// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #include "node_watchdog.h" #include "util.h" #include namespace node { using v8::V8; Watchdog::Watchdog(uint64_t ms) : destroyed_(false) { loop_ = uv_loop_new(); CHECK(loop_); int rc = uv_async_init(loop_, &async_, &Watchdog::Async); CHECK(0 == rc); // NOLINT(readability/check) rc = uv_timer_init(loop_, &timer_); CHECK(0 == rc); // NOLINT(readability/check) rc = uv_timer_start(&timer_, &Watchdog::Timer, ms, 0); CHECK(0 == rc); // NOLINT(readability/check) rc = uv_thread_create(&thread_, &Watchdog::Run, this); CHECK(0 == rc); // NOLINT(readability/check) } Watchdog::~Watchdog() { Destroy(); } void Watchdog::Dispose() { Destroy(); } void Watchdog::Destroy() { if (destroyed_) { return; } uv_async_send(&async_); uv_thread_join(&thread_); uv_close(reinterpret_cast(&async_), NULL); // UV_RUN_DEFAULT so that libuv has a chance to clean up. uv_run(loop_, UV_RUN_DEFAULT); uv_loop_delete(loop_); destroyed_ = true; } void Watchdog::Run(void* arg) { Watchdog* wd = static_cast(arg); // UV_RUN_ONCE so async_ or timer_ wakeup exits uv_run() call. uv_run(wd->loop_, UV_RUN_ONCE); // Loop ref count reaches zero when both handles are closed. // Close the timer handle on this side and let Destroy() close async_ uv_close(reinterpret_cast(&wd->timer_), NULL); } void Watchdog::Async(uv_async_t* async, int status) { } void Watchdog::Timer(uv_timer_t* timer, int status) { V8::TerminateExecution(); } } // namespace node