image: Visual Studio 2015 configuration: - Debug - DebugDLL - Release - ReleaseDLL platform: - x86 - x64 environment: matrix: - BUILD_SYSTEM: MSVC - BUILD_SYSTEM: CMAKE build_script: - if "%BUILD_SYSTEM%" == "MSVC" ( msbuild "%APPVEYOR_BUILD_FOLDER%\win32\VS2015\libogg_static.sln" /m /v:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" /property:Configuration=%CONFIGURATION%;Platform=%PLATFORM% ) - if "%BUILD_SYSTEM%" == "CMAKE" ( mkdir "%APPVEYOR_BUILD_FOLDER%\build" && pushd "%APPVEYOR_BUILD_FOLDER%\build" && cmake -A "%PLATFORM%" -G "Visual Studio 14 2015" .. && cmake --build . --config "%CONFIGURATION%" -- /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" && popd ) after_build: - if "%BUILD_SYSTEM%" == "MSVC" ( 7z a ogg.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\libogg_static.lib include\ogg\*.h ) after_build: - cmd: 7z a ogg.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\libogg.lib include\ogg\*.h - cmd: if exist win32\VS2015\%PLATFORM%\%CONFIGURATION%\libogg.dll 7z a ogg.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\libogg.dll artifacts: - path: ogg.zip