/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "cmake_global.h" #include "cmakeprojectnodes.h" #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QFileSystemWatcher; QT_END_NAMESPACE namespace CMakeProjectManager { namespace Internal { class BuildDirManager; class CMakeFile; class CMakeBuildSettingsWidget; class CMakeBuildConfiguration; class CMakeProjectNode; class CMakeManager; } // namespace Internal enum TargetType { ExecutableType = 0, StaticLibraryType = 2, DynamicLibraryType = 3, UtilityType = 64 }; class CMAKE_EXPORT CMakeBuildTarget { public: QString title; QString executable; // TODO: rename to output? TargetType targetType; QString workingDirectory; QString sourceDirectory; QString makeCommand; QString makeCleanCommand; // code model QStringList includeFiles; QStringList compilerOptions; QByteArray defines; QStringList files; void clear(); }; class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project { Q_OBJECT // for changeBuildDirectory friend class Internal::CMakeBuildSettingsWidget; public: CMakeProject(Internal::CMakeManager *manager, const Utils::FileName &filename); ~CMakeProject() override; QString displayName() const override; QStringList files(FilesMode fileMode) const override; QStringList buildTargetTitles(bool runnable = false) const; QList buildTargets() const; bool hasBuildTarget(const QString &title) const; CMakeBuildTarget buildTargetForTitle(const QString &title); bool needsConfiguration() const override; bool requiresTargetPanel() const override; bool knowsAllBuildExecutables() const override; bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const override; void runCMake(); signals: /// emitted when cmake is running: void parsingStarted(); protected: RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) override; bool setupTarget(ProjectExplorer::Target *t) override; private: void handleCmakeFileChanged(); void handleActiveTargetChanged(); void handleActiveBuildConfigurationChanged(); void handleParsingStarted(); void parseCMakeOutput(); void updateQmlJSCodeModel(); void buildTree(Internal::CMakeProjectNode *rootNode, QList list); void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList &list) const; ProjectExplorer::FolderNode *findOrCreateFolder(Internal::CMakeProjectNode *rootNode, QString directory); void createGeneratedCodeModelSupport(); QStringList filesGeneratedFrom(const QString &sourceFile) const override; void updateTargetRunConfigurations(ProjectExplorer::Target *t); void updateApplicationAndDeploymentTargets(); QStringList getCXXFlagsFor(const CMakeBuildTarget &buildTarget, QHash &cache); bool extractCXXFlagsFromMake(const CMakeBuildTarget &buildTarget, QHash &cache); bool extractCXXFlagsFromNinja(const CMakeBuildTarget &buildTarget, QHash &cache); ProjectExplorer::Target *m_connectedTarget = nullptr; // TODO probably need a CMake specific node structure QList m_buildTargets; QFuture m_codeModelFuture; QList m_extraCompilers; QSet m_watchedFiles; friend class Internal::CMakeBuildConfiguration; friend class Internal::CMakeFile; }; } // namespace CMakeProjectManager