// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #include "command.h" #include "command_p.h" #include #include #include #include #include #include #include /*! \class Core::Command \inheaderfile coreplugin/actionmanager/command.h \inmodule QtCreator \ingroup mainclasses \brief The Command class represents an action, such as a menu item, tool button, or shortcut. You do not create Command objects directly, but use \l{ActionManager::registerAction()} to register an action and retrieve a Command. The Command object represents the user visible action and its properties. If multiple actions are registered with the same ID (but different contexts) the returned Command is the shared one between these actions. A Command has two basic properties: a list of default shortcuts and a default text. The default shortcuts are key sequence that the user can use to trigger the active action that the Command represents. The first shortcut in that list is the main shortcut that is for example also shown in tool tips and menus. The default text is used for representing the Command in the keyboard shortcut preference pane. If the default text is empty, the text of the visible action is used. The user visible action is updated to represent the state of the active action (if any). For performance reasons only the enabled and visible state are considered by default though. You can tell a Command to also update the actions icon and text by setting the corresponding \l{Command::CommandAttribute}{attribute}. If there is no active action, the default behavior of the visible action is to be disabled. You can change that behavior to make the visible action hide instead via the Command's \l{Command::CommandAttribute}{attributes}. See \l{The Action Manager and Commands} for an overview of how Core::Command and Core::ActionManager interact. \sa Core::ActionManager \sa {The Action Manager and Commands} */ /*! \enum Core::Command::CommandAttribute This enum defines how the user visible action is updated when the active action changes. The default is to update the enabled and visible state, and to disable the user visible action when there is no active action. \value CA_UpdateText Also update the actions text. \value CA_UpdateIcon Also update the actions icon. \value CA_Hide When there is no active action, hide the user-visible action, instead of just disabling it. \value CA_NonConfigurable Flag to indicate that the keyboard shortcuts of this Command should not be configurable by the user. */ /*! \fn void Core::Command::setDefaultKeySequence(const QKeySequence &key) Sets the default keyboard shortcut that can be used to activate this command to \a key. This is used if the user didn't customize the shortcut, or resets the shortcut to the default. */ /*! \fn void Core::Command::setDefaultKeySequences(const QList &keys) Sets the default keyboard shortcuts that can be used to activate this command to \a keys. This is used if the user didn't customize the shortcuts, or resets the shortcuts to the default. */ /*! \fn QList Core::Command::defaultKeySequences() const Returns the default keyboard shortcuts that can be used to activate this command. \sa setDefaultKeySequences() */ /*! \fn void Core::Command::keySequenceChanged() Sent when the keyboard shortcuts assigned to this Command change, e.g. when the user sets them in the keyboard shortcut settings dialog. */ /*! \fn QList Core::Command::keySequences() const Returns the current keyboard shortcuts assigned to this Command. \sa defaultKeySequences() */ /*! \fn QKeySequence Core::Command::keySequence() const Returns the current main keyboard shortcut assigned to this Command. \sa defaultKeySequences() */ /*! \fn void Core::Command::setKeySequences(const QList &keys) \internal */ /*! \fn void Core::Command::setDescription(const QString &text) Sets the \a text that is used to represent the Command in the keyboard shortcut settings dialog. If you do not set this, the current text from the user visible action is taken (which is fine in many cases). */ /*! \fn QString Core::Command::description() const Returns the text that is used to present this Command to the user. \sa setDescription() */ /*! \fn int Core::Command::id() const \internal */ /*! \fn QString Core::Command::stringWithAppendedShortcut(const QString &string) const Returns the \a string with an appended representation of the main keyboard shortcut that is currently assigned to this Command. */ /*! \fn QAction *Core::Command::action() const Returns the user visible action for this Command. Use this action to put it on e.g. tool buttons. The action automatically forwards \c triggered() and \c toggled() signals to the action that is currently active for this Command. It also shows the current main keyboard shortcut in its tool tip (in addition to the tool tip of the active action) and gets disabled/hidden when there is no active action for the current context. */ /*! \fn Core::Context Core::Command::context() const Returns the context for this command. */ /*! \fn void Core::Command::setAttribute(Core::Command::CommandAttribute attribute) Adds \a attribute to the attributes of this Command. \sa CommandAttribute \sa removeAttribute() \sa hasAttribute() */ /*! \fn void Core::Command::removeAttribute(Core::Command::CommandAttribute attribute) Removes \a attribute from the attributes of this Command. \sa CommandAttribute \sa setAttribute() */ /*! \fn bool Core::Command::hasAttribute(Core::Command::CommandAttribute attribute) const Returns whether the Command has the \a attribute set. \sa CommandAttribute \sa removeAttribute() \sa setAttribute() */ /*! \fn bool Core::Command::isActive() const Returns whether the Command has an active action for the current context. */ /*! \fn bool Core::Command::isScriptable() const Returns whether the Command is scriptable. A scriptable command can be called from a script without the need for the user to interact with it. */ /*! \fn bool Core::Command::isScriptable(const Core::Context &) const \internal Returns whether the Command is scriptable. */ /*! \fn void Core::Command::activeStateChanged() This signal is emitted when the active state of the command changes. */ /*! \fn virtual void Core::Command::setTouchBarText(const QString &text) Sets the text for the action on the touch bar to \a text. */ /*! \fn virtual QString Core::Command::touchBarText() const Returns the text for the action on the touch bar. */ /*! \fn virtual void Core::Command::setTouchBarIcon(const QIcon &icon) Sets the icon for the action on the touch bar to \a icon. */ /*! \fn virtual QIcon Core::Command::touchBarIcon() const Returns the icon for the action on the touch bar. */ /*! \fn virtual QAction *Core::Command::touchBarAction() const \internal */ using namespace Utils; namespace Core { Command::Command(Utils::Id id) : d(new Internal::CommandPrivate(this)) { d->m_id = id; } Command::~Command() { delete d; } Internal::CommandPrivate::CommandPrivate(Command *parent) : m_q(parent) , m_attributes({}) , m_action(new Utils::ProxyAction(this)) { m_action->setShortcutVisibleInToolTip(true); connect(m_action, &QAction::changed, this, &CommandPrivate::updateActiveState); } Id Command::id() const { return d->m_id; } void Command::setDefaultKeySequence(const QKeySequence &key) { if (!d->m_isKeyInitialized) setKeySequences({key}); d->m_defaultKeys = {key}; } void Command::setDefaultKeySequences(const QList &keys) { if (!d->m_isKeyInitialized) setKeySequences(keys); d->m_defaultKeys = keys; } QList Command::defaultKeySequences() const { return d->m_defaultKeys; } QAction *Command::action() const { return d->m_action; } QString Command::stringWithAppendedShortcut(const QString &str) const { return Utils::ProxyAction::stringWithAppendedShortcut(str, keySequence()); } Context Command::context() const { return d->m_context; } void Command::setKeySequences(const QList &keys) { d->m_isKeyInitialized = true; d->m_action->setShortcuts(keys); emit keySequenceChanged(); } QList Command::keySequences() const { return d->m_action->shortcuts(); } QKeySequence Command::keySequence() const { return d->m_action->shortcut(); } void Command::setDescription(const QString &text) { d->m_defaultText = text; } QString Command::description() const { if (!d->m_defaultText.isEmpty()) return d->m_defaultText; if (QAction *act = action()) { const QString text = Utils::stripAccelerator(act->text()); if (!text.isEmpty()) return text; } return id().toString(); } void Internal::CommandPrivate::setCurrentContext(const Context &context) { m_context = context; QAction *currentAction = nullptr; for (int i = 0; i < m_context.size(); ++i) { if (QAction *a = m_contextActionMap.value(m_context.at(i), nullptr)) { currentAction = a; break; } } m_action->setAction(currentAction); updateActiveState(); } void Internal::CommandPrivate::updateActiveState() { setActive(m_action->isEnabled() && m_action->isVisible() && !m_action->isSeparator()); } static QString msgActionWarning(QAction *newAction, Id id, QAction *oldAction) { QString msg; QTextStream str(&msg); str << "addOverrideAction " << newAction->objectName() << '/' << newAction->text() << ": Action "; if (oldAction) str << oldAction->objectName() << '/' << oldAction->text(); str << " is already registered for context " << id.toString() << '.'; return msg; } void Internal::CommandPrivate::addOverrideAction(QAction *action, const Context &context, bool scriptable) { // disallow TextHeuristic menu role, because it doesn't work with translations, // e.g. QTCREATORBUG-13101 if (action->menuRole() == QAction::TextHeuristicRole) action->setMenuRole(QAction::NoRole); if (isEmpty()) m_action->initialize(action); if (context.isEmpty()) { m_contextActionMap.insert(Constants::C_GLOBAL, action); } else { for (const Id &id : context) { if (m_contextActionMap.contains(id)) qWarning("%s", qPrintable(msgActionWarning(action, id, m_contextActionMap.value(id, nullptr)))); m_contextActionMap.insert(id, action); } } m_scriptableMap[action] = scriptable; setCurrentContext(m_context); } void Internal::CommandPrivate::removeOverrideAction(QAction *action) { QList toRemove; for (auto it = m_contextActionMap.cbegin(), end = m_contextActionMap.cend(); it != end; ++it) { if (it.value() == nullptr || it.value() == action) toRemove.append(it.key()); } for (Id id : toRemove) m_contextActionMap.remove(id); setCurrentContext(m_context); } bool Command::isActive() const { return d->m_active; } void Internal::CommandPrivate::setActive(bool state) { if (state != m_active) { m_active = state; emit m_q->activeStateChanged(); } } bool Internal::CommandPrivate::isEmpty() const { return m_contextActionMap.isEmpty(); } bool Command::isScriptable() const { return std::find(d->m_scriptableMap.cbegin(), d->m_scriptableMap.cend(), true) != d->m_scriptableMap.cend(); } bool Command::isScriptable(const Context &context) const { if (context == d->m_context && d->m_scriptableMap.contains(d->m_action->action())) return d->m_scriptableMap.value(d->m_action->action()); for (int i = 0; i < context.size(); ++i) { if (QAction *a = d->m_contextActionMap.value(context.at(i), nullptr)) { if (d->m_scriptableMap.contains(a) && d->m_scriptableMap.value(a)) return true; } } return false; } void Command::setAttribute(CommandAttribute attr) { d->m_attributes |= attr; switch (attr) { case Command::CA_Hide: d->m_action->setAttribute(Utils::ProxyAction::Hide); break; case Command::CA_UpdateText: d->m_action->setAttribute(Utils::ProxyAction::UpdateText); break; case Command::CA_UpdateIcon: d->m_action->setAttribute(Utils::ProxyAction::UpdateIcon); break; case Command::CA_NonConfigurable: break; } } void Command::removeAttribute(CommandAttribute attr) { d->m_attributes &= ~attr; switch (attr) { case Command::CA_Hide: d->m_action->removeAttribute(Utils::ProxyAction::Hide); break; case Command::CA_UpdateText: d->m_action->removeAttribute(Utils::ProxyAction::UpdateText); break; case Command::CA_UpdateIcon: d->m_action->removeAttribute(Utils::ProxyAction::UpdateIcon); break; case Command::CA_NonConfigurable: break; } } bool Command::hasAttribute(CommandAttribute attr) const { return (d->m_attributes & attr); } void Command::setTouchBarText(const QString &text) { d->m_touchBarText = text; } QString Command::touchBarText() const { return d->m_touchBarText; } void Command::setTouchBarIcon(const QIcon &icon) { d->m_touchBarIcon = icon; } QIcon Command::touchBarIcon() const { return d->m_touchBarIcon; } QAction *Command::touchBarAction() const { if (!d->m_touchBarAction) { d->m_touchBarAction = std::make_unique(); d->m_touchBarAction->initialize(d->m_action); d->m_touchBarAction->setIcon(d->m_touchBarIcon); d->m_touchBarAction->setText(d->m_touchBarText); // the touch bar action should be hidden if the command is not valid for the context d->m_touchBarAction->setAttribute(Utils::ProxyAction::Hide); d->m_touchBarAction->setAction(d->m_action->action()); connect(d->m_action, &Utils::ProxyAction::currentActionChanged, d->m_touchBarAction.get(), &Utils::ProxyAction::setAction); } return d->m_touchBarAction.get(); } /*! Appends the main keyboard shortcut that is currently assigned to the action \a a to its tool tip. */ void Command::augmentActionWithShortcutToolTip(QAction *a) const { a->setToolTip(stringWithAppendedShortcut(a->text())); QObject::connect(this, &Command::keySequenceChanged, a, [this, a] { a->setToolTip(stringWithAppendedShortcut(a->text())); }); QObject::connect(a, &QAction::changed, this, [this, a] { a->setToolTip(stringWithAppendedShortcut(a->text())); }); } /*! Returns a tool button for \a action. Appends the main keyboard shortcut \a cmd to the tool tip of the action. */ QToolButton *Command::toolButtonWithAppendedShortcut(QAction *action, Command *cmd) { auto button = new QToolButton; button->setDefaultAction(action); if (cmd) cmd->augmentActionWithShortcutToolTip(action); return button; } } // namespace Core