/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef CMAKEPROJECT_H #define CMAKEPROJECT_H #include "cmakeprojectmanager.h" #include "cmakeprojectnodes.h" #include "cmakebuildconfiguration.h" #include "makestep.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QFileSystemWatcher; QT_END_NAMESPACE namespace ProjectExplorer { class Target; } namespace CMakeProjectManager { namespace Internal { class CMakeFile; class CMakeBuildSettingsWidget; struct CMakeBuildTarget { QString title; QString executable; // TODO: rename to output? bool library; QString workingDirectory; QString makeCommand; QString makeCleanCommand; void clear(); }; class CMakeProject : public ProjectExplorer::Project { Q_OBJECT // for changeBuildDirectory friend class CMakeBuildSettingsWidget; public: CMakeProject(CMakeManager *manager, const QString &filename); ~CMakeProject(); QString displayName() const; Core::IDocument *document() const; CMakeManager *projectManager() const; ProjectExplorer::ProjectNode *rootProjectNode() const; QStringList files(FilesMode fileMode) const; QStringList buildTargetTitles(bool runnable = false) const; QList buildTargets() const; bool hasBuildTarget(const QString &title) const; CMakeBuildTarget buildTargetForTitle(const QString &title); static QString shadowBuildDirectory(const QString &projectFilePath, const ProjectExplorer::Kit *k, const QString &bcName); bool isProjectFile(const QString &fileName); bool parseCMakeLists(); signals: /// emitted after parsing void buildTargetsChanged(); protected: bool fromMap(const QVariantMap &map); bool setupTarget(ProjectExplorer::Target *t); // called by CMakeBuildSettingsWidget void changeBuildDirectory(CMakeBuildConfiguration *bc, const QString &newBuildDirectory); private slots: void fileChanged(const QString &fileName); void activeTargetWasChanged(ProjectExplorer::Target *target); void changeActiveBuildConfiguration(ProjectExplorer::BuildConfiguration*); void updateRunConfigurations(); private: void buildTree(CMakeProjectNode *rootNode, QList list); void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList &list); ProjectExplorer::FolderNode *findOrCreateFolder(CMakeProjectNode *rootNode, QString directory); void createUiCodeModelSupport(); QString uiHeaderFile(const QString &uiFile); void updateRunConfigurations(ProjectExplorer::Target *t); void updateApplicationAndDeploymentTargets(); CMakeManager *m_manager; ProjectExplorer::Target *m_activeTarget; QString m_fileName; CMakeFile *m_file; QString m_projectName; // TODO probably need a CMake specific node structure CMakeProjectNode *m_rootNode; QStringList m_files; QList m_buildTargets; QFileSystemWatcher *m_watcher; QSet m_watchedFiles; QFuture m_codeModelFuture; }; class CMakeCbpParser : public QXmlStreamReader { public: bool parseCbpFile(const QString &fileName); QList fileList(); QList cmakeFileList(); QStringList includeFiles(); QList buildTargets(); QByteArray defines() const; QString projectName() const; QString compilerName() const; bool hasCMakeFiles(); private: void parseCodeBlocks_project_file(); void parseProject(); void parseBuild(); void parseOption(); void parseBuildTarget(); void parseBuildTargetOption(); void parseMakeCommands(); void parseBuildTargetBuild(); void parseBuildTargetClean(); void parseCompiler(); void parseAdd(); void parseUnit(); void parseUnitOption(); void parseUnknownElement(); QList m_fileList; QList m_cmakeFileList; QSet m_processedUnits; bool m_parsingCmakeUnit; QStringList m_includeFiles; QStringList m_compilerOptions; QByteArray m_defines; CMakeBuildTarget m_buildTarget; QList m_buildTargets; QString m_projectName; QString m_compiler; }; class CMakeFile : public Core::IDocument { Q_OBJECT public: CMakeFile(CMakeProject *parent, QString fileName); bool save(QString *errorString, const QString &fileName, bool autoSave); QString defaultPath() const; QString suggestedFileName() const; bool isModified() const; bool isSaveAsAllowed() const; ReloadBehavior reloadBehavior(ChangeTrigger state, ChangeType type) const; bool reload(QString *errorString, ReloadFlag flag, ChangeType type); private: CMakeProject *m_project; }; class CMakeBuildSettingsWidget : public ProjectExplorer::NamedWidget { Q_OBJECT public: CMakeBuildSettingsWidget(CMakeBuildConfiguration *bc); private slots: void openChangeBuildDirectoryDialog(); void runCMake(); private: QLineEdit *m_pathLineEdit; QPushButton *m_changeButton; CMakeBuildConfiguration *m_buildConfiguration; }; } // namespace Internal } // namespace CMakeProjectManager #endif // CMAKEPROJECT_H