// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_VIRTUAL_FRAME_LIGHT_INL_H_ #define V8_VIRTUAL_FRAME_LIGHT_INL_H_ #include "codegen.h" #include "register-allocator.h" #include "scopes.h" #include "type-info.h" #include "codegen-inl.h" #include "jump-target-light-inl.h" namespace v8 { namespace internal { VirtualFrame::VirtualFrame(InvalidVirtualFrameInitializer* dummy) : element_count_(0), top_of_stack_state_(NO_TOS_REGISTERS), register_allocation_map_(0), tos_known_smi_map_(0) { } // On entry to a function, the virtual frame already contains the receiver, // the parameters, and a return address. All frame elements are in memory. VirtualFrame::VirtualFrame() : element_count_(parameter_count() + 2), top_of_stack_state_(NO_TOS_REGISTERS), register_allocation_map_(0), tos_known_smi_map_(0) { } // When cloned, a frame is a deep copy of the original. VirtualFrame::VirtualFrame(VirtualFrame* original) : element_count_(original->element_count()), top_of_stack_state_(original->top_of_stack_state_), register_allocation_map_(original->register_allocation_map_), tos_known_smi_map_(0) { } bool VirtualFrame::Equals(const VirtualFrame* other) { ASSERT(element_count() == other->element_count()); if (top_of_stack_state_ != other->top_of_stack_state_) return false; if (register_allocation_map_ != other->register_allocation_map_) return false; if (tos_known_smi_map_ != other->tos_known_smi_map_) return false; return true; } void VirtualFrame::PrepareForReturn() { // Don't bother flushing tos registers as returning does not require more // access to the expression stack. top_of_stack_state_ = NO_TOS_REGISTERS; } VirtualFrame::RegisterAllocationScope::RegisterAllocationScope( CodeGenerator* cgen) : cgen_(cgen), old_is_spilled_(SpilledScope::is_spilled_) { SpilledScope::is_spilled_ = false; if (old_is_spilled_) { VirtualFrame* frame = cgen->frame(); if (frame != NULL) { frame->AssertIsSpilled(); } } } VirtualFrame::RegisterAllocationScope::~RegisterAllocationScope() { SpilledScope::is_spilled_ = old_is_spilled_; if (old_is_spilled_) { VirtualFrame* frame = cgen_->frame(); if (frame != NULL) { frame->SpillAll(); } } } CodeGenerator* VirtualFrame::cgen() const { return CodeGeneratorScope::Current(); } MacroAssembler* VirtualFrame::masm() { return cgen()->masm(); } void VirtualFrame::CallStub(CodeStub* stub, int arg_count) { if (arg_count != 0) Forget(arg_count); ASSERT(cgen()->HasValidEntryRegisters()); masm()->CallStub(stub); } int VirtualFrame::parameter_count() const { return cgen()->scope()->num_parameters(); } int VirtualFrame::local_count() const { return cgen()->scope()->num_stack_slots(); } int VirtualFrame::frame_pointer() const { return parameter_count() + 3; } int VirtualFrame::context_index() { return frame_pointer() - 1; } int VirtualFrame::function_index() { return frame_pointer() - 2; } int VirtualFrame::local0_index() const { return frame_pointer() + 2; } int VirtualFrame::fp_relative(int index) { ASSERT(index < element_count()); ASSERT(frame_pointer() < element_count()); // FP is on the frame. return (frame_pointer() - index) * kPointerSize; } int VirtualFrame::expression_base_index() const { return local0_index() + local_count(); } int VirtualFrame::height() const { return element_count() - expression_base_index(); } MemOperand VirtualFrame::LocalAt(int index) { ASSERT(0 <= index); ASSERT(index < local_count()); return MemOperand(fp, kLocal0Offset - index * kPointerSize); } } } // namespace v8::internal #endif // V8_VIRTUAL_FRAME_LIGHT_INL_H_