/**************************************************************************** ** ** Copyright (C) 2016 Jochen Becher ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "qmt/diagram/dobject.h" #include namespace qmt { class QMT_EXPORT ObjectVisuals { public: ObjectVisuals(); ObjectVisuals(DObject::VisualPrimaryRole visualPrimaryRole, DObject::VisualSecondaryRole visualSecondaryRole, bool emphasized, const QColor &baseColor, int depth); ~ObjectVisuals(); DObject::VisualPrimaryRole visualPrimaryRole() const { return m_visualPrimaryRole; } void setVisualPrimaryRole(DObject::VisualPrimaryRole visualPrimaryRole); DObject::VisualSecondaryRole visualSecondaryRole() const { return m_visualSecondaryRole; } void setVisualSecondaryRole(DObject::VisualSecondaryRole visualSecondaryRole); bool isEmphasized() const { return m_isEmphasized; } void setEmphasized(bool emphasized); QColor baseColor() const { return m_baseColor; } void setBaseColor(const QColor &baseColor); int depth() const { return m_depth; } void setDepth(int depth); private: DObject::VisualPrimaryRole m_visualPrimaryRole; DObject::VisualSecondaryRole m_visualSecondaryRole; bool m_isEmphasized; QColor m_baseColor; int m_depth; }; bool operator==(const ObjectVisuals &lhs, const ObjectVisuals &rhs); uint qHash(const ObjectVisuals &objectVisuals); } // namespace qmt