=head1 NAME perlguts - Introduction to the Perl API =head1 DESCRIPTION This document attempts to describe how to use the Perl API, as well as to provide some info on the basic workings of the Perl core. It is far from complete and probably contains many errors. Please refer any questions or comments to the author below. =head1 Variables =head2 Datatypes Perl has three typedefs that handle Perl's three main data types: SV Scalar Value AV Array Value HV Hash Value Each typedef has specific routines that manipulate the various data types. =head2 What is an "IV"? Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large enough to hold a pointer (as well as an integer). Additionally, there is the UV, which is simply an unsigned IV. Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, as well.) They will usually be exactly 32 and 16 bits long, but on Crays they will both be 64 bits. =head2 Working with SVs An SV can be created and loaded with one command. There are five types of values that can be loaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar (SV). ("PV" stands for "Pointer Value". You might think that it is misnamed because it is described as pointing only to strings. However, it is possible to have it point to other things. For example, inversion lists, used in regular expression data structures, are scalars, each consisting of an array of UVs which are accessed through PVs. But, using it for non-strings requires care, as the underlying assumption of much of the internals is that PVs are just for strings. Often, for example, a trailing NUL is tacked on automatically. The non-string use is documented only in this paragraph.) The seven routines are: SV* newSViv(IV); SV* newSVuv(UV); SV* newSVnv(double); SV* newSVpv(const char*, STRLEN); SV* newSVpvn(const char*, STRLEN); SV* newSVpvf(const char*, ...); SV* newSVsv(SV*); C is an integer type (Size_t, usually defined as size_t in F) guaranteed to be large enough to represent the size of any string that perl can handle. In the unlikely case of a SV requiring more complex initialisation, you can create an empty SV with newSV(len). If C is 0 an empty SV of type NULL is returned, else an SV of type PV is returned with len + 1 (for the NUL) bytes of storage allocated, accessible via SvPVX. In both cases the SV has the undef value. SV *sv = newSV(0); /* no storage allocated */ SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage * allocated */ To change the value of an I SV, there are eight routines: void sv_setiv(SV*, IV); void sv_setuv(SV*, UV); void sv_setnv(SV*, double); void sv_setpv(SV*, const char*); void sv_setpvn(SV*, const char*, STRLEN) void sv_setpvf(SV*, const char*, ...); void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *); void sv_setsv(SV*, SV*); Notice that you can choose to specify the length of the string to be assigned by using C, C, or C, or you may allow Perl to calculate the length by using C or by specifying 0 as the second argument to C. Be warned, though, that Perl will determine the string's length by using C, which depends on the string terminating with a NUL character, and not otherwise containing NULs. The arguments of C are processed like C, and the formatted output becomes the value. C is an analogue of C, but it allows you to specify either a pointer to a variable argument list or the address and length of an array of SVs. The last argument points to a boolean; on return, if that boolean is true, then locale-specific information has been used to format the string, and the string's contents are therefore untrustworthy (see L). This pointer may be NULL if that information is not important. Note that this function requires you to specify the length of the format. The C functions are not generic enough to operate on values that have "magic". See L later in this document. All SVs that contain strings should be terminated with a NUL character. If it is not NUL-terminated there is a risk of core dumps and corruptions from code which passes the string to C functions or system calls which expect a NUL-terminated string. Perl's own functions typically add a trailing NUL for this reason. Nevertheless, you should be very careful when you pass a string stored in an SV to a C function or system call. To access the actual value that an SV points to, you can use the macros: SvIV(SV*) SvUV(SV*) SvNV(SV*) SvPV(SV*, STRLEN len) SvPV_nolen(SV*) which will automatically coerce the actual scalar type into an IV, UV, double, or string. In the C macro, the length of the string returned is placed into the variable C (this is a macro, so you do I use C<&len>). If you do not care what the length of the data is, use the C macro. Historically the C macro with the global variable C has been used in this case. But that can be quite inefficient because C must be accessed in thread-local storage in threaded Perl. In any case, remember that Perl allows arbitrary strings of data that may both contain NULs and might not be terminated by a NUL. Also remember that C doesn't allow you to safely say C. It might work with your compiler, but it won't work for everyone. Break this sort of statement up into separate assignments: SV *s; STRLEN len; char *ptr; ptr = SvPV(s, len); foo(ptr, len); If you want to know if the scalar value is TRUE, you can use: SvTRUE(SV*) Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your SV, you can use the macro SvGROW(SV*, STRLEN newlen) which will determine if more memory needs to be allocated. If so, it will call the function C. Note that C can only increase, not decrease, the allocated memory of an SV and that it does not automatically add space for the trailing NUL byte (perl's own string functions typically do C). If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the following macros to check the type of SV you have. SvIOK(SV*) SvNOK(SV*) SvPOK(SV*) You can get and set the current length of the string stored in an SV with the following macros: SvCUR(SV*) SvCUR_set(SV*, I32 val) You can also get a pointer to the end of the string stored in the SV with the macro: SvEND(SV*) But note that these last three macros are valid only if C is true. If you want to append something to the end of string stored in an C, you can use the following functions: void sv_catpv(SV*, const char*); void sv_catpvn(SV*, const char*, STRLEN); void sv_catpvf(SV*, const char*, ...); void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); void sv_catsv(SV*, SV*); The first function calculates the length of the string to be appended by using C. In the second, you specify the length of the string yourself. The third function processes its arguments like C and appends the formatted output. The fourth function works like C. You can specify the address and length of an array of SVs instead of the va_list argument. The fifth function extends the string stored in the first SV with the string stored in the second SV. It also forces the second SV to be interpreted as a string. The C functions are not generic enough to operate on values that have "magic". See L later in this document. If you know the name of a scalar variable, you can get a pointer to its SV by using the following: SV* get_sv("package::varname", 0); This returns NULL if the variable does not exist. If you want to know if this variable (or any other SV) is actually C, you can call: SvOK(SV*) The scalar C value is stored in an SV instance called C. Its address can be used whenever an C is needed. Make sure that you don't try to compare a random sv with C<&PL_sv_undef>. For example when interfacing Perl code, it'll work correctly for: foo(undef); But won't work when called as: $x = undef; foo($x); So to repeat always use SvOK() to check whether an sv is defined. Also you have to be careful when using C<&PL_sv_undef> as a value in AVs or HVs (see L). There are also the two values C and C, which contain boolean TRUE and FALSE values, respectively. Like C, their addresses can be used whenever an C is needed. Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. Take this code: SV* sv = (SV*) 0; if (I-am-to-return-a-real-value) { sv = sv_2mortal(newSViv(42)); } sv_setsv(ST(0), sv); This code tries to return a new SV (which contains the value 42) if it should return a real value, or undef otherwise. Instead it has returned a NULL pointer which, somewhere down the line, will cause a segmentation violation, bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first line and all will be well. To free an SV that you've created, call C. Normally this call is not necessary (see L). =head2 Offsets Perl provides the function C to efficiently remove characters from the beginning of a string; you give it an SV and a pointer to somewhere inside the PV, and it discards everything before the pointer. The efficiency comes by means of a little hack: instead of actually removing the characters, C sets the flag C (offset OK) to signal to other functions that the offset hack is in effect, and it puts the number of bytes chopped off into the IV field of the SV. It then moves the PV pointer (called C) forward that many bytes, and adjusts C and C. Hence, at this point, the start of the buffer that we allocated lives at C in memory and the PV pointer is pointing into the middle of this allocated storage. This is best demonstrated by example: % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' SV = PVIV(0x8128450) at 0x81340f0 REFCNT = 1 FLAGS = (POK,OOK,pPOK) IV = 1 (OFFSET) PV = 0x8135781 ( "1" . ) "2345"\0 CUR = 4 LEN = 5 Here the number of bytes chopped off (1) is put into IV, and C helpfully reminds us that this is an offset. The portion of the string between the "real" and the "fake" beginnings is shown in parentheses, and the values of C and C reflect the fake beginning, not the real one. Something similar to the offset hack is performed on AVs to enable efficient shifting and splicing off the beginning of the array; while C points to the first element in the array that is visible from Perl, C points to the real start of the C array. These are usually the same, but a C operation can be carried out by increasing C by one and decreasing C and C. Again, the location of the real start of the C array only comes into play when freeing the array. See C in F. =head2 What's Really Stored in an SV? Recall that the usual method of determining the type of scalar you have is to use C macros. Because a scalar can be both a number and a string, usually these macros will always return TRUE and calling the C macros will do the appropriate conversion of string to integer/double or integer/double to string. If you I need to know if you have an integer, double, or string pointer in an SV, you can use the following three macros instead: SvIOKp(SV*) SvNOKp(SV*) SvPOKp(SV*) These will tell you if you truly have an integer, double, or string pointer stored in your SV. The "p" stands for private. There are various ways in which the private and public flags may differ. For example, a tied SV may have a valid underlying value in the IV slot (so SvIOKp is true), but the data should be accessed via the FETCH routine rather than directly, so SvIOK is false. Another is when numeric conversion has occurred and precision has been lost: only the private flag is set on 'lossy' values. So when an NV is converted to an IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be. In general, though, it's best to use the C macros. =head2 Working with AVs There are two ways to create and load an AV. The first method creates an empty AV: AV* newAV(); The second method both creates the AV and initially populates it with SVs: AV* av_make(I32 num, SV **ptr); The second argument points to an array containing C C's. Once the AV has been created, the SVs can be destroyed, if so desired. Once the AV has been created, the following operations are possible on it: void av_push(AV*, SV*); SV* av_pop(AV*); SV* av_shift(AV*); void av_unshift(AV*, I32 num); These should be familiar operations, with the exception of C. This routine adds C elements at the front of the array with the C value. You must then use C (described below) to assign values to these new elements. Here are some other functions: I32 av_top_index(AV*); SV** av_fetch(AV*, I32 key, I32 lval); SV** av_store(AV*, I32 key, SV* val); The C function returns the highest index value in an array (just like $#array in Perl). If the array is empty, -1 is returned. The C function returns the value at index C, but if C is non-zero, then C will store an undef value at that index. The C function stores the value C at index C, and does not increment the reference count of C. Thus the caller is responsible for taking care of that, and if C returns NULL, the caller will have to decrement the reference count to avoid a memory leak. Note that C and C both return C's, not C's as their return value. A few more: void av_clear(AV*); void av_undef(AV*); void av_extend(AV*, I32 key); The C function deletes all the elements in the AV* array, but does not actually delete the array itself. The C function will delete all the elements in the array plus the array itself. The C function extends the array so that it contains at least C elements. If C is less than the currently allocated length of the array, then nothing is done. If you know the name of an array variable, you can get a pointer to its AV by using the following: AV* get_av("package::varname", 0); This returns NULL if the variable does not exist. See L for more information on how to use the array access functions on tied arrays. =head2 Working with HVs To create an HV, you use the following routine: HV* newHV(); Once the HV has been created, the following operations are possible on it: SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); The C parameter is the length of the key being passed in (Note that you cannot pass 0 in as a value of C to tell Perl to measure the length of the key). The C argument contains the SV pointer to the scalar being stored, and C is the precomputed hash value (zero if you want C to calculate it for you). The C parameter indicates whether this fetch is actually a part of a store operation, in which case a new undefined value will be added to the HV with the supplied key and C will return as if the value had already existed. Remember that C and C return C's and not just C. To access the scalar value, you must first dereference the return value. However, you should check to make sure that the return value is not NULL before dereferencing it. The first of these two functions checks if a hash table entry exists, and the second deletes it. bool hv_exists(HV*, const char* key, U32 klen); SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); If C does not include the C flag then C will create and return a mortal copy of the deleted value. And more miscellaneous functions: void hv_clear(HV*); void hv_undef(HV*); Like their AV counterparts, C deletes all the entries in the hash table but does not actually delete the hash table. The C deletes both the entries and the hash table itself. Perl keeps the actual data in a linked list of structures with a typedef of HE. These contain the actual key and value pointers (plus extra administrative overhead). The key is a string pointer; the value is an C. However, once you have an C, to get the actual key and value, use the routines specified below. I32 hv_iterinit(HV*); /* Prepares starting point to traverse hash table */ HE* hv_iternext(HV*); /* Get the next entry, and return a pointer to a structure that has both the key and value */ char* hv_iterkey(HE* entry, I32* retlen); /* Get the key from an HE structure and also return the length of the key string */ SV* hv_iterval(HV*, HE* entry); /* Return an SV pointer to the value of the HE structure */ SV* hv_iternextsv(HV*, char** key, I32* retlen); /* This convenience routine combines hv_iternext, hv_iterkey, and hv_iterval. The key and retlen arguments are return values for the key and its length. The value is returned in the SV* argument */ If you know the name of a hash variable, you can get a pointer to its HV by using the following: HV* get_hv("package::varname", 0); This returns NULL if the variable does not exist. The hash algorithm is defined in the C macro: PERL_HASH(hash, key, klen) The exact implementation of this macro varies by architecture and version of perl, and the return value may change per invocation, so the value is only valid for the duration of a single perl process. See L for more information on how to use the hash access functions on tied hashes. =head2 Hash API Extensions Beginning with version 5.004, the following functions are also supported: HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); bool hv_exists_ent (HV* tb, SV* key, U32 hash); SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); SV* hv_iterkeysv (HE* entry); Note that these functions take C keys, which simplifies writing of extension code that deals with hash structures. These functions also allow passing of C keys to C functions without forcing you to stringify the keys (unlike the previous set of functions). They also return and accept whole hash entries (C), making their use more efficient (since the hash number for a particular string doesn't have to be recomputed every time). See L for detailed descriptions. The following macros must always be used to access the contents of hash entries. Note that the arguments to these macros must be simple variables, since they may get evaluated more than once. See L for detailed descriptions of these macros. HePV(HE* he, STRLEN len) HeVAL(HE* he) HeHASH(HE* he) HeSVKEY(HE* he) HeSVKEY_force(HE* he) HeSVKEY_set(HE* he, SV* sv) These two lower level macros are defined, but must only be used when dealing with keys that are not Cs: HeKEY(HE* he) HeKLEN(HE* he) Note that both C and C do not increment the reference count of the stored C, which is the caller's responsibility. If these functions return a NULL value, the caller will usually have to decrement the reference count of C to avoid a memory leak. =head2 AVs, HVs and undefined values Sometimes you have to store undefined values in AVs or HVs. Although this may be a rare case, it can be tricky. That's because you're used to using C<&PL_sv_undef> if you need an undefined SV. For example, intuition tells you that this XS code: AV *av = newAV(); av_store( av, 0, &PL_sv_undef ); is equivalent to this Perl code: my @av; $av[0] = undef; Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker for indicating that an array element has not yet been initialized. Thus, C would be true for the above Perl code, but false for the array generated by the XS code. Other problems can occur when storing C<&PL_sv_undef> in HVs: hv_store( hv, "key", 3, &PL_sv_undef, 0 ); This will indeed make the value C, but if you try to modify the value of C, you'll get the following error: Modification of non-creatable hash value attempted In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders in restricted hashes. This caused such hash entries not to appear when iterating over the hash or when checking for the keys with the C function. You can run into similar problems when you store C<&PL_sv_yes> or C<&PL_sv_no> into AVs or HVs. Trying to modify such elements will give you the following error: Modification of a read-only value attempted To make a long story short, you can use the special variables C<&PL_sv_undef>, C<&PL_sv_yes> and C<&PL_sv_no> with AVs and HVs, but you have to make sure you know what you're doing. Generally, if you want to store an undefined value in an AV or HV, you should not use C<&PL_sv_undef>, but rather create a new undefined value using the C function, for example: av_store( av, 42, newSV(0) ); hv_store( hv, "foo", 3, newSV(0), 0 ); =head2 References References are a special type of scalar that point to other data types (including other references). To create a reference, use either of the following functions: SV* newRV_inc((SV*) thing); SV* newRV_noinc((SV*) thing); The C argument can be any of an C, C, or C. The functions are identical except that C increments the reference count of the C, while C does not. For historical reasons, C is a synonym for C. Once you have a reference, you can use the following macro to dereference the reference: SvRV(SV*) then call the appropriate routines, casting the returned C to either an C or C, if required. To determine if an SV is a reference, you can use the following macro: SvROK(SV*) To discover what type of value the reference refers to, use the following macro and then check the return value. SvTYPE(SvRV(SV*)) The most useful types that will be returned are: < SVt_PVAV Scalar SVt_PVAV Array SVt_PVHV Hash SVt_PVCV Code SVt_PVGV Glob (possibly a file handle) See L for more details. =head2 Blessed References and Class Objects References are also used to support object-oriented programming. In perl's OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class. A reference can be blessed into a package with the following function: SV* sv_bless(SV* sv, HV* stash); The C argument must be a reference value. The C argument specifies which class the reference will belong to. See L for information on converting class names into stashes. /* Still under construction */ The following function upgrades rv to reference if not already one. Creates a new SV for rv to point to. If C is non-null, the SV is blessed into the specified class. SV is returned. SV* newSVrv(SV* rv, const char* classname); The following three functions copy integer, unsigned integer or double into an SV whose reference is C. SV is blessed if C is non-null. SV* sv_setref_iv(SV* rv, const char* classname, IV iv); SV* sv_setref_uv(SV* rv, const char* classname, UV uv); SV* sv_setref_nv(SV* rv, const char* classname, NV iv); The following function copies the pointer value (I) into an SV whose reference is rv. SV is blessed if C is non-null. SV* sv_setref_pv(SV* rv, const char* classname, void* pv); The following function copies a string into an SV whose reference is C. Set length to 0 to let Perl calculate the string length. SV is blessed if C is non-null. SV* sv_setref_pvn(SV* rv, const char* classname, char* pv, STRLEN length); The following function tests whether the SV is blessed into the specified class. It does not check inheritance relationships. int sv_isa(SV* sv, const char* name); The following function tests whether the SV is a reference to a blessed object. int sv_isobject(SV* sv); The following function tests whether the SV is derived from the specified class. SV can be either a reference to a blessed object or a string containing a class name. This is the function implementing the C functionality. bool sv_derived_from(SV* sv, const char* name); To check if you've got an object derived from a specific class you have to write: if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } =head2 Creating New Variables To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type. SV* get_sv("package::varname", GV_ADD); AV* get_av("package::varname", GV_ADD); HV* get_hv("package::varname", GV_ADD); Notice the use of GV_ADD as the second parameter. The new variable can now be set, using the routines appropriate to the data type. There are additional macros whose values may be bitwise OR'ed with the C argument to enable certain extra features. Those bits are: =over =item GV_ADDMULTI Marks the variable as multiply defined, thus preventing the: Name used only once: possible typo warning. =item GV_ADDWARN Issues the warning: Had to create unexpectedly if the variable did not exist before the function was called. =back If you do not specify a package name, the variable is created in the current package. =head2 Reference Counts and Mortality Perl uses a reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the following) start their life with a reference count of 1. If the reference count of an xV ever drops to 0, then it will be destroyed and its memory made available for reuse. This normally doesn't happen at the Perl level unless a variable is undef'ed or the last variable holding a reference to it is changed or overwritten. At the internal level, however, reference counts can be manipulated with the following macros: int SvREFCNT(SV* sv); SV* SvREFCNT_inc(SV* sv); void SvREFCNT_dec(SV* sv); However, there is one other function which manipulates the reference count of its argument. The C function, you will recall, creates a reference to the specified argument. As a side effect, it increments the argument's reference count. If this is not what you want, use C instead. For example, imagine you want to return a reference from an XSUB function. Inside the XSUB routine, you create an SV which initially has a reference count of one. Then you call C, passing it the just-created SV. This returns the reference as a new SV, but the reference count of the SV you passed to C has been incremented to two. Now you return the reference from the XSUB routine and forget about the SV. But Perl hasn't! Whenever the returned reference is destroyed, the reference count of the original SV is decreased to one and nothing happens. The SV will hang around without any way to access it until Perl itself terminates. This is a memory leak. The correct procedure, then, is to use C instead of C. Then, if and when the last reference is destroyed, the reference count of the SV will go to zero and it will be destroyed, stopping any memory leak. There are some convenience functions available that can help with the destruction of xVs. These functions introduce the concept of "mortality". An xV that is mortal has had its reference count marked to be decremented, but not actually decremented, until "a short time later". Generally the term "short time later" means a single Perl statement, such as a call to an XSUB function. The actual determinant for when mortal xVs have their reference count decremented depends on two macros, SAVETMPS and FREETMPS. See L and L for more details on these macros. "Mortalization" then is at its simplest a deferred C. However, if you mortalize a variable twice, the reference count will later be decremented twice. "Mortal" SVs are mainly used for SVs that are placed on perl's stack. For example an SV which is created just to pass a number to a called sub is made mortal to have it cleaned up automatically when it's popped off the stack. Similarly, results returned by XSUBs (which are pushed on the stack) are often made mortal. To create a mortal variable, use the functions: SV* sv_newmortal() SV* sv_2mortal(SV*) SV* sv_mortalcopy(SV*) The first call creates a mortal SV (with no value), the second converts an existing SV to a mortal SV (and thus defers a call to C), and the third creates a mortal copy of an existing SV. Because C gives the new SV no value, it must normally be given one via C, C, etc. : SV *tmp = sv_newmortal(); sv_setiv(tmp, an_integer); As that is multiple C statements it is quite common so see this idiom instead: SV *tmp = sv_2mortal(newSViv(an_integer)); You should be careful about creating mortal variables. Strange things can happen if you make the same value mortal within multiple contexts, or if you make a variable mortal multiple times. Thinking of "Mortalization" as deferred C should help to minimize such problems. For example if you are passing an SV which you I has a high enough REFCNT to survive its use on the stack you need not do any mortalization. If you are not sure then doing an C and C, or making a C is safer. The mortal routines are not just for SVs; AVs and HVs can be made mortal by passing their address (type-casted to C) to the C or C routines. =head2 Stashes and Globs A B is a hash that contains all variables that are defined within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is a GV (Glob Value). This GV in turn contains references to the various objects of that name, including (but not limited to) the following: Scalar Value Array Value Hash Value I/O Handle Format Subroutine There is a single stash called C that holds the items that exist in the C
package. To get at the items in other packages, append the string "::" to the package name. The items in the C package are in the stash C in PL_defstash. The items in the C package are in the stash C in C's stash. To get the stash pointer for a particular package, use the function: HV* gv_stashpv(const char* name, I32 flags) HV* gv_stashsv(SV*, I32 flags) The first function takes a literal string, the second uses the string stored in the SV. Remember that a stash is just a hash table, so you get back an C. The C flag will create a new package if it is set to GV_ADD. The name that C wants is the name of the package whose symbol table you want. The default package is called C
. If you have multiply nested packages, pass their names to C, separated by C<::> as in the Perl language itself. Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using: HV* SvSTASH(SvRV(SV*)); then use the following to get the package name itself: char* HvNAME(HV* stash); If you need to bless or re-bless an object you can use the following function: SV* sv_bless(SV*, HV* stash) where the first argument, an C, must be a reference, and the second argument is a stash. The returned C can now be used in the same way as any other SV. For more information on references and blessings, consult L. =head2 Double-Typed SVs Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type. Some scalar variables contain more than one type of scalar data. For example, the variable C<$!> contains either the numeric value of C or its string equivalent from either C or C. To force multiple data values into an SV, you must do two things: use the C routines to add the additional scalar type, then set a flag so that Perl will believe it contains more than one type of data. The four macros to set the flags are: SvIOK_on SvNOK_on SvPOK_on SvROK_on The particular macro you must use depends on which C routine you called first. This is because every C routine turns on only the bit for the particular type of data being set, and turns off all the rest. For example, to create a new Perl variable called "dberror" that contains both the numeric and descriptive string error values, you could use the following code: extern int dberror; extern char *dberror_list; SV* sv = get_sv("dberror", GV_ADD); sv_setiv(sv, (IV) dberror); sv_setpv(sv, dberror_list[dberror]); SvIOK_on(sv); If the order of C and C had been reversed, then the macro C would need to be called instead of C. =head2 Magic Variables [This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.] Any SV may be magical, that is, it has special features that a normal SV does not have. These features are stored in the SV structure in a linked list of C's, typedef'ed to C. struct magic { MAGIC* mg_moremagic; MGVTBL* mg_virtual; U16 mg_private; char mg_type; U8 mg_flags; I32 mg_len; SV* mg_obj; char* mg_ptr; }; Note this is current as of patchlevel 0, and could change at any time. =head2 Assigning Magic Perl adds magic to an SV using the sv_magic function: void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); The C argument is a pointer to the SV that is to acquire a new magical feature. If C is not already magical, Perl uses the C macro to convert C to type C. Perl then continues by adding new magic to the beginning of the linked list of magical features. Any prior entry of the same type of magic is deleted. Note that this can be overridden, and multiple instances of the same type of magic can be associated with an SV. The C and C arguments are used to associate a string with the magic, typically the name of a variable. C is stored in the C field and if C is non-null then either a C copy of C or C itself is stored in the C field, depending on whether C is greater than zero or equal to zero respectively. As a special case, if C<(name && namlen == HEf_SVKEY)> then C is assumed to contain an C and is stored as-is with its REFCNT incremented. The sv_magic function uses C to determine which, if any, predefined "Magic Virtual Table" should be assigned to the C field. See the L section below. The C argument is also stored in the C field. The value of C should be chosen from the set of macros C found in F. Note that before these macros were added, Perl internals used to directly use character literals, so you may occasionally come across old code or documentation referring to 'U' magic rather than C for example. The C argument is stored in the C field of the C structure. If it is not the same as the C argument, the reference count of the C object is incremented. If it is the same, or if the C argument is C, or if it is a NULL pointer, then C is merely stored, without the reference count being incremented. See also C in L for a more flexible way to add magic to an SV. There is also a function to add magic to an C: void hv_magic(HV *hv, GV *gv, int how); This simply calls C and coerces the C argument into an C. To remove the magic from an SV, call the function sv_unmagic: int sv_unmagic(SV *sv, int type); The C argument should be equal to the C value when the C was initially made magical. However, note that C removes all magic of a certain C from the C. If you want to remove only certain magic of a C based on the magic virtual table, use C instead: int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl); =head2 Magic Virtual Tables The C field in the C structure is a pointer to an C, which is a structure of function pointers and stands for "Magic Virtual Table" to handle the various operations that might be applied to that variable. The C has five (or sometimes eight) pointers to the following routine types: int (*svt_get)(SV* sv, MAGIC* mg); int (*svt_set)(SV* sv, MAGIC* mg); U32 (*svt_len)(SV* sv, MAGIC* mg); int (*svt_clear)(SV* sv, MAGIC* mg); int (*svt_free)(SV* sv, MAGIC* mg); int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, const char *name, I32 namlen); int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param); int (*svt_local)(SV *nsv, MAGIC *mg); This MGVTBL structure is set at compile-time in F and there are currently 32 types. These different structures contain pointers to various routines that perform additional actions depending on which function is being called. Function pointer Action taken ---------------- ------------ svt_get Do something before the value of the SV is retrieved. svt_set Do something after the SV is assigned a value. svt_len Report on the SV's length. svt_clear Clear something the SV represents. svt_free Free any extra storage associated with the SV. svt_copy copy tied variable magic to a tied element svt_dup duplicate a magic structure during thread cloning svt_local copy magic to local value during 'local' For instance, the MGVTBL structure called C (which corresponds to an C of C) contains: { magic_get, magic_set, magic_len, 0, 0 } Thus, when an SV is determined to be magical and of type C, if a get operation is being performed, the routine C is called. All the various routines for the various magical types begin with C. NOTE: the magic routines are not considered part of the Perl API, and may not be exported by the Perl library. The last three slots are a recent addition, and for source code compatibility they are only checked for if one of the three flags MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most code can continue declaring a vtable as a 5-element value. These three are currently used exclusively by the threading code, and are highly subject to change. The current kinds of Magic Virtual Tables are: =for comment This table is generated by regen/mg_vtable.pl. Any changes made here will be lost. =for mg_vtable.pl begin mg_type (old-style char and macro) MGVTBL Type of magic -------------------------- ------ ------------- \0 PERL_MAGIC_sv vtbl_sv Special scalar variable # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) % PERL_MAGIC_rhash (none) extra data for restricted hashes & PERL_MAGIC_proto (none) my sub prototype CV . PERL_MAGIC_pos vtbl_pos pos() lvalue : PERL_MAGIC_symtab (none) extra data for symbol tables < PERL_MAGIC_backref vtbl_backref for weak ref data @ PERL_MAGIC_arylen_p (none) to move arylen out of XPVAV B PERL_MAGIC_bm vtbl_regexp Boyer-Moore (fast string search) c PERL_MAGIC_overload_table vtbl_ovrld Holds overload table (AMT) on stash D PERL_MAGIC_regdata vtbl_regdata Regex match position data (@+ and @- vars) d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data element E PERL_MAGIC_env vtbl_env %ENV hash e PERL_MAGIC_envelem vtbl_envelem %ENV hash element f PERL_MAGIC_fm vtbl_regexp Formline ('compiled' format) g PERL_MAGIC_regex_global vtbl_mglob m//g target H PERL_MAGIC_hints vtbl_hints %^H hash h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element I PERL_MAGIC_isa vtbl_isa @ISA array i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue L PERL_MAGIC_dbfile (none) Debugger %_ and C magic types are defined specifically for use by extensions and will not be used by perl itself. Extensions can use C magic to 'attach' private information to variables (typically objects). This is especially useful because there is no way for normal perl code to corrupt this private information (unlike using extra elements of a hash object). Similarly, C magic can be used much like tie() to call a C function any time a scalar's value is used or changed. The C's C field points to a C structure: struct ufuncs { I32 (*uf_val)(pTHX_ IV, SV*); I32 (*uf_set)(pTHX_ IV, SV*); IV uf_index; }; When the SV is read from or written to, the C or C function will be called with C as the first arg and a pointer to the SV as the second. A simple example of how to add C magic is shown below. Note that the ufuncs structure is copied by sv_magic, so you can safely allocate it on the stack. void Umagic(sv) SV *sv; PREINIT: struct ufuncs uf; CODE: uf.uf_val = &my_get_fn; uf.uf_set = &my_set_fn; uf.uf_index = 0; sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf)); Attaching C to arrays is permissible but has no effect. For hashes there is a specialized hook that gives control over hash keys (but not values). This hook calls C 'get' magic if the "set" function in the C structure is NULL. The hook is activated whenever the hash is accessed with a key specified as an C through the functions C, C, C, and C. Accessing the key as a string through the functions without the C<..._ent> suffix circumvents the hook. See L for a detailed description. Note that because multiple extensions may be using C or C magic, it is important for extensions to take extra care to avoid conflict. Typically only using the magic on objects blessed into the same class as the extension is sufficient. For C magic, it is usually a good idea to define an C, even if all its fields will be C<0>, so that individual C pointers can be identified as a particular kind of magic using their magic virtual table. C provides an easy way to do that: STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 }; MAGIC *mg; if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) { /* this is really ours, not another module's PERL_MAGIC_ext */ my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr; ... } Also note that the C and C functions described earlier do B invoke 'set' magic on their targets. This must be done by the user either by calling the C macro after calling these functions, or by using one of the C or C functions. Similarly, generic C code must call the C macro to invoke any 'get' magic if they use an SV obtained from external sources in functions that don't handle magic. See L for a description of these functions. For example, calls to the C functions typically need to be followed by C, but they don't need a prior C since their implementation handles 'get' magic. =head2 Finding Magic MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that * type */ This routine returns a pointer to a C structure stored in the SV. If the SV does not have that magical feature, C is returned. If the SV has multiple instances of that magical feature, the first one will be returned. C can be used to find a C structure of an SV based on both its magic type and its magic virtual table: MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl); Also, if the SV passed to C or C is not of type SVt_PVMG, Perl may core dump. int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); This routine checks to see what types of magic C has. If the mg_type field is an uppercase letter, then the mg_obj is copied to C, but the mg_type field is changed to be the lowercase letter. =head2 Understanding the Magic of Tied Hashes and Arrays Tied hashes and arrays are magical beasts of the C magic type. WARNING: As of the 5.004 release, proper usage of the array and hash access functions requires understanding a few caveats. Some of these caveats are actually considered bugs in the API, to be fixed in later releases, and are bracketed with [MAYCHANGE] below. If you find yourself actually applying such information in this section, be aware that the behavior may change in the future, umm, without warning. The perl tie function associates a variable with an object that implements the various GET, SET, etc methods. To perform the equivalent of the perl tie function from an XSUB, you must mimic this behaviour. The code below carries out the necessary steps - firstly it creates a new hash, and then creates a second hash which it blesses into the class which will implement the tie methods. Lastly it ties the two hashes together, and returns a reference to the new tied hash. Note that the code below does NOT call the TIEHASH method in the MyTie class - see L for details on how to do this. SV* mytie() PREINIT: HV *hash; HV *stash; SV *tie; CODE: hash = newHV(); tie = newRV_noinc((SV*)newHV()); stash = gv_stashpv("MyTie", GV_ADD); sv_bless(tie, stash); hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); RETVAL = newRV_noinc(hash); OUTPUT: RETVAL The C function, when given a tied array argument, merely copies the magic of the array onto the value to be "stored", using C. It may also return NULL, indicating that the value did not actually need to be stored in the array. [MAYCHANGE] After a call to C on a tied array, the caller will usually need to call C to actually invoke the perl level "STORE" method on the TIEARRAY object. If C did return NULL, a call to C will also be usually necessary to avoid a memory leak. [/MAYCHANGE] The previous paragraph is applicable verbatim to tied hash access using the C and C functions as well. C and the corresponding hash functions C and C actually return an undefined mortal value whose magic has been initialized using C. Note the value so returned does not need to be deallocated, as it is already mortal. [MAYCHANGE] But you will need to call C on the returned value in order to actually invoke the perl level "FETCH" method on the underlying TIE object. Similarly, you may also call C on the return value after possibly assigning a suitable value to it using C, which will invoke the "STORE" method on the TIE object. [/MAYCHANGE] [MAYCHANGE] In other words, the array or hash fetch/store functions don't really fetch and store actual values in the case of tied arrays and hashes. They merely call C to attach magic to the values that were meant to be "stored" or "fetched". Later calls to C and C actually do the job of invoking the TIE methods on the underlying objects. Thus the magic mechanism currently implements a kind of lazy access to arrays and hashes. Currently (as of perl version 5.004), use of the hash and array access functions requires the user to be aware of whether they are operating on "normal" hashes and arrays, or on their tied variants. The API may be changed to provide more transparent access to both tied and normal data types in future versions. [/MAYCHANGE] You would do well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar to invoke some perl method calls while using the uniform hash and array syntax. The use of this sugar imposes some overhead (typically about two to four extra opcodes per FETCH/STORE operation, in addition to the creation of all the mortal variables required to invoke the methods). This overhead will be comparatively small if the TIE methods are themselves substantial, but if they are only a few statements long, the overhead will not be insignificant. =head2 Localizing changes Perl has a very handy construction { local $var = 2; ... } This construction is I equivalent to { my $oldvar = $var; $var = 2; ... $var = $oldvar; } The biggest difference is that the first construction would reinstate the initial value of $var, irrespective of how control exits the block: C, C, C/C, etc. It is a little bit more efficient as well. There is a way to achieve a similar task from C via Perl API: create a I, and arrange for some changes to be automatically undone at the end of it, either explicit, or via a non-local exit (via die()). A I-like construct is created by a pair of C/C macros (see L). Such a construct may be created specially for some important localized task, or an existing one (like boundaries of enclosing Perl subroutine/block, or an existing pair for freeing TMPs) may be used. (In the second case the overhead of additional localization must be almost negligible.) Note that any XSUB is automatically enclosed in an C/C pair. Inside such a I the following service is available: =over 4 =item C =item C =item C =item C These macros arrange things to restore the value of integer variable C at the end of enclosing I. =item C =item C These macros arrange things to restore the value of pointers C and C

. C must be a pointer of a type which survives conversion to C and back, C

should be able to survive conversion to C and back. =item C The refcount of C would be decremented at the end of I. This is similar to C in that it is also a mechanism for doing a delayed C. However, while C extends the lifetime of C until the beginning of the next statement, C extends it until the end of the enclosing scope. These lifetimes can be wildly different. Also compare C. =item C Just like C, but mortalizes C at the end of the current scope instead of decrementing its reference count. This usually has the effect of keeping C alive until the statement that called the currently live scope has finished executing. =item C The C is op_free()ed at the end of I. =item C The chunk of memory which is pointed to by C

is Safefree()ed at the end of I. =item C Clears a slot in the current scratchpad which corresponds to C at the end of I. =item C The key C of C is deleted at the end of I. The string pointed to by C is Safefree()ed. If one has a I in short-lived storage, the corresponding string may be reallocated like this: SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); =item C At the end of I the function C is called with the only argument C

. =item C At the end of I the function C is called with the implicit context argument (if any), and C

. =item C The current offset on the Perl internal stack (cf. C) is restored at the end of I. =back The following API list contains functions, thus one needs to provide pointers to the modifiable data explicitly (either C pointers, or Perlish Cs). Where the above macros take C, a similar function takes C. =over 4 =item C Equivalent to Perl code C. =item C =item C Similar to C, but localize C<@gv> and C<%gv>. =item C Duplicates the current value of C, on the exit from the current C/C I will restore the value of C using the stored value. It doesn't handle magic. Use C if magic is affected. =item C A variant of C which takes multiple arguments via an array C of C of length C. =item C Similar to C, but will reinstate an C. =item C =item C Similar to C, but localize C and C. =back The C module implements localization of the basic types within the I. People who are interested in how to localize things in the containing scope should take a look there too. =head1 Subroutines =head2 XSUBs and the Argument Stack The XSUB mechanism is a simple way for Perl programs to access C subroutines. An XSUB routine will have a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures to a C equivalent. The stack arguments are accessible through the C macro, which returns the C'th stack argument. Argument 0 is the first argument passed in the Perl subroutine call. These arguments are C, and can be used anywhere an C is used. Most of the time, output from the C routine can be handled through use of the RETVAL and OUTPUT directives. However, there are some cases where the argument stack is not already long enough to handle all the return values. An example is the POSIX tzname() call, which takes no arguments, but returns two, the local time zone's standard and summer time abbreviations. To handle this situation, the PPCODE directive is used and the stack is extended using the macro: EXTEND(SP, num); where C is the macro that represents the local copy of the stack pointer, and C is the number of elements the stack should be extended by. Now that there is room on the stack, values can be pushed on it using C macro. The pushed values will often need to be "mortal" (See L): PUSHs(sv_2mortal(newSViv(an_integer))) PUSHs(sv_2mortal(newSVuv(an_unsigned_integer))) PUSHs(sv_2mortal(newSVnv(a_double))) PUSHs(sv_2mortal(newSVpv("Some String",0))) /* Although the last example is better written as the more * efficient: */ PUSHs(newSVpvs_flags("Some String", SVs_TEMP)) And now the Perl program calling C, the two values will be assigned as in: ($standard_abbrev, $summer_abbrev) = POSIX::tzname; An alternate (and possibly simpler) method to pushing values on the stack is to use the macro: XPUSHs(SV*) This macro automatically adjusts the stack for you, if needed. Thus, you do not need to call C to extend the stack. Despite their suggestions in earlier versions of this document the macros C<(X)PUSH[iunp]> are I suited to XSUBs which return multiple results. For that, either stick to the C<(X)PUSHs> macros shown above, or use the new C macros instead; see L. For more information, consult L and L. =head2 Autoloading with XSUBs If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable of the XSUB's package. But it also puts the same information in certain fields of the XSUB itself: HV *stash = CvSTASH(cv); const char *subname = SvPVX(cv); STRLEN name_length = SvCUR(cv); /* in bytes */ U32 is_utf8 = SvUTF8(cv); C contains just the sub name itself, not including the package. For an AUTOLOAD routine in UNIVERSAL or one of its superclasses, C returns NULL during a method call on a nonexistent package. B: Setting $AUTOLOAD stopped working in 5.6.1, which did not support XS AUTOLOAD subs at all. Perl 5.8.0 introduced the use of fields in the XSUB itself. Perl 5.16.0 restored the setting of $AUTOLOAD. If you need to support 5.8-5.14, use the XSUB's fields. =head2 Calling Perl Routines from within C Programs There are four routines that can be used to call a Perl subroutine from within a C program. These four are: I32 call_sv(SV*, I32); I32 call_pv(const char*, I32); I32 call_method(const char*, I32); I32 call_argv(const char*, I32, char**); The routine most often used is C. The C argument contains either the name of the Perl subroutine to be called, or a reference to the subroutine. The second argument consists of flags that control the context in which the subroutine is called, whether or not the subroutine is being passed arguments, how errors should be trapped, and how to treat return values. All four routines return the number of arguments that the subroutine returned on the Perl stack. These routines used to be called C, etc., before Perl v5.6.0, but those names are now deprecated; macros of the same name are provided for compatibility. When using any of these routines (except C), the programmer must manipulate the Perl stack. These include the following macros and functions: dSP SP PUSHMARK() PUTBACK SPAGAIN ENTER SAVETMPS FREETMPS LEAVE XPUSH*() POP*() For a detailed description of calling conventions from C to Perl, consult L. =head2 Memory Allocation =head3 Allocation All memory meant to be used with the Perl API functions should be manipulated using the macros described in this section. The macros provide the necessary transparency between differences in the actual malloc implementation that is used within perl. It is suggested that you enable the version of malloc that is distributed with Perl. It keeps pools of various sizes of unallocated memory in order to satisfy allocation requests more quickly. However, on some platforms, it may cause spurious malloc or free errors. The following three macros are used to initially allocate memory : Newx(pointer, number, type); Newxc(pointer, number, type, cast); Newxz(pointer, number, type); The first argument C should be the name of a variable that will point to the newly allocated memory. The second and third arguments C and C specify how many of the specified type of data structure should be allocated. The argument C is passed to C. The final argument to C, C, should be used if the C argument is different from the C argument. Unlike the C and C macros, the C macro calls C to zero out all the newly allocated memory. =head3 Reallocation Renew(pointer, number, type); Renewc(pointer, number, type, cast); Safefree(pointer) These three macros are used to change a memory buffer size or to free a piece of memory no longer needed. The arguments to C and C match those of C and C with the exception of not needing the "magic cookie" argument. =head3 Moving Move(source, dest, number, type); Copy(source, dest, number, type); Zero(dest, number, type); These three macros are used to move, copy, or zero out previously allocated memory. The C and C arguments point to the source and destination starting points. Perl will move, copy, or zero out C instances of the size of the C data structure (using the C function). =head2 PerlIO The most recent development releases of Perl have been experimenting with removing Perl's dependency on the "normal" standard I/O suite and allowing other stdio implementations to be used. This involves creating a new abstraction layer that then calls whichever implementation of stdio Perl was compiled with. All XSUBs should now use the functions in the PerlIO abstraction layer and not make any assumptions about what kind of stdio is being used. For a complete description of the PerlIO abstraction, consult L. =head2 Putting a C value on Perl stack A lot of opcodes (this is an elementary operation in the internal perl stack machine) put an SV* on the stack. However, as an optimization the corresponding SV is (usually) not recreated each time. The opcodes reuse specially assigned SVs (Is) which are (as a corollary) not constantly freed/created. Each of the targets is created only once (but see L below), and when an opcode needs to put an integer, a double, or a string on stack, it just sets the corresponding parts of its I and puts the I on stack. The macro to put this target on stack is C, and it is directly used in some opcodes, as well as indirectly in zillions of others, which use it via C<(X)PUSH[iunp]>. Because the target is reused, you must be careful when pushing multiple values on the stack. The following code will not do what you think: XPUSHi(10); XPUSHi(20); This translates as "set C to 10, push a pointer to C onto the stack; set C to 20, push a pointer to C onto the stack". At the end of the operation, the stack does not contain the values 10 and 20, but actually contains two pointers to C, which we have set to 20. If you need to push multiple different values then you should either use the C<(X)PUSHs> macros, or else use the new C macros, none of which make use of C. The C<(X)PUSHs> macros simply push an SV* on the stack, which, as noted under L, will often need to be "mortal". The new C macros make this a little easier to achieve by creating a new mortal for you (via C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary in the case of the C macros), and then setting its value. Thus, instead of writing this to "fix" the example above: XPUSHs(sv_2mortal(newSViv(10))) XPUSHs(sv_2mortal(newSViv(20))) you can simply write: mXPUSHi(10) mXPUSHi(20) On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to need a C in your variable declarations so that the C<*PUSH*> macros can make use of the local variable C. See also C and C. =head2 Scratchpads The question remains on when the SVs which are Is for opcodes are created. The answer is that they are created when the current unit--a subroutine or a file (for opcodes for statements outside of subroutines)--is compiled. During this time a special anonymous Perl array is created, which is called a scratchpad for the current unit. A scratchpad keeps SVs which are lexicals for the current unit and are targets for opcodes. One can deduce that an SV lives on a scratchpad by looking on its flags: lexicals have C set, and Is have C set. The correspondence between OPs and Is is not 1-to-1. Different OPs in the compile tree of the unit can use the same target, if this would not conflict with the expected life of the temporary. =head2 Scratchpads and recursion In fact it is not 100% true that a compiled unit contains a pointer to the scratchpad AV. In fact it contains a pointer to an AV of (initially) one element, and this element is the scratchpad AV. Why do we need an extra level of indirection? The answer is B, and maybe B. Both these can create several execution pointers going into the same subroutine. For the subroutine-child not write over the temporaries for the subroutine-parent (lifespan of which covers the call to the child), the parent and the child should have different scratchpads. (I the lexicals should be separate anyway!) So each subroutine is born with an array of scratchpads (of length 1). On each entry to the subroutine it is checked that the current depth of the recursion is not more than the length of this array, and if it is, new scratchpad is created and pushed into the array. The Is on this scratchpad are Cs, but they are already marked with correct flags. =head1 Compiled code =head2 Code tree Here we describe the internal form your code is converted to by Perl. Start with a simple example: $a = $b + $c; This is converted to a tree similar to this one: assign-to / \ + $a / \ $b $c (but slightly more complicated). This tree reflects the way Perl parsed your code, but has nothing to do with the execution order. There is an additional "thread" going through the nodes of the tree which shows the order of execution of the nodes. In our simplified example above it looks like: $b ---> $c ---> + ---> $a ---> assign-to But with the actual compile tree for C<$a = $b + $c> it is different: some nodes I. As a corollary, though the actual tree contains more nodes than our simplified example, the execution order is the same as in our example. =head2 Examining the tree If you have your perl compiled for debugging (usually done with C<-DDEBUGGING> on the C command line), you may examine the compiled tree by specifying C<-Dx> on the Perl command line. The output takes several lines per node, and for C<$b+$c> it looks like this: 5 TYPE = add ===> 6 TARG = 1 FLAGS = (SCALAR,KIDS) { TYPE = null ===> (4) (was rv2sv) FLAGS = (SCALAR,KIDS) { 3 TYPE = gvsv ===> 4 FLAGS = (SCALAR) GV = main::b } } { TYPE = null ===> (5) (was rv2sv) FLAGS = (SCALAR,KIDS) { 4 TYPE = gvsv ===> 5 FLAGS = (SCALAR) GV = main::c } } This tree has 5 nodes (one per C specifier), only 3 of them are not optimized away (one per number in the left column). The immediate children of the given node correspond to C<{}> pairs on the same level of indentation, thus this listing corresponds to the tree: add / \ null null | | gvsv gvsv The execution order is indicated by C<===E> marks, thus it is C<3 4 5 6> (node C<6> is not included into above listing), i.e., C. Each of these nodes represents an op, a fundamental operation inside the Perl core. The code which implements each operation can be found in the F files; the function which implements the op with type C is C, and so on. As the tree above shows, different ops have different numbers of children: C is a binary operator, as one would expect, and so has two children. To accommodate the various different numbers of children, there are various types of op data structure, and they link together in different ways. The simplest type of op structure is C: this has no children. Unary operators, Cs, have one child, and this is pointed to by the C field. Binary operators (Cs) have not only an C field but also an C field. The most complex type of op is a C, which has any number of children. In this case, the first child is pointed to by C and the last child by C. The children in between can be found by iteratively following the C pointer from the first child to the last. There are also two other op types: a C holds a regular expression, and has no children, and a C may or may not have children. If the C field is non-zero, it behaves like a C. To complicate matters, if a C is actually a C op after optimization (see L) it will still have children in accordance with its former type. Another way to examine the tree is to use a compiler back-end module, such as L. =head2 Compile pass 1: check routines The tree is created by the compiler while I code feeds it the constructions it recognizes. Since I works bottom-up, so does the first pass of perl compilation. What makes this pass interesting for perl developers is that some optimization may be performed on this pass. This is optimization by so-called "check routines". The correspondence between node names and corresponding check routines is described in F (do not forget to run C if you modify this file). A check routine is called when the node is fully constructed except for the execution-order thread. Since at this time there are no back-links to the currently constructed node, one can do most any operation to the top-level node, including freeing it and/or creating new nodes above/below it. The check routine returns the node which should be inserted into the tree (if the top-level node was not modified, check routine returns its argument). By convention, check routines have names C. They are usually called from C subroutines (or C) (which in turn are called from F). =head2 Compile pass 1a: constant folding Immediately after the check routine is called the returned node is checked for being compile-time executable. If it is (the value is judged to be constant) it is immediately executed, and a I node with the "return value" of the corresponding subtree is substituted instead. The subtree is deleted. If constant folding was not performed, the execution-order thread is created. =head2 Compile pass 2: context propagation When a context for a part of compile tree is known, it is propagated down through the tree. At this time the context can have 5 values (instead of 2 for runtime context): void, boolean, scalar, list, and lvalue. In contrast with the pass 1 this pass is processed from top to bottom: a node's context determines the context for its children. Additional context-dependent optimizations are performed at this time. Since at this moment the compile tree contains back-references (via "thread" pointers), nodes cannot be free()d now. To allow optimized-away nodes at this stage, such nodes are null()ified instead of free()ing (i.e. their type is changed to OP_NULL). =head2 Compile pass 3: peephole optimization After the compile tree for a subroutine (or for an C or a file) is created, an additional pass over the code is performed. This pass is neither top-down or bottom-up, but in the execution order (with additional complications for conditionals). Optimizations performed at this stage are subject to the same restrictions as in the pass 2. Peephole optimizations are done by calling the function pointed to by the global variable C. By default, C just calls the function pointed to by the global variable C. By default, that performs some basic op fixups and optimisations along the execution-order op chain, and recursively calls C for each side chain of ops (resulting from conditionals). Extensions may provide additional optimisations or fixups, hooking into either the per-subroutine or recursive stage, like this: static peep_t prev_peepp; static void my_peep(pTHX_ OP *o) { /* custom per-subroutine optimisation goes here */ prev_peepp(aTHX_ o); /* custom per-subroutine optimisation may also go here */ } BOOT: prev_peepp = PL_peepp; PL_peepp = my_peep; static peep_t prev_rpeepp; static void my_rpeep(pTHX_ OP *o) { OP *orig_o = o; for(; o; o = o->op_next) { /* custom per-op optimisation goes here */ } prev_rpeepp(aTHX_ orig_o); } BOOT: prev_rpeepp = PL_rpeepp; PL_rpeepp = my_rpeep; =head2 Pluggable runops The compile tree is executed in a runops function. There are two runops functions, in F and in F. C is used with DEBUGGING and C is used otherwise. For fine control over the execution of the compile tree it is possible to provide your own runops function. It's probably best to copy one of the existing runops functions and change it to suit your needs. Then, in the BOOT section of your XS file, add the line: PL_runops = my_runops; This function should be as efficient as possible to keep your programs running as fast as possible. =head2 Compile-time scope hooks As of perl 5.14 it is possible to hook into the compile-time lexical scope mechanism using C. This is used like this: STATIC void my_start_hook(pTHX_ int full); STATIC BHK my_hooks; BOOT: BhkENTRY_set(&my_hooks, bhk_start, my_start_hook); Perl_blockhook_register(aTHX_ &my_hooks); This will arrange to have C called at the start of compiling every lexical scope. The available hooks are: =over 4 =item C This is called just after starting a new lexical scope. Note that Perl code like if ($x) { ... } creates two scopes: the first starts at the C<(> and has C, the second starts at the C<{> and has C. Both end at the C<}>, so calls to C and C

 will match. Anything
pushed onto the save stack by this hook will be popped just before the
scope ends (between the C and C hooks, in fact).

=item C

This is called at the end of a lexical scope, just before unwinding the
stack. I is the root of the optree representing the scope; it is a
double pointer so you can replace the OP if you need to.

=item C

This is called at the end of a lexical scope, just after unwinding the
stack. I is as above. Note that it is possible for calls to C
and C to nest, if there is something on the save stack that
calls string eval.

=item C

This is called just before starting to compile an C, C, C or C, after the eval has been set up. I is the
OP that requested the eval, and will normally be an C,
C or C.

=back

Once you have your hook functions, you need a C structure to put
them in. It's best to allocate it statically, since there is no way to
free it once it's registered. The function pointers should be inserted
into this structure using the C macro, which will also set
flags indicating which entries are valid. If you do need to allocate
your C dynamically for some reason, be sure to zero it before you
start.

Once registered, there is no mechanism to switch these hooks off, so if
that is necessary you will need to do this yourself. An entry in C<%^H>
is probably the best way, so the effect is lexically scoped; however it
is also possible to use the C and C macros to
temporarily switch entries on and off. You should also be aware that
generally speaking at least one scope will have opened before your
extension is loaded, so you will see some C
 pairs that
didn't have a matching C.

=head1 Examining internal data structures with the C functions

To aid debugging, the source file F contains a number of
functions which produce formatted output of internal data structures.

The most commonly used of these functions is C; it's used
for dumping SVs, AVs, HVs, and CVs. The C module calls
C to produce debugging output from Perl-space, so users of that
module should already be familiar with its format.

C can be used to dump an C structure or any of its
derivatives, and produces output similar to C; in fact,
C will dump the main root of the code being evaluated,
exactly like C<-Dx>.

Other useful functions are C, which turns a C into an
op tree, C which calls C on all the
subroutines in a package like so: (Thankfully, these are all xsubs, so
there is no op tree)

    (gdb) print Perl_dump_packsubs(PL_defstash)

    SUB attributes::bootstrap = (xsub 0x811fedc 0)

    SUB UNIVERSAL::can = (xsub 0x811f50c 0)

    SUB UNIVERSAL::isa = (xsub 0x811f304 0)

    SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)

    SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)

and C, which dumps all the subroutines in the stash and
the op tree of the main root.

=head1 How multiple interpreters and concurrency are supported

=head2 Background and PERL_IMPLICIT_CONTEXT

The Perl interpreter can be regarded as a closed box: it has an API
for feeding it code or otherwise making it do things, but it also has
functions for its own use.  This smells a lot like an object, and
there are ways for you to build Perl so that you can have multiple
interpreters, with one interpreter represented either as a C structure,
or inside a thread-specific structure.  These structures contain all
the context, the state of that interpreter.

One macro controls the major Perl build flavor: MULTIPLICITY. The
MULTIPLICITY build has a C structure that packages all the interpreter
state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
normally defined, and enables the support for passing in a "hidden" first
argument that represents all three data structures. MULTIPLICITY makes
multi-threaded perls possible (with the ithreads threading model, related
to the macro USE_ITHREADS.)

Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
former turns on MULTIPLICITY.)  The PERL_GLOBAL_STRUCT causes all the
internal variables of Perl to be wrapped inside a single global struct,
struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or
the function  Perl_GetVars().  The PERL_GLOBAL_STRUCT_PRIVATE goes
one step further, there is still a single struct (allocated in main()
either from heap or from stack) but there are no global data symbols
pointing to it.  In either case the global struct should be initialised
as the very first thing in main() using Perl_init_global_struct() and
correspondingly tear it down after perl_free() using Perl_free_global_struct(),
please see F for usage details.  You may also need
to use C in your coding to "declare the global variables"
when you are using them.  dTHX does this for you automatically.

To see whether you have non-const data you can use a BSD-compatible C:

  nm libperl.a | grep -v ' [TURtr] '

If this displays any C or C symbols, you have non-const data.

For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
doesn't actually hide all symbols inside a big global struct: some
PerlIO_xxx vtables are left visible.  The PERL_GLOBAL_STRUCT_PRIVATE
then hides everything (see how the PERLIO_FUNCS_DECL is used).

All this obviously requires a way for the Perl internal functions to be
either subroutines taking some kind of structure as the first
argument, or subroutines taking nothing as the first argument.  To
enable these two very different ways of building the interpreter,
the Perl source (as it does in so many other situations) makes heavy
use of macros and subroutine naming conventions.

First problem: deciding which functions will be public API functions and
which will be private.  All functions whose names begin C are private
(think "S" for "secret" or "static").  All other functions begin with
"Perl_", but just because a function begins with "Perl_" does not mean it is
part of the API. (See L.) The easiest way to be B a
function is part of the API is to find its entry in L.
If it exists in L, it's part of the API.  If it doesn't, and you
think it should be (i.e., you need it for your extension), send mail via
L explaining why you think it should be.

Second problem: there must be a syntax so that the same subroutine
declarations and calls can pass a structure as their first argument,
or pass nothing.  To solve this, the subroutines are named and
declared in a particular way.  Here's a typical start of a static
function used within the Perl guts:

  STATIC void
  S_incline(pTHX_ char *s)

STATIC becomes "static" in C, and may be #define'd to nothing in some
configurations in the future.

A public function (i.e. part of the internal API, but not necessarily
sanctioned for use in extensions) begins like this:

  void
  Perl_sv_setiv(pTHX_ SV* dsv, IV num)

C is one of a number of macros (in F) that hide the
details of the interpreter's context.  THX stands for "thread", "this",
or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
The first character could be 'p' for a B

rototype, 'a' for Brgument, or 'd' for Beclaration, so we have C, C and C, and their variants. When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no first argument containing the interpreter's context. The trailing underscore in the pTHX_ macro indicates that the macro expansion needs a comma after the context argument because other arguments follow it. If PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the subroutine is not prototyped to take the extra argument. The form of the macro without the trailing underscore is used when there are no additional explicit arguments. When a core function calls another, it must pass the context. This is normally hidden via macros. Consider C. It expands into something like this: #ifdef PERL_IMPLICIT_CONTEXT #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) /* can't do this for vararg functions, see below */ #else #define sv_setiv Perl_sv_setiv #endif This works well, and means that XS authors can gleefully write: sv_setiv(foo, bar); and still have it work under all the modes Perl could have been compiled with. This doesn't work so cleanly for varargs functions, though, as macros imply that the number of arguments is known in advance. Instead we either need to spell them out fully, passing C as the first argument (the Perl core tends to do this with functions like Perl_warner), or use a context-free version. The context-free version of Perl_warner is called Perl_warner_nocontext, and does not take the extra argument. Instead it does dTHX; to get the context from thread-local storage. We C<#define warner Perl_warner_nocontext> so that extensions get source compatibility at the expense of performance. (Passing an arg is cheaper than grabbing it from thread-local storage.) You can ignore [pad]THXx when browsing the Perl headers/sources. Those are strictly for use within the core. Extensions and embedders need only be aware of [pad]THX. =head2 So what happened to dTHR? C was introduced in perl 5.005 to support the older thread model. The older thread model now uses the C mechanism to pass context pointers around, so C is not useful any more. Perl 5.6.0 and later still have it for backward source compatibility, but it is defined to be a no-op. =head2 How do I use all this in extensions? When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call any functions in the Perl API will need to pass the initial context argument somehow. The kicker is that you will need to write it in such a way that the extension still compiles when Perl hasn't been built with PERL_IMPLICIT_CONTEXT enabled. There are three ways to do this. First, the easy but inefficient way, which is also the default, in order to maintain source compatibility with extensions: whenever F is #included, it redefines the aTHX and aTHX_ macros to call a function that will return the context. Thus, something like: sv_setiv(sv, num); in your extension will translate to this when PERL_IMPLICIT_CONTEXT is in effect: Perl_sv_setiv(Perl_get_context(), sv, num); or to this otherwise: Perl_sv_setiv(sv, num); You don't have to do anything new in your extension to get this; since the Perl library provides Perl_get_context(), it will all just work. The second, more efficient way is to use the following template for your Foo.xs: #define PERL_NO_GET_CONTEXT /* we want efficiency */ #include "EXTERN.h" #include "perl.h" #include "XSUB.h" STATIC void my_private_function(int arg1, int arg2); STATIC void my_private_function(int arg1, int arg2) { dTHX; /* fetch context */ ... call many Perl API functions ... } [... etc ...] MODULE = Foo PACKAGE = Foo /* typical XSUB */ void my_xsub(arg) int arg CODE: my_private_function(arg, 10); Note that the only two changes from the normal way of writing an extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before including the Perl headers, followed by a C declaration at the start of every function that will call the Perl API. (You'll know which functions need this, because the C compiler will complain that there's an undeclared identifier in those functions.) No changes are needed for the XSUBs themselves, because the XS() macro is correctly defined to pass in the implicit context if needed. The third, even more efficient way is to ape how it is done within the Perl guts: #define PERL_NO_GET_CONTEXT /* we want efficiency */ #include "EXTERN.h" #include "perl.h" #include "XSUB.h" /* pTHX_ only needed for functions that call Perl API */ STATIC void my_private_function(pTHX_ int arg1, int arg2); STATIC void my_private_function(pTHX_ int arg1, int arg2) { /* dTHX; not needed here, because THX is an argument */ ... call Perl API functions ... } [... etc ...] MODULE = Foo PACKAGE = Foo /* typical XSUB */ void my_xsub(arg) int arg CODE: my_private_function(aTHX_ arg, 10); This implementation never has to fetch the context using a function call, since it is always passed as an extra argument. Depending on your needs for simplicity or efficiency, you may mix the previous two approaches freely. Never add a comma after C yourself--always use the form of the macro with the underscore for functions that take explicit arguments, or the form without the argument for functions with no explicit arguments. If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C definition is needed if the Perl global variables (see F or F) are accessed in the function and C is not used (the C includes the C if necessary). One notices the need for C only with the said compile-time define, because otherwise the Perl global variables are visible as-is. =head2 Should I do anything special if I call perl from multiple threads? If you create interpreters in one thread and then proceed to call them in another, you need to make sure perl's own Thread Local Storage (TLS) slot is initialized correctly in each of those threads. The C and C API functions will automatically set the TLS slot to the interpreter they created, so that there is no need to do anything special if the interpreter is always accessed in the same thread that created it, and that thread did not create or call any other interpreters afterwards. If that is not the case, you have to set the TLS slot of the thread before calling any functions in the Perl API on that particular interpreter. This is done by calling the C macro in that thread as the first thing you do: /* do this before doing anything else with some_perl */ PERL_SET_CONTEXT(some_perl); ... other Perl API calls on some_perl go here ... =head2 Future Plans and PERL_IMPLICIT_SYS Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything that the interpreter knows about itself and pass it around, so too are there plans to allow the interpreter to bundle up everything it knows about the environment it's running on. This is enabled with the PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on Windows. This allows the ability to provide an extra pointer (called the "host" environment) for all the system calls. This makes it possible for all the system stuff to maintain their own state, broken down into seven C structures. These are thin wrappers around the usual system calls (see F) for the default perl executable, but for a more ambitious host (like the one that would do fork() emulation) all the extra work needed to pretend that different interpreters are actually different "processes", would be done here. The Perl engine/interpreter and the host are orthogonal entities. There could be one or more interpreters in a process, and one or more "hosts", with free association between them. =head1 Internal Functions All of Perl's internal functions which will be exposed to the outside world are prefixed by C so that they will not conflict with XS functions or functions used in a program in which Perl is embedded. Similarly, all global variables begin with C. (By convention, static functions start with C.) Inside the Perl core (C defined), you can get at the functions either with or without the C prefix, thanks to a bunch of defines that live in F. Note that extension code should I set C; this exposes the full perl internals, and is likely to cause breakage of the XS in each new perl release. The file F is generated automatically from F and F. F also creates the prototyping header files for the internal functions, generates the documentation and a lot of other bits and pieces. It's important that when you add a new function to the core or change an existing one, you change the data in the table in F as well. Here's a sample entry from that table: Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval The second column is the return type, the third column the name. Columns after that are the arguments. The first column is a set of flags: =over 3 =item A This function is a part of the public API. All such functions should also have 'd', very few do not. =item p This function has a C prefix; i.e. it is defined as C. =item d This function has documentation using the C feature which we'll look at in a second. Some functions have 'd' but not 'A'; docs are good. =back Other available flags are: =over 3 =item s This is a static function and is defined as C, and usually called within the sources as C. =item n This does not need an interpreter context, so the definition has no C, and it follows that callers don't use C. (See L.) =item r This function never returns; C, C and friends. =item f This function takes a variable number of arguments, C style. The argument list should end with C<...>, like this: Afprd |void |croak |const char* pat|... =item M This function is part of the experimental development API, and may change or disappear without notice. =item o This function should not have a compatibility macro to define, say, C to C. It must be called as C. =item x This function isn't exported out of the Perl core. =item m This is implemented as a macro. =item X This function is explicitly exported. =item E This function is visible to extensions included in the Perl core. =item b Binary backward compatibility; this function is a macro but also has a C implementation (which is exported). =item others See the comments at the top of C for others. =back If you edit F or F, you will need to run C to force a rebuild of F and other auto-generated files. =head2 Formatted Printing of IVs, UVs, and NVs If you are printing IVs, UVs, or NVS instead of the stdio(3) style formatting codes like C<%d>, C<%ld>, C<%f>, you should use the following macros for portability IVdf IV in decimal UVuf UV in decimal UVof UV in octal UVxf UV in hexadecimal NVef NV %e-like NVff NV %f-like NVgf NV %g-like These will take care of 64-bit integers and long doubles. For example: printf("IV is %"IVdf"\n", iv); The IVdf will expand to whatever is the correct format for the IVs. If you are printing addresses of pointers, use UVxf combined with PTR2UV(), do not use %lx or %p. =head2 Pointer-To-Integer and Integer-To-Pointer Because pointer size does not necessarily equal integer size, use the follow macros to do it right. PTR2UV(pointer) PTR2IV(pointer) PTR2NV(pointer) INT2PTR(pointertotype, integer) For example: IV iv = ...; SV *sv = INT2PTR(SV*, iv); and AV *av = ...; UV uv = PTR2UV(av); =head2 Exception Handling There are a couple of macros to do very basic exception handling in XS modules. You have to define C before including F to be able to use these macros: #define NO_XSLOCKS #include "XSUB.h" You can use these macros if you call code that may croak, but you need to do some cleanup before giving control back to Perl. For example: dXCPT; /* set up necessary variables */ XCPT_TRY_START { code_that_may_croak(); } XCPT_TRY_END XCPT_CATCH { /* do cleanup here */ XCPT_RETHROW; } Note that you always have to rethrow an exception that has been caught. Using these macros, it is not possible to just catch the exception and ignore it. If you have to ignore the exception, you have to use the C function. The advantage of using the above macros is that you don't have to setup an extra function for C, and that using these macros is faster than using C. =head2 Source Documentation There's an effort going on to document the internal functions and automatically produce reference manuals from them - L is one such manual which details all the functions which are available to XS writers. L is the autogenerated manual for the functions which are not part of the API and are supposedly for internal use only. Source documentation is created by putting POD comments into the C source, like this: /* =for apidoc sv_setiv Copies an integer into the given SV. Does not handle 'set' magic. See C. =cut */ Please try and supply some documentation if you add functions to the Perl core. =head2 Backwards compatibility The Perl API changes over time. New functions are added or the interfaces of existing functions are changed. The C module tries to provide compatibility code for some of these changes, so XS writers don't have to code it themselves when supporting multiple versions of Perl. C generates a C header file F that can also be run as a Perl script. To generate F, run: perl -MDevel::PPPort -eDevel::PPPort::WriteFile Besides checking existing XS code, the script can also be used to retrieve compatibility information for various API calls using the C<--api-info> command line switch. For example: % perl ppport.h --api-info=sv_magicext For details, see C. =head1 Unicode Support Perl 5.6.0 introduced Unicode support. It's important for porters and XS writers to understand this support and make sure that the code they write does not corrupt Unicode data. =head2 What B Unicode, anyway? In the olden, less enlightened times, we all used to use ASCII. Most of us did, anyway. The big problem with ASCII is that it's American. Well, no, that's not actually the problem; the problem is that it's not particularly useful for people who don't use the Roman alphabet. What used to happen was that particular languages would stick their own alphabet in the upper range of the sequence, between 128 and 255. Of course, we then ended up with plenty of variants that weren't quite ASCII, and the whole point of it being a standard was lost. Worse still, if you've got a language like Chinese or Japanese that has hundreds or thousands of characters, then you really can't fit them into a mere 256, so they had to forget about ASCII altogether, and build their own systems using pairs of numbers to refer to one character. To fix this, some people formed Unicode, Inc. and produced a new character set containing all the characters you can possibly think of and more. There are several ways of representing these characters, and the one Perl uses is called UTF-8. UTF-8 uses a variable number of bytes to represent a character. You can learn more about Unicode and Perl's Unicode model in L. =head2 How can I recognise a UTF-8 string? You can't. This is because UTF-8 data is stored in bytes just like non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types) capital E with a grave accent, is represented by the two bytes C. Unfortunately, the non-Unicode string C has that byte sequence as well. So you can't tell just by looking - this is what makes Unicode input an interesting problem. In general, you either have to know what you're dealing with, or you have to guess. The API function C can help; it'll tell you if a string contains only valid UTF-8 characters. However, it can't do the work for you. On a character-by-character basis, C will tell you whether the current character in a string is valid UTF-8. =head2 How does UTF-8 represent Unicode characters? As mentioned above, UTF-8 uses a variable number of bytes to store a character. Characters with values 0...127 are stored in one byte, just like good ol' ASCII. Character 128 is stored as C; this continues up to character 191, which is C. Now we've run out of bits (191 is binary C<10111111>) so we move on; 192 is C. And so it goes on, moving to three bytes at character 2048. Assuming you know you're dealing with a UTF-8 string, you can find out how long the first character in it is with the C macro: char *utf = "\305\233\340\240\201"; I32 len; len = UTF8SKIP(utf); /* len is 2 here */ utf += len; len = UTF8SKIP(utf); /* len is 3 here */ Another way to skip over characters in a UTF-8 string is to use C, which takes a string and a number of characters to skip over. You're on your own about bounds checking, though, so don't use it lightly. All bytes in a multi-byte UTF-8 character will have the high bit set, so you can test if you need to do something special with this character like this (the UTF8_IS_INVARIANT() is a macro that tests whether the byte can be encoded as a single byte even in UTF-8): U8 *utf; U8 *utf_end; /* 1 beyond buffer pointed to by utf */ UV uv; /* Note: a UV, not a U8, not a char */ STRLEN len; /* length of character in bytes */ if (!UTF8_IS_INVARIANT(*utf)) /* Must treat this as UTF-8 */ uv = utf8_to_uvchr_buf(utf, utf_end, &len); else /* OK to treat this character as a byte */ uv = *utf; You can also see in that example that we use C to get the value of the character; the inverse function C is available for putting a UV into UTF-8: if (!UTF8_IS_INVARIANT(uv)) /* Must treat this as UTF8 */ utf8 = uvchr_to_utf8(utf8, uv); else /* OK to treat this character as a byte */ *utf8++ = uv; You B convert characters to UVs using the above functions if you're ever in a situation where you have to match UTF-8 and non-UTF-8 characters. You may not skip over UTF-8 characters in this case. If you do this, you'll lose the ability to match hi-bit non-UTF-8 characters; for instance, if your UTF-8 string contains C, and you skip that character, you can never match a C in a non-UTF-8 string. So don't do that! =head2 How does Perl store UTF-8 strings? Currently, Perl deals with Unicode strings and non-Unicode strings slightly differently. A flag in the SV, C, indicates that the string is internally encoded as UTF-8. Without it, the byte value is the codepoint number and vice versa (in other words, the string is encoded as iso-8859-1, but C is needed to get iso-8859-1 semantics). You can check and manipulate this flag with the following macros: SvUTF8(sv) SvUTF8_on(sv) SvUTF8_off(sv) This flag has an important effect on Perl's treatment of the string: if Unicode data is not properly distinguished, regular expressions, C, C and other string handling operations will have undesirable results. The problem comes when you have, for instance, a string that isn't flagged as UTF-8, and contains a byte sequence that could be UTF-8 - especially when combining non-UTF-8 and UTF-8 strings. Never forget that the C flag is separate to the PV value; you need be sure you don't accidentally knock it off while you're manipulating SVs. More specifically, you cannot expect to do this: SV *sv; SV *nsv; STRLEN len; char *p; p = SvPV(sv, len); frobnicate(p); nsv = newSVpvn(p, len); The C string does not tell you the whole story, and you can't copy or reconstruct an SV just by copying the string value. Check if the old SV has the UTF8 flag set, and act accordingly: p = SvPV(sv, len); frobnicate(p); nsv = newSVpvn(p, len); if (SvUTF8(sv)) SvUTF8_on(nsv); In fact, your C function should be made aware of whether or not it's dealing with UTF-8 data, so that it can handle the string appropriately. Since just passing an SV to an XS function and copying the data of the SV is not enough to copy the UTF8 flags, even less right is just passing a C to an XS function. =head2 How do I convert a string to UTF-8? If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade one of the strings to UTF-8. If you've got an SV, the easiest way to do this is: sv_utf8_upgrade(sv); However, you must not do this, for example: if (!SvUTF8(left)) sv_utf8_upgrade(left); If you do this in a binary operator, you will actually change one of the strings that came into the operator, and, while it shouldn't be noticeable by the end user, it can cause problems in deficient code. Instead, C will give you a UTF-8-encoded B of its string argument. This is useful for having the data available for comparisons and so on, without harming the original SV. There's also C to go the other way, but naturally, this will fail if the string contains any characters above 255 that can't be represented in a single byte. =head2 Is there anything else I need to know? Not really. Just remember these things: =over 3 =item * There's no way to tell if a string is UTF-8 or not. You can tell if an SV is UTF-8 by looking at its C flag. Don't forget to set the flag if something should be UTF-8. Treat the flag as part of the PV, even though it's not - if you pass on the PV to somewhere, pass on the flag too. =item * If a string is UTF-8, B use C to get at the value, unless C in which case you can use C<*s>. =item * When writing a character C to a UTF-8 string, B use C, unless C in which case you can use C<*s = uv>. =item * Mixing UTF-8 and non-UTF-8 strings is tricky. Use C to get a new string which is UTF-8 encoded, and then combine them. =back =head1 Custom Operators Custom operator support is an experimental feature that allows you to define your own ops. This is primarily to allow the building of interpreters for other languages in the Perl core, but it also allows optimizations through the creation of "macro-ops" (ops which perform the functions of multiple ops which are usually executed together, such as C.) This feature is implemented as a new op type, C. The Perl core does not "know" anything special about this op type, and so it will not be involved in any optimizations. This also means that you can define your custom ops to be any op structure - unary, binary, list and so on - you like. It's important to know what custom operators won't do for you. They won't let you add new syntax to Perl, directly. They won't even let you add new keywords, directly. In fact, they won't change the way Perl compiles a program at all. You have to do those changes yourself, after Perl has compiled the program. You do this either by manipulating the op tree using a C block and the C module, or by adding a custom peephole optimizer with the C module. When you do this, you replace ordinary Perl ops with custom ops by creating ops with the type C and the C of your own PP function. This should be defined in XS code, and should look like the PP ops in C. You are responsible for ensuring that your op takes the appropriate number of values from the stack, and you are responsible for adding stack marks if necessary. You should also "register" your op with the Perl interpreter so that it can produce sensible error and warning messages. Since it is possible to have multiple custom ops within the one "logical" op type C, Perl uses the value of C<< o->op_ppaddr >> to determine which custom op it is dealing with. You should create an C structure for each ppaddr you use, set the properties of the custom op with C, and register the structure against the ppaddr using C. A trivial example might look like: static XOP my_xop; static OP *my_pp(pTHX); BOOT: XopENTRY_set(&my_xop, xop_name, "myxop"); XopENTRY_set(&my_xop, xop_desc, "Useless custom op"); Perl_custom_op_register(aTHX_ my_pp, &my_xop); The available fields in the structure are: =over 4 =item xop_name A short name for your op. This will be included in some error messages, and will also be returned as C<< $op->name >> by the L module, so it will appear in the output of module like L. =item xop_desc A short description of the function of the op. =item xop_class Which of the various C<*OP> structures this op uses. This should be one of the C constants from F, namely =over 4 =item OA_BASEOP =item OA_UNOP =item OA_BINOP =item OA_LOGOP =item OA_LISTOP =item OA_PMOP =item OA_SVOP =item OA_PADOP =item OA_PVOP_OR_SVOP This should be interpreted as 'C' only. The C<_OR_SVOP> is because the only core C, C, can sometimes be a C instead. =item OA_LOOP =item OA_COP =back The other C constants should not be used. =item xop_peep This member is of type C, which expands to C. If it is set, this function will be called from C when ops of this type are encountered by the peephole optimizer. I is the OP that needs optimizing; I is the previous OP optimized, whose C points to I. =back C directly supports the creation of custom ops by name. =head1 AUTHORS Until May 1997, this document was maintained by Jeff Okamoto Eokamoto@corp.hp.comE. It is now maintained as part of Perl itself by the Perl 5 Porters Eperl5-porters@perl.orgE. With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, Stephen McCamant, and Gurusamy Sarathy. =head1 SEE ALSO L, L, L, L