/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** ** GNU Lesser General Public License Usage ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this file. ** Please review the following information to ensure the GNU Lesser General ** Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** Other Usage ** ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** **************************************************************************/ #ifndef GLSLSYMBOL_H #define GLSLSYMBOL_H #include "glsl.h" #include namespace GLSL { class Symbol; class Scope; class GLSL_EXPORT Symbol { public: Symbol(Scope *scope = 0); virtual ~Symbol(); Scope *scope() const; void setScope(Scope *scope); QString name() const; void setName(const QString &name); virtual Scope *asScope() { return 0; } virtual Struct *asStruct() { return 0; } virtual Function *asFunction() { return 0; } virtual Argument *asArgument() { return 0; } virtual Block *asBlock() { return 0; } virtual Variable *asVariable() { return 0; } virtual OverloadSet *asOverloadSet() { return 0; } virtual Namespace *asNamespace() { return 0; } virtual const Type *type() const = 0; private: Scope *_scope; QString _name; }; class GLSL_EXPORT Scope: public Symbol { public: Scope(Scope *sscope = 0); Symbol *lookup(const QString &name) const; virtual QList members() const; virtual void add(Symbol *symbol) = 0; virtual Symbol *find(const QString &name) const = 0; virtual Scope *asScope() { return this; } }; } // namespace GLSL #endif // GLSLSYMBOL_H