/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "cmake_global.h" #include "builddirmanager.h" #include "cmakebuildtarget.h" #include "cmakeprojectimporter.h" #include "treescanner.h" #include #include #include #include #include #include #include #include namespace CppTools { class CppProjectUpdater; } namespace ProjectExplorer { class FileNode; } namespace CMakeProjectManager { namespace Internal { class CMakeBuildConfiguration; class CMakeBuildSettingsWidget; class CMakeProjectNode; } // namespace Internal class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project { Q_OBJECT public: explicit CMakeProject(const Utils::FileName &filename); ~CMakeProject() final; QStringList buildTargetTitles() const; bool knowsAllBuildExecutables() const final; QList projectIssues(const ProjectExplorer::Kit *k) const final; void runCMake(); void runCMakeAndScanProjectTree(); // Context menu actions: void buildCMakeTarget(const QString &buildTarget); ProjectExplorer::ProjectImporter *projectImporter() const final; bool persistCMakeState(); void clearCMakeCache(); bool mustUpdateCMakeStateBeforeBuild(); protected: RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) final; bool setupTarget(ProjectExplorer::Target *t) final; private: QList buildTargets() const; void handleReparseRequest(int reparseParameters); void startParsing(int reparseParameters); void handleTreeScanningFinished(); void handleParsingSuccess(Internal::CMakeBuildConfiguration *bc); void handleParsingError(Internal::CMakeBuildConfiguration *bc); void combineScanAndParse(Internal::CMakeBuildConfiguration *bc); void updateProjectData(Internal::CMakeBuildConfiguration *bc); void updateQmlJSCodeModel(); std::unique_ptr generateProjectTree(const QList &allFiles) const; void createGeneratedCodeModelSupport(); QStringList filesGeneratedFrom(const QString &sourceFile) const final; void updateApplicationAndDeploymentTargets(); // TODO probably need a CMake specific node structure QList m_buildTargets; CppTools::CppProjectUpdater *m_cppCodeModelUpdater = nullptr; QList m_extraCompilers; Internal::TreeScanner m_treeScanner; Internal::BuildDirManager m_buildDirManager; bool m_waitingForScan = false; bool m_waitingForParse = false; bool m_combinedScanAndParseResult = false; QHash m_mimeBinaryCache; QList m_allFiles; mutable std::unique_ptr m_projectImporter; QTimer m_delayedParsingTimer; int m_delayedParsingParameters = 0; friend class Internal::CMakeBuildConfiguration; friend class Internal::CMakeBuildSettingsWidget; }; } // namespace CMakeProjectManager