/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include namespace Debugger { namespace Constants { // Debug mode const char MODE_DEBUG[] = "Mode.Debug"; // Contexts const char C_DEBUGMODE[] = "Debugger.DebugMode"; const char C_CPPDEBUGGER[] = "Gdb Debugger"; const char C_QMLDEBUGGER[] = "Qml/JavaScript Debugger"; const char CppPerspectiveId[] = "Debugger.Perspective.Cpp"; const char QmlPerspectiveId[] = "Debugger.Perspective.Qml"; // Menu Groups const char G_GENERAL[] = "Debugger.Group.General"; const char G_SPECIAL[] = "Debugger.Group.Special"; const char G_START_QML[] = "Debugger.Group.Start.Qml"; // Common actions const char INTERRUPT[] = "Debugger.Interrupt"; const char CONTINUE[] = "Debugger.Continue"; const char STOP[] = "Debugger.Stop"; const char HIDDEN_STOP[] = "Debugger.HiddenStop"; const char ABORT[] = "Debugger.Abort"; const char STEP[] = "Debugger.StepLine"; const char STEPOUT[] = "Debugger.StepOut"; const char NEXT[] = "Debugger.NextLine"; const char REVERSE[] = "Debugger.ReverseDirection"; const char RESET[] = "Debugger.Reset"; const char OPERATE_BY_INSTRUCTION[] = "Debugger.OperateByInstruction"; const char QML_SHOW_APP_ON_TOP[] = "Debugger.QmlShowAppOnTop"; const char QML_SELECTTOOL[] = "Debugger.QmlSelectTool"; const char QML_ZOOMTOOL[] = "Debugger.QmlZoomTool"; const char TASK_CATEGORY_DEBUGGER_DEBUGINFO[] = "Debuginfo"; const char TASK_CATEGORY_DEBUGGER_RUNTIME[] = "DebugRuntime"; const char TEXT_MARK_CATEGORY_BREAKPOINT[] = "Debugger.Mark.Breakpoint"; const char TEXT_MARK_CATEGORY_LOCATION[] = "Debugger.Mark.Location"; // Run Configuration Aspect defaults: const int QML_DEFAULT_DEBUG_SERVER_PORT = 3768; } // namespace Constants enum DebuggerState { DebuggerNotReady, // Debugger not started EngineSetupRequested, // Engine starts EngineSetupFailed, EngineSetupOk, EngineRunRequested, EngineRunFailed, InferiorUnrunnable, // Used in the core dump adapter InferiorRunRequested, // Debuggee requested to run InferiorRunOk, // Debuggee running InferiorRunFailed, // Debuggee running InferiorStopRequested, // Debuggee running, stop requested InferiorStopOk, // Debuggee stopped InferiorStopFailed, // Debuggee not stopped, will kill debugger InferiorShutdownRequested, InferiorShutdownFinished, EngineShutdownRequested, EngineShutdownFinished, DebuggerFinished }; // Keep in sync with dumper.py enum DebuggerStartMode { NoStartMode, StartInternal, // Start current start project's binary StartExternal, // Start binary found in file system AttachExternal, // Attach to running process by process id AttachCrashedExternal, // Attach to crashed process by process id AttachCore, // Attach to a core file AttachToRemoteServer, // Attach to a running gdbserver AttachToRemoteProcess, // Attach to a running remote process AttachToQmlServer, // Attach to a running QmlServer StartRemoteProcess // Start and attach to a remote process }; enum DebuggerCloseMode { KillAtClose, KillAndExitMonitorAtClose, DetachAtClose }; enum DebuggerCapabilities { ReverseSteppingCapability = 1 << 0, SnapshotCapability = 1 << 1, AutoDerefPointersCapability = 1 << 2, DisassemblerCapability = 1 << 3, RegisterCapability = 1 << 4, ShowMemoryCapability = 1 << 5, JumpToLineCapability = 1 << 6, ReloadModuleCapability = 1 << 7, ReloadModuleSymbolsCapability = 1 << 8, BreakOnThrowAndCatchCapability = 1 << 9, BreakConditionCapability = 1 << 10, //!< Conditional Breakpoints BreakModuleCapability = 1 << 11, //!< Breakpoint specification includes module TracePointCapability = 1 << 12, ReturnFromFunctionCapability = 1 << 13, CreateFullBacktraceCapability = 1 << 14, AddWatcherCapability = 1 << 15, AddWatcherWhileRunningCapability = 1 << 16, WatchWidgetsCapability = 1 << 17, WatchpointByAddressCapability = 1 << 18, WatchpointByExpressionCapability = 1 << 19, ShowModuleSymbolsCapability = 1 << 20, CatchCapability = 1 << 21, //!< fork, vfork, syscall OperateByInstructionCapability = 1 << 22, RunToLineCapability = 1 << 23, MemoryAddressCapability = 1 << 24, ShowModuleSectionsCapability = 1 << 25, WatchComplexExpressionsCapability = 1 << 26, // Used to filter out challenges for cdb. AdditionalQmlStackCapability = 1 << 27, //!< C++ debugger engine is able to retrieve QML stack as well. ResetInferiorCapability = 1 << 28, //!< restart program while debugging NativeMixedCapability = 1 << 29 }; enum LogChannel { LogInput, // Used for user input LogMiscInput, // Used for misc stuff in the input pane LogOutput, LogWarning, LogError, LogStatus, // Used for status changed messages LogTime, // Used for time stamp messages LogDebug, LogMisc, AppOutput, // stdout AppError, // stderr AppStuff, // (possibly) windows debug channel StatusBar, // LogStatus and also put to the status bar ConsoleOutput // Used to output to console }; // Keep values compatible between Qt Creator versions, // because they are used by the installer for registering debuggers enum DebuggerEngineType { NoEngineType = 0, GdbEngineType = 0x001, CdbEngineType = 0x004, PdbEngineType = 0x008, LldbEngineType = 0x100 }; enum DebuggerLanguage { NoLanguage = 0x0, CppLanguage = 0x1, QmlLanguage = 0x2, AnyLanguage = CppLanguage | QmlLanguage }; Q_DECLARE_FLAGS(DebuggerLanguages, DebuggerLanguage) } // namespace Debugger