/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** **************************************************************************/ #include "baseview.h" #include using namespace Core; BaseView::BaseView(QObject *parent) : IView(parent), m_viewName(""), m_widget(0), m_context(QList()), m_defaultPosition(IView::First) { } BaseView::~BaseView() { delete m_widget; } QList BaseView::context() const { return m_context; } QWidget *BaseView::widget() { return m_widget; } const char *BaseView::uniqueViewName() const { return m_viewName; } IView::ViewPosition BaseView::defaultPosition() const { return m_defaultPosition; } void BaseView::setUniqueViewName(const char *name) { m_viewName = name; } QWidget *BaseView::setWidget(QWidget *widget) { QWidget *oldWidget = m_widget; m_widget = widget; return oldWidget; } void BaseView::setContext(const QList &context) { m_context = context; } void BaseView::setDefaultPosition(IView::ViewPosition position) { m_defaultPosition = position; }