/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://www.qt.io/licensing. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "componentcompletedcommand.h" #include #include namespace QmlDesigner { ComponentCompletedCommand::ComponentCompletedCommand() { } ComponentCompletedCommand::ComponentCompletedCommand(const QVector &container) : m_instanceVector(container) { } QVector ComponentCompletedCommand::instances() const { return m_instanceVector; } void ComponentCompletedCommand::sort() { qSort(m_instanceVector); } QDataStream &operator<<(QDataStream &out, const ComponentCompletedCommand &command) { out << command.instances(); return out; } QDataStream &operator>>(QDataStream &in, ComponentCompletedCommand &command) { in >> command.m_instanceVector; return in; } bool operator ==(const ComponentCompletedCommand &first, const ComponentCompletedCommand &second) { return first.m_instanceVector == second.m_instanceVector; } QDebug operator <<(QDebug debug, const ComponentCompletedCommand &command) { return debug.nospace() << "ComponentCompletedCommand(" << command.instances() << ")"; } } // namespace QmlDesigner