/**************************************************************************** ** ** Copyright (C) 2016 Jochen Becher ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "delement.h" #include "qmt/infrastructure/uid.h" #include #include #include namespace qmt { class MObject; class QMT_EXPORT DObject : public DElement { public: enum VisualPrimaryRole { PrimaryRoleNormal, DeprecatedPrimaryRoleLighter, DeprecatedPrimaryRoleDarker, DeprecatedPrimaryRoleSoften, DeprecatedPrimaryRoleOutline, PrimaryRoleCustom1, PrimaryRoleCustom2, PrimaryRoleCustom3, PrimaryRoleCustom4, PrimaryRoleCustom5 }; enum VisualSecondaryRole { SecondaryRoleNone, SecondaryRoleLighter, SecondaryRoleDarker, SecondaryRoleSoften, SecondaryRoleOutline }; enum StereotypeDisplay { StereotypeNone, StereotypeLabel, StereotypeDecoration, StereotypeIcon, StereotypeSmart }; DObject(); DObject(const DObject &); ~DObject() override; DObject &operator=(const DObject &rhs); Uid modelUid() const override { return m_modelUid; } void setModelUid(const Uid &uid); QList stereotypes() const { return m_stereotypes; } void setStereotypes(const QList &stereotypes); QString context() const { return m_context; } void setContext(const QString &context); QString name() const { return m_name; } void setName(const QString &name); QPointF pos() const { return m_pos; } void setPos(const QPointF &pos); QRectF rect() const { return m_rect; } void setRect(const QRectF &rect); int depth() const { return m_depth; } void setDepth(int depth); VisualPrimaryRole visualPrimaryRole() const { return m_visualPrimaryRole; } void setVisualPrimaryRole(VisualPrimaryRole visualPrimaryRole); VisualSecondaryRole visualSecondaryRole() const { return m_visualSecondaryRole; } void setVisualSecondaryRole(VisualSecondaryRole visualSecondaryRole); StereotypeDisplay stereotypeDisplay() const { return m_stereotypeDisplay; } void setStereotypeDisplay(StereotypeDisplay stereotypeDisplay); bool isAutoSized() const { return m_isAutoSized; } void setAutoSized(bool autoSized); bool isVisualEmphasized() const { return m_isVisualEmphasized; } void setVisualEmphasized(bool visualEmphasized); void accept(DVisitor *visitor) override; void accept(DConstVisitor *visitor) const override; private: Uid m_modelUid; QList m_stereotypes; QString m_context; QString m_name; QPointF m_pos; QRectF m_rect; int m_depth; VisualPrimaryRole m_visualPrimaryRole; VisualSecondaryRole m_visualSecondaryRole; StereotypeDisplay m_stereotypeDisplay; bool m_isAutoSized; bool m_isVisualEmphasized; }; } // namespace qmt