the target. // It is 0 for the "default" factory that wants to handle the target. // Add 100 for each specialization. virtual int priority(const Target *parent) const = 0; // List of build information that can be used to create a new build configuration via // "Add Build Configuration" button. virtual QList availableBuilds(const Target *parent) const = 0; virtual int priority(const Kit *k, const QString &projectPath) const = 0; // List of build information that can be used to initially set up a new build configuration. virtual QList availableSetups(const Kit *k, const QString &projectPath) const = 0; virtual BuildConfiguration *create(Target *parent, const BuildInfo *info) const = 0; // used to recreate the runConfigurations when restoring settings virtual bool canRestore(const Target *parent, const QVariantMap &map) const = 0; virtual BuildConfiguration *restore(Target *parent, const QVariantMap &map) = 0; virtual bool canClone(const Target *parent, BuildConfiguration *product) const = 0; virtual BuildConfiguration *clone(Target *parent, BuildConfiguration *product) = 0; static IBuildConfigurationFactory *find(Target *parent, const QVariantMap &map); static IBuildConfigurationFactory *find(const Kit *k, const QString &projectPath); static IBuildConfigurationFactory *find(Target *parent); static IBuildConfigurationFactory *find(Target *parent, BuildConfiguration *bc); signals: void availableCreationIdsChanged(); }; } // namespace ProjectExplorer