/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (info@qt.nokia.com) ** ** ** GNU Lesser General Public License Usage ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this file. ** Please review the following information to ensure the GNU Lesser General ** Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** Other Usage ** ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** If you have questions regarding the use of this file, please contact ** Nokia at info@qt.nokia.com. ** **************************************************************************/ #include "glsleditorplugin.h" #include "glsleditor.h" #include "glsleditorconstants.h" #include "glsleditorfactory.h" #include "glslfilewizard.h" #include "glslhoverhandler.h" #include "glslcompletionassist.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace GLSLEditor; using namespace GLSLEditor::Internal; using namespace GLSLEditor::Constants; GLSLEditorPlugin *GLSLEditorPlugin::m_instance = 0; GLSLEditorPlugin::InitFile::~InitFile() { delete engine; } GLSLEditorPlugin::GLSLEditorPlugin() : m_editor(0), m_actionHandler(0) { m_instance = this; } GLSLEditorPlugin::~GLSLEditorPlugin() { removeObject(m_editor); delete m_actionHandler; m_instance = 0; } /*! Copied from cppplugin.cpp */ static inline Core::Command *createSeparator(Core::ActionManager *am, QObject *parent, Core::Context &context, const char *id) { QAction *separator = new QAction(parent); separator->setSeparator(true); return am->registerAction(separator, Core::Id(id), context); } bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message) { Core::ICore *core = Core::ICore::instance(); if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), error_message)) return false; parseGlslFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag); parseGlslFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert); parseGlslFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common); parseGlslFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag); parseGlslFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert); parseGlslFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common); // m_modelManager = new ModelManager(this); // addAutoReleasedObject(m_modelManager); addAutoReleasedObject(new GLSLHoverHandler(this)); Core::Context context(GLSLEditor::Constants::C_GLSLEDITOR_ID); m_editor = new GLSLEditorFactory(this); addObject(m_editor); addAutoReleasedObject(new GLSLCompletionAssistProvider); m_actionHandler = new TextEditor::TextEditorActionHandler(GLSLEditor::Constants::C_GLSLEDITOR_ID, TextEditor::TextEditorActionHandler::Format | TextEditor::TextEditorActionHandler::UnCommentSelection | TextEditor::TextEditorActionHandler::UnCollapseAll); m_actionHandler->initializeActions(); Core::ActionManager *am = core->actionManager(); Core::ActionContainer *contextMenu = am->createMenu(GLSLEditor::Constants::M_CONTEXT); Core::ActionContainer *glslToolsMenu = am->createMenu(Core::Id(Constants::M_TOOLS_GLSL)); glslToolsMenu->setOnAllDisabledBehavior(Core::ActionContainer::Hide); QMenu *menu = glslToolsMenu->menu(); //: GLSL sub-menu in the Tools menu menu->setTitle(tr("GLSL")); am->actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu); Core::Command *cmd = 0; // Insert marker for "Refactoring" menu: Core::Context globalContext(Core::Constants::C_GLOBAL); Core::Command *sep = createSeparator(am, this, globalContext, Constants::SEPARATOR1); sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT); contextMenu->addAction(sep); contextMenu->addAction(createSeparator(am, this, globalContext, Constants::SEPARATOR2)); cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION); contextMenu->addAction(cmd); error_message->clear(); Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance(); Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase(); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES))); Core::BaseFileWizardParameters fragWizardParameters(Core::IWizard::FileWizard); fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)")); fragWizardParameters.setId(QLatin1String("F.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core)); Core::BaseFileWizardParameters vertWizardParameters(Core::IWizard::FileWizard); vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)")); vertWizardParameters.setId(QLatin1String("G.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the Desktop OpenGL Shading " "Language (GLSL). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment Shader (Desktop OpenGL)")); fragWizardParameters.setId(QLatin1String("J.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the Desktop OpenGL Shading " "Language (GLSL). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex Shader (Desktop OpenGL)")); vertWizardParameters.setId(QLatin1String("K.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core)); return true; } void GLSLEditorPlugin::extensionsInitialized() { } ExtensionSystem::IPlugin::ShutdownFlag GLSLEditorPlugin::aboutToShutdown() { // delete GLSL::Icons::instance(); // delete object held by singleton return IPlugin::aboutToShutdown(); } void GLSLEditorPlugin::initializeEditor(GLSLEditor::GLSLTextEditorWidget *editor) { QTC_ASSERT(m_instance, /**/); m_actionHandler->setupActions(editor); TextEditor::TextEditorSettings::instance()->initializeEditor(editor); } Core::Command *GLSLEditorPlugin::addToolAction(QAction *a, Core::ActionManager *am, Core::Context &context, const QString &name, Core::ActionContainer *c1, const QString &keySequence) { Core::Command *command = am->registerAction(a, name, context); if (!keySequence.isEmpty()) command->setDefaultKeySequence(QKeySequence(keySequence)); c1->addAction(command); return command; } QByteArray GLSLEditorPlugin::glslFile(const QString &fileName) { QString path = Core::ICore::instance()->resourcePath(); path += QLatin1String("/glsl/"); path += fileName; QFile file(path); if (file.open(QFile::ReadOnly)) return file.readAll(); return QByteArray(); } void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile) { // Parse the builtins for any langugage variant so we can use all keywords. const unsigned variant = GLSL::Lexer::Variant_All; const QByteArray code = glslFile(fileName); initFile->engine = new GLSL::Engine(); GLSL::Parser parser(initFile->engine, code.constData(), code.size(), variant); initFile->ast = parser.parse(); } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return &m_glsl_120_frag; else return &m_glsl_es_100_frag; } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return &m_glsl_120_vert; else return &m_glsl_es_100_vert; } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return &m_glsl_120_common; else return &m_glsl_es_100_common; } Q_EXPORT_PLUGIN(GLSLEditorPlugin)